UltimateZoneBuilder/Source/Core/Controls/CollapsibleSplitter.cs
MaxED c40d054949 Changed, Texture Browser: texture groups list can now be collapsed.
Fixed, Texture Browser: restored Tab key functionality yet again (I broke this in r2248...).
Added a bit of boilerplate to some of Tag Explorer's settings.
Internal: added CollapsibleSplitter control.
2015-03-13 11:06:00 +00:00

944 lines
27 KiB
C#

/*
Windows Forms Collapsible Splitter Control for .Net
(http://www.codeproject.com/Articles/3025/Collapsible-Splitter-control-in-C)
(c)Copyright 2002-2003 NJF (furty74@yahoo.com). All rights reserved.
Assembly Build Dependencies:
CollapsibleSplitter.bmp
Version 1.1 Changes:
OnPaint is now overridden instead of being a handled event, and the entire splitter is now painted rather than just the collpaser control
The splitter rectangle is now correctly defined
The Collapsed property was renamed to IsCollapsed, and the code changed so that no value needs to be set
New visual styles added: Win9x, XP, DoubleDots and Lines
Version 1.11 Changes:
The OnMouseMove event handler was updated to address a flickering issue discovered by John O'Byrne
Version 1.2 Changes:
Added support for horizontal splitters
Version 1.21 Changes:
Added support for inclusion as a VS.Net ToolBox control
Added a ToolBox bitmap
Removed extraneous overrides
Added summaries
Version 1.22 Changes:
Removed the ParentFolder from public properties - this is now set automatically in the OnHandleCreated event
*Added expand/collapse animation code
Version 1.3 Changes:
Added an optional 3D border
General code and comment cleaning
Flagged assembly with the CLSCompliant attribute
Added a simple designer class to filter unwanted properties
*/
namespace CodeImp.DoomBuilder.Controls
{
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
#region Enums
/// <summary>
/// Enumeration to sepcify the visual style to be applied to the CollapsibleSplitter control
/// </summary>
public enum VisualStyles
{
Mozilla = 0,
XP,
Win9x,
DoubleDots,
Lines
}
/// <summary>
/// Enumeration to specify the current animation state of the control.
/// </summary>
public enum SplitterState
{
Collapsed = 0,
Expanding,
Expanded,
Collapsing
}
#endregion
/// <summary>
/// A custom collapsible splitter that can resize, hide and show associated form controls
/// </summary>
//[ToolboxBitmap(typeof(CollapsibleSplitter))]
[DesignerAttribute(typeof(CollapsibleSplitterDesigner))]
public class CollapsibleSplitter : Splitter
{
#region Events
public event EventHandler CollapsedChanged; //mxd
#endregion
#region Private Properties
// declare and define some base properties
private bool hot;
private readonly Color hotColor = CalculateColor(SystemColors.Highlight, SystemColors.Window, 70);
private Control controlToHide;
private Rectangle rr;
private Form parentForm;
private bool expandParentForm;
private VisualStyles visualStyle;
// Border added in version 1.3
private Border3DStyle borderStyle = Border3DStyle.Flat;
// animation controls introduced in version 1.22
private readonly Timer animationTimer;
private int controlWidth;
private int controlHeight;
private int parentFormWidth;
private int parentFormHeight;
private SplitterState currentState;
private int animationDelay = 20;
private int animationStep = 20;
private bool useAnimations;
#endregion
#region Public Properties
/// <summary>
/// The initial state of the Splitter. Set to True if the control to hide is not visible by default
