mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
109 lines
2.4 KiB
C#
109 lines
2.4 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|
{
|
|
internal class BaseVisualSector : VisualSector
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public BaseVisualSector(Sector s) : base(s)
|
|
{
|
|
// Initialize
|
|
Rebuild();
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!IsDisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This (re)builds the visual sector, calculating all geometry from scratch
|
|
public void Rebuild()
|
|
{
|
|
// Forget old geometry
|
|
base.ClearGeometry();
|
|
|
|
// Make the floor and ceiling
|
|
base.AddGeometry(new VisualFloor(base.Sector));
|
|
base.AddGeometry(new VisualCeiling(base.Sector));
|
|
|
|
// Go for all sidedefs
|
|
foreach(Sidedef sd in base.Sector.Sidedefs)
|
|
{
|
|
// Make middle wall
|
|
base.AddGeometry(new VisualMiddle(sd));
|
|
|
|
// Check if upper and lower parts are possible at all
|
|
if(sd.Other != null)
|
|
{
|
|
// Make upper and lower walls
|
|
base.AddGeometry(new VisualLower(sd));
|
|
base.AddGeometry(new VisualUpper(sd));
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|