UltimateZoneBuilder/Help/gzdb/faq.html
2013-11-29 12:24:47 +00:00

34 lines
3.5 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../default.css" media="screen" title="Default" />
<style type="text/css">
<!--
.style1 {color: #006600}
-->
</style>
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title"><h1>Frequently asked questions</h1></div>
<div id="contents">
<p><strong>Q:</strong> I'm getting a ton of &quot;<strong>Unable to find the DECORATE class '[some actor]' to inherit from, while parsing '[some other actor]:[DoomEdNum]'</strong>&quot; warnings. What's wrong?<br />
<strong>A:</strong> This happens when a DECORATE actor is inherited from another actor, which is not defined in game configuration and is not defined in any included resources. To fix this, add "<strong>(g)zdoom.pk3</strong>" as a map resource. Don't forget to check "Exclude from testing parameters" chekbox while adding it, otherwise (G)ZDoom won't load your map. &quot;<strong>(g)zdoom.pk3</strong>&quot; can be found in (G)ZDoom folder. </p>
<p><strong>Q: </strong>Dynamic lights defined in GLDEFS are not rendered in Visual mode / I'm getting a ton of &quot;<strong>Light declaration not found for light '[light name]' ('[source]', line [n])</strong>&quot; warnings. What's wrong?<br />
<strong>A:</strong> GZDoom Builder doesn't include GZDoom's GLDEFS lights definitions. To get rid of these errors, add &quot;<strong>lights.pk3</strong>&quot; as a map resource. Don't forget to check &quot;<strong>Exclude from testing parameters</strong>&quot; chekbox while adding it, otherwise GZDoom won't load your map. &quot;<strong>lights.pk3</strong>&quot; can be found in GZDoom folder. </p>
<p><strong>Q:</strong> When I create a new map, I see only Doom-related game configurations. Where are configurations for other games?<br />
<strong>A:</strong> Copy &quot;<span class="style1">[EngineName]_[Game][MapType].cfg</span>&quot; and &quot;<span class="style1">Includes</span>&quot; folder from &quot;<span class="style1">[GZDB]\Configurations\Configs for other games\[Game]</span>&quot; to &quot;<span class="style1">[GZDB]\Configurations\</span>&quot;.<br />
If you are using Zandronum, you'll also need to copy all files from &quot;<span class="style1">[GZDB]\Configurations\Configs for other games\Zandronum Includes\</span>&quot; to the main &quot;<span class="style1">Includes</span>&quot; folder (&quot;<span class="style1">[GZDB]\Configurations\Includes\</span>&quot;) .</p>
<p><strong>Q:</strong> I don't like the &quot;fake contrast&quot; (<a href="http://zdoom.org/wiki/Fake_contrast">zdoom.org/wiki/Fake_contrast</a>) GZDB uses to render sector walls in Visual mode. How can I disable this?<br />
<strong>A:</strong> GZDB's Visual mode emulates (G)ZDoom's default rendering preferences (in (G)ZDoom, Options -&gt; Display options -&gt; Use fake contrast is &quot;on&quot; by default). You can change this behaviour by adding &quot;evenlighting&quot; or &quot;smoothlighting&quot; property to the &quot;map&quot; or &quot;defaultmap&quot; definition in the MAPINFO. More info about MAPINFO properties supported by GZDB can be found <a href="mapinfo.html">here</a>.</p>
</div>
</body>