/// </summary>
[Bindable(true), Category("Collapsing Options"), DefaultValue("False"),
Description("The initial state of the Splitter. Set to True if the control to hide is not visible by default")]
public bool IsCollapsed
{
get { return (this.controlToHide == null || !this.controlToHide.Visible); } //mxd
set { if(this.controlToHide != null) ToggleSplitter(value); } //mxd
}
/// <summary>
/// The System.Windows.Forms.Control that the splitter will collapse
/// </summary>
[Bindable(true), Category("Collapsing Options"), DefaultValue(""),
Description("The System.Windows.Forms.Control that the splitter will collapse")]
public Control ControlToHide
{
get{ return this.controlToHide; }
set{ this.controlToHide = value; }
}
/// <summary>
/// Determines if the collapse and expanding actions will be animated
/// </summary>
[Bindable(true), Category("Collapsing Options"), DefaultValue("True"),
Description("Determines if the collapse and expanding actions will be animated")]
public bool UseAnimations
{
get { return this.useAnimations; }
set { this.useAnimations = value; }
}
/// <summary>
/// The delay in millisenconds between animation steps
/// </summary>
[Bindable(true), Category("Collapsing Options"), DefaultValue("20"),
Description("The delay in millisenconds between animation steps")]
public int AnimationDelay
{
get{ return this.animationDelay; }
set{ this.animationDelay = value; }
}
/// <summary>
/// The amount of pixels moved in each animation step
/// </summary>
[Bindable(true), Category("Collapsing Options"), DefaultValue("20"),
Description("The amount of pixels moved in each animation step")]
public int AnimationStep
{
get{ return this.animationStep; }
set{ this.animationStep = value; }
}
/// <summary>
/// When true the entire parent form will be expanded and collapsed, otherwise just the contol to expand will be changed
/// </summary>
[Bindable(true), Category("Collapsing Options"), DefaultValue("False"),
Description("When true the entire parent form will be expanded and collapsed, otherwise just the contol to expand will be changed")]
public bool ExpandParentForm
{
get{ return this.expandParentForm; }
set{ this.expandParentForm = value; }
}
/// <summary>
/// The visual style that will be painted on the control
/// </summary>
[Bindable(true), Category("Collapsing Options"), DefaultValue("VisualStyles.XP"),
Description("The visual style that will be painted on the control")]
public VisualStyles VisualStyle
{
get{ return this.visualStyle; }
set
{
this.visualStyle = value;
this.Invalidate();
}
}
/// <summary>
/// An optional border style to paint on the control. Set to Flat for no border
/// </summary>
[Bindable(true), Category("Collapsing Options"), DefaultValue("System.Windows.Forms.Border3DStyle.Flat"),
Description("An optional border style to paint on the control. Set to Flat for no border")]
public Border3DStyle BorderStyle3D
{
get{ return this.borderStyle; }
set
{
this.borderStyle = value;
this.Invalidate();
}
}
#endregion
#region Public Methods
public void ToggleState()
{
this.ToggleSplitter(controlToHide.Visible);
}
#endregion
#region Constructor
public CollapsibleSplitter()
{
// Register mouse events
this.Click += new System.EventHandler(OnClick);
this.Resize += new System.EventHandler(OnResize);
this.MouseLeave += new System.EventHandler(OnMouseLeave);
this.MouseMove += new MouseEventHandler(OnMouseMove);
