UltimateZoneBuilder/Build/Configurations/Includes/Doom_things.cfg
MaxED 76559ae881 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
MAPINFO: added "#include" directive support.
MAPINFO: added "$gzdb_skip