// Setup the animation timer control
this.animationTimer = new Timer();
this.animationTimer.Interval = animationDelay;
this.animationTimer.Tick += new System.EventHandler(this.animationTimerTick);
}
#endregion
#region Overrides
protected override void OnHandleCreated(EventArgs e)
{
base.OnHandleCreated(e);
this.parentForm = this.FindForm();
// set the current state
if(this.controlToHide != null)
{
if(this.controlToHide.Visible)
{
this.currentState = SplitterState.Expanded;
}
else
{
this.currentState = SplitterState.Collapsed;
}
}
}
protected override void OnEnabledChanged(EventArgs e)
{
base.OnEnabledChanged(e);
this.Invalidate();
}
#endregion
#region Event Handlers
protected override void OnMouseDown(MouseEventArgs e)
{
// if the hider control isn't hot, let the base resize action occur
if(this.controlToHide!= null)
{
if(!this.hot && this.controlToHide.Visible)
{
base.OnMouseDown(e);
}
}
}
private void OnResize(object sender, System.EventArgs e)
{
this.Invalidate();
}
// this method was updated in version 1.11 to fix a flickering problem
// discovered by John O'Byrne
private void OnMouseMove(object sender, MouseEventArgs e)
{
// check to see if the mouse cursor position is within the bounds of our control
if(e.X >= rr.X && e.X <= rr.X + rr.Width && e.Y >= rr.Y && e.Y <= rr.Y + rr.Height)
{
if(!this.hot)
{
this.hot = true;
this.Cursor = Cursors.Hand;
this.Invalidate();
}
}
else
{
if(this.hot)
{
this.hot = false;
this.Invalidate();;
}
this.Cursor = Cursors.Default;
if(controlToHide!= null)
{
if(!controlToHide.Visible)
this.Cursor = Cursors.Default;
else // Changed in v1.2 to support Horizontal Splitters
{
if(this.Dock == DockStyle.Left || this.Dock == DockStyle.Right)
{
this.Cursor = Cursors.VSplit;
}
else
{
this.Cursor = Cursors.HSplit;
}
}
}
}
}
private void OnMouseLeave(object sender, EventArgs e)
{
// ensure that the hot state is removed
this.hot = false;
this.Invalidate();;
}
private void OnClick(object sender, EventArgs e)
{
if(controlToHide!= null && hot &&
currentState != SplitterState.Collapsing &&
currentState != SplitterState.Expanding)
{
ToggleSplitter(controlToHide.Visible);
}
}
private void ToggleSplitter(bool collapse)
{
// if an animation is currently in progress for this control, drop out
if(currentState == SplitterState.Collapsing || currentState == SplitterState.Expanding)
return;
controlWidth = controlToHide.Width;
controlHeight = controlToHide.Height;
if(collapse)
{
if(useAnimations)
{
currentState = SplitterState.Collapsing;
if(parentForm != null)
{
if(this.Dock == DockStyle.Left || this.Dock == DockStyle.Right)
{
parentFormWidth = parentForm.Width - controlWidth;
}
else
{
parentFormHeight = parentForm.Height - controlHeight;
}
}
this.animationTimer.Enabled = true;
}
else
{
// no animations, so just toggle the visible state
currentState = SplitterState.Collapsed;
controlToHide.Visible = false;
if(expandParentForm && parentForm != null)
{
if(this.Dock == DockStyle.Left || this.Dock == DockStyle.Right)
{
parentForm.Width -= controlToHide.Width;
}
else
{
parentForm.Height -= controlToHide.Height;
}
}
}
}
else
{
// control to hide is collapsed
if(useAnimations)
{
currentState = SplitterState.Expanding;
if(this.Dock == DockStyle.Left || this.Dock == DockStyle.Right)
{
if(parentForm != null)
{
parentFormWidth = parentForm.Width + controlWidth;
}
controlToHide.Width = 0;
}
else
{
if(parentForm != null)
{
parentFormHeight = parentForm.Height + controlHeight;
}
controlToHide.Height = 0;
}
controlToHide.Visible = true;
this.animationTimer.Enabled = true;
}
else
{
// no animations, so just toggle the visible state
currentState = SplitterState.Expanded;
controlToHide.Visible = true;
if(expandParentForm && parentForm != null)
{
if(this.Dock == DockStyle.Left || this.Dock == DockStyle.Right)
{
parentForm.Width += controlToHide.Width;
}
else
{
parentForm.Height += controlToHide.Height;
}
}
}
}
//mxd. Raise event
if(CollapsedChanged != null) CollapsedChanged(this, EventArgs.Empty);
}
#endregion
#region Implementation
#region Animation Timer Tick
private void animationTimerTick(object sender, EventArgs e)
{
switch(currentState)
{
case SplitterState.Collapsing:
if(this.Dock == DockStyle.Left || this.Dock == DockStyle.Right)
{
// vertical splitter
if(controlToHide.Width > animationStep)
{
if(expandParentForm && parentForm.WindowState != FormWindowState.Maximized
&& parentForm != null)
{
parentForm.Width -= animationStep;
}
controlToHide.Width -= animationStep;
}
else
{
if(expandParentForm && parentForm.WindowState != FormWindowState.Maximized
&& parentForm != null)
{
parentForm.Width = parentFormWidth;
}
controlToHide.Visible = false;
animationTimer.Enabled = false;
controlToHide.Width = controlWidth;
currentState = SplitterState.Collapsed;
this.Invalidate();
}
}
else
{
// horizontal splitter
if(controlToHide.Height > animationStep)
{
if(expandParentForm && parentForm.WindowState != FormWindowState.Maximized
&& parentForm != null)
{
parentForm.Height -= animationStep;
}
controlToHide.Height -= animationStep;
}
else
{
if(expandParentForm && parentForm.WindowState != FormWindowState.Maximized
&& parentForm != null)
{
parentForm.Height = parentFormHeight;
}
controlToHide.Visible = false;
animationTimer.Enabled = false;
controlToHide.Height = controlHeight;
currentState = SplitterState.Collapsed;
this.Invalidate();
}
}
break;
case SplitterState.Expanding:
if(this.Dock == DockStyle.Left || this.Dock == DockStyle.Right)
{
// vertical splitter
if(controlToHide.Width < (controlWidth - animationStep))
{
if(expandParentForm && parentForm.WindowState != FormWindowState.Maximized
&& parentForm != null)
{
parentForm.Width += animationStep;
}
controlToHide.Width += animationStep;
}
else
{
if(expandParentForm && parentForm.WindowState != FormWindowState.Maximized
&& parentForm != null)
{
parentForm.Width = parentFormWidth;
}
controlToHide.Width = controlWidth;
controlToHide.Visible = true;
animationTimer.Enabled = false;
currentState = SplitterState.Expanded;
this.Invalidate();
}
}
else
{
// horizontal splitter
if(controlToHide.Height < (controlHeight - animationStep))
{
if(expandParentForm && parentForm.WindowState != FormWindowState.Maximized
&& parentForm != null)
{
parentForm.Height += animationStep;
}
controlToHide.Height += animationStep;
}
else
{
if(expandParentForm && parentForm.WindowState != FormWindowState.Maximized
&& parentForm != null)
{
parentForm.Height = parentFormHeight;
}
controlToHide.Height = controlHeight;
controlToHide.Visible = true;
animationTimer.Enabled = false;
currentState = SplitterState.Expanded;
this.Invalidate();
}
}
break;
}
}
#endregion
#region Paint the control
// OnPaint is now an override rather than an event in version 1.1
protected override void OnPaint(PaintEventArgs e)
{
// create a Graphics object
Graphics g = e.Graphics;
// find the rectangle for the splitter and paint it
Rectangle r = this.ClientRectangle; // fixed in version 1.1
g.FillRectangle(new SolidBrush(this.BackColor), r);
#region Vertical Splitter
// Check the docking style and create the control rectangle accordingly
if(this.Dock == DockStyle.Left || this.Dock == DockStyle.Right)
{
// create a new rectangle in the vertical center of the splitter for our collapse control button
rr = new Rectangle(r.X, (int)r.Y + ((r.Height - 115)/2), 8, 115);
// force the width to 8px so that everything always draws correctly
this.Width = 8;
// draw the background color for our control image
if(hot)
{
g.FillRectangle(new SolidBrush(hotColor), new Rectangle(rr.X + 1, rr.Y, 6, 115));
}
else
{
g.FillRectangle(new SolidBrush(this.BackColor), new Rectangle(rr.X + 1, rr.Y, 6, 115));
}
// draw the top & bottom lines for our control image
g.DrawLine(new Pen(SystemColors.ControlDark, 1), rr.X + 1, rr.Y, rr.X + rr.Width - 2, rr.Y);
g.DrawLine(new Pen(SystemColors.ControlDark, 1), rr.X + 1, rr.Y + rr.Height, rr.X + rr.Width - 2, rr.Y + rr.Height);
if(this.Enabled)
{
// draw the arrows for our control image
// the ArrowPointArray is a point array that defines an arrow shaped polygon
g.FillPolygon(new SolidBrush(SystemColors.ControlDarkDark), ArrowPointArray(rr.X + 2, rr.Y + 3));
g.FillPolygon(new SolidBrush(SystemColors.ControlDarkDark), ArrowPointArray(rr.X + 2, rr.Y + rr.Height - 9));
}
// draw the dots for our control image using a loop
int x = rr.X + 3;
int y = rr.Y + 14;
// Visual Styles added in version 1.1
switch(visualStyle)
{
case VisualStyles.Mozilla:
for(int i=0; i < 30; i++)
{
// light dot
g.DrawLine(new Pen(SystemColors.ControlLightLight), x, y + (i*3), x+1, y + 1 + (i*3));
// dark dot
g.DrawLine(new Pen(SystemColors.ControlDarkDark), x+1, y + 1 + (i*3), x+2, y + 2 + (i*3));
// overdraw the background color as we actually drew 2px diagonal lines, not just dots
if(hot)
{
g.DrawLine(new Pen(hotColor), x+2, y + 1 + (i*3), x+2, y + 2 + (i*3));
}
else
{
g.DrawLine(new Pen(this.BackColor), x+2, y + 1 + (i*3), x+2, y + 2 + (i*3));
}
}
break;
case VisualStyles.DoubleDots:
for(int i=0; i < 30; i++)
{
// light dot
g.DrawRectangle(new Pen(SystemColors.ControlLightLight), x, y + 1 + (i*3), 1, 1 );
// dark dot
g.DrawRectangle(new Pen(SystemColors.ControlDark), x - 1, y +(i*3), 1, 1 );
i++;
// light dot
g.DrawRectangle(new Pen(SystemColors.ControlLightLight), x + 2, y + 1 + (i*3), 1, 1 );
// dark dot
g.DrawRectangle(new Pen(SystemColors.ControlDark), x + 1, y + (i*3), 1, 1 );
}
break;
case VisualStyles.Win9x:
g.DrawLine(new Pen(SystemColors.ControlLightLight), x, y, x + 2, y);
g.DrawLine(new Pen(SystemColors.ControlLightLight), x, y, x,y + 90);
g.DrawLine(new Pen(SystemColors.ControlDark), x + 2, y, x + 2, y + 90);
g.DrawLine(new Pen(SystemColors.ControlDark), x, y + 90, x + 2, y + 90);
break;
case VisualStyles.XP:
for(int i=0; i < 18; i++)
{
// light dot
g.DrawRectangle(new Pen(SystemColors.ControlLight), x, y + (i*5), 2, 2 );
// light light dot
g.DrawRectangle(new Pen(SystemColors.ControlLightLight), x + 1, y + 1 + (i*5), 1, 1 );
// dark dark dot
g.DrawRectangle(new Pen(SystemColors.ControlDarkDark), x, y +(i*5), 1, 1 );
// dark fill
g.DrawLine(new Pen(SystemColors.ControlDark), x, y + (i*5), x, y + (i*5) + 1);
g.DrawLine(new Pen(SystemColors.ControlDark), x, y + (i*5), x + 1, y + (i*5));
}
break;
case VisualStyles.Lines:
for(int i=0; i < 44; i++)
{
g.DrawLine(new Pen(SystemColors.ControlDark), x, y + (i*2), x + 2, y + (i*2));
}
break;
}
// Added in version 1.3
if(this.borderStyle != Border3DStyle.Flat)
{
// Paint the control border
ControlPaint.DrawBorder3D(e.Graphics, this.ClientRectangle, this.borderStyle, Border3DSide.Left);
ControlPaint.DrawBorder3D(e.Graphics, this.ClientRectangle, this.borderStyle, Border3DSide.Right);
}
}
#endregion
// Horizontal Splitter support added in v1.2
#region Horizontal Splitter
else if (this.Dock == DockStyle.Top || this.Dock == DockStyle.Bottom)
{
// create a new rectangle in the horizontal center of the splitter for our collapse control button
rr = new Rectangle(r.X + ((r.Width - 115)/2), r.Y, 115, 8);
// force the height to 8px
this.Height = 8;
// draw the background color for our control image
if(hot)
{
g.FillRectangle(new SolidBrush(hotColor), new Rectangle(rr.X, rr.Y + 1, 115, 6));
}
else
{
g.FillRectangle(new SolidBrush(this.BackColor), new Rectangle(rr.X, rr.Y + 1, 115, 6));
}
// draw the left & right lines for our control image
g.DrawLine(new Pen(SystemColors.ControlDark, 1), rr.X, rr.Y + 1, rr.X, rr.Y + rr.Height - 2);
g.DrawLine(new Pen(SystemColors.ControlDark, 1), rr.X + rr.Width, rr.Y + 1, rr.X + rr.Width, rr.Y + rr.Height - 2);
if(this.Enabled)
{
// draw the arrows for our control image
// the ArrowPointArray is a point array that defines an arrow shaped polygon
g.FillPolygon(new SolidBrush(SystemColors.ControlDarkDark), ArrowPointArray(rr.X + 3, rr.Y + 2));
g.FillPolygon(new SolidBrush(SystemColors.ControlDarkDark), ArrowPointArray(rr.X + rr.Width - 9, rr.Y + 2));
}
// draw the dots for our control image using a loop
int x = rr.X + 14;
int y = rr.Y + 3;
// Visual Styles added in version 1.1
switch(visualStyle)
{
case VisualStyles.Mozilla:
for(int i=0; i < 30; i++)
{
// light dot
g.DrawLine(new Pen(SystemColors.ControlLightLight), x + (i*3), y, x + 1 + (i*3), y + 1);
// dark dot
g.DrawLine(new Pen(SystemColors.ControlDarkDark), x + 1 + (i*3), y + 1, x + 2 + (i*3), y + 2);
// overdraw the background color as we actually drew 2px diagonal lines, not just dots
if(hot)
{
g.DrawLine(new Pen(hotColor), x + 1 + (i*3), y + 2, x + 2 + (i*3), y + 2);
}
else
{
g.DrawLine(new Pen(this.BackColor), x + 1 + (i*3), y + 2, x + 2 + (i*3), y + 2);
}
}
break;
case VisualStyles.DoubleDots:
for(int i=0; i < 30; i++)
{
// light dot
g.DrawRectangle(new Pen(SystemColors.ControlLightLight), x + 1 + (i*3), y, 1, 1 );
// dark dot
g.DrawRectangle(new Pen(SystemColors.ControlDark), x + (i*3), y - 1, 1, 1 );
i++;
// light dot
g.DrawRectangle(new Pen(SystemColors.ControlLightLight), x + 1 + (i*3), y + 2, 1, 1 );
// dark dot
g.DrawRectangle(new Pen(SystemColors.ControlDark), x + (i*3), y + 1, 1, 1 );
}
break;
case VisualStyles.Win9x:
g.DrawLine(new Pen(SystemColors.ControlLightLight), x, y, x, y + 2);
g.DrawLine(new Pen(SystemColors.ControlLightLight), x, y, x + 88, y);
g.DrawLine(new Pen(SystemColors.ControlDark), x, y + 2, x + 88, y + 2);
g.DrawLine(new Pen(SystemColors.ControlDark), x + 88, y, x + 88, y + 2);
break;
case VisualStyles.XP:
for(int i=0; i < 18; i++)
{
// light dot
g.DrawRectangle(new Pen(SystemColors.ControlLight), x + (i*5), y, 2, 2 );
// light light dot
g.DrawRectangle(new Pen(SystemColors.ControlLightLight), x + 1 + (i*5), y + 1, 1, 1 );
// dark dark dot
g.DrawRectangle(new Pen(SystemColors.ControlDarkDark), x +(i*5), y, 1, 1 );
// dark fill
g.DrawLine(new Pen(SystemColors.ControlDark), x + (i*5), y, x + (i*5) + 1, y);
g.DrawLine(new Pen(SystemColors.ControlDark), x + (i*5), y, x + (i*5), y + 1);
}
break;
case VisualStyles.Lines:
for(int i=0; i < 44; i++)
{
g.DrawLine(new Pen(SystemColors.ControlDark), x + (i*2), y, x + (i*2), y + 2);
}
break;
}
// Added in version 1.3
if(this.borderStyle != Border3DStyle.Flat)
{
// Paint the control border
ControlPaint.DrawBorder3D(e.Graphics, this.ClientRectangle, this.borderStyle, Border3DSide.Top);
ControlPaint.DrawBorder3D(e.Graphics, this.ClientRectangle, this.borderStyle, Border3DSide.Bottom);
}
}
#endregion
else
{
throw new Exception("The Collapsible Splitter control cannot have the Filled or None Dockstyle property");
}
// dispose the Graphics object
g.Dispose();
}
#endregion
#region Arrow Polygon Array
// This creates a point array to draw a arrow-like polygon
private Point[] ArrowPointArray(int x, int y)
{
Point[] point = new Point[3];
if(controlToHide!= null)
{
// decide which direction the arrow will point
if (
(this.Dock == DockStyle.Right && controlToHide.Visible)
|| (this.Dock == DockStyle.Left && !controlToHide.Visible)
)
{
// right arrow
point[0] = new Point(x,y);
point[1] = new Point(x + 3, y + 3);
point[2] = new Point(x, y + 6);
}
else if (
(this.Dock == DockStyle.Right && !controlToHide.Visible)
|| (this.Dock == DockStyle.Left && controlToHide.Visible)
)
{
// left arrow
point[0] = new Point(x + 3 ,y);
point[1] = new Point(x, y + 3);
point[2] = new Point(x + 3, y + 6);
}
// Up/Down arrows added in v1.2
else if (
(this.Dock == DockStyle.Top && controlToHide.Visible)
|| (this.Dock == DockStyle.Bottom && !controlToHide.Visible)
)
{
// up arrow
point[0] = new Point(x + 3, y);
point[1] = new Point(x + 6, y + 4);
point[2] = new Point(x, y + 4);
}
else if (
(this.Dock == DockStyle.Top && !controlToHide.Visible)
|| (this.Dock == DockStyle.Bottom && controlToHide.Visible)
)
{
// down arrow
point[0] = new Point(x,y);
point[1] = new Point(x + 6, y);
point[2] = new Point(x + 3, y + 3);
}
}
return point;
}
#endregion
#region Color Calculator
// this method was borrowed from the RichUI Control library by Sajith M
private static Color CalculateColor(Color front, Color back, int alpha)
{
// solid color obtained as a result of alpha-blending
Color frontColor = Color.FromArgb(255, front);
Color backColor = Color.FromArgb(255, back);
float frontRed = frontColor.R;
float frontGreen = frontColor.G;
float frontBlue = frontColor.B;
float backRed = backColor.R;
float backGreen = backColor.G;
float backBlue = backColor.B;
float fRed = frontRed*alpha/255 + backRed*((float)(255-alpha)/255);
byte newRed = (byte)fRed;
float fGreen = frontGreen*alpha/255 + backGreen*((float)(255-alpha)/255);
byte newGreen = (byte)fGreen;
float fBlue = frontBlue*alpha/255 + backBlue*((float)(255-alpha)/255);
byte newBlue = (byte)fBlue;
return Color.FromArgb(255, newRed, newGreen, newBlue);
}
#endregion
#endregion
}
/// <summary>
/// A simple designer class for the CollapsibleSplitter control to remove
/// unwanted properties at design time.
/// </summary>
public class CollapsibleSplitterDesigner : System.Windows.Forms.Design.ControlDesigner
{
public CollapsibleSplitterDesigner()
{
}
protected override void PreFilterProperties(System.Collections.IDictionary properties)
{
properties.Remove("IsCollapsed");
properties.Remove("BorderStyle");
properties.Remove("Size");
}
}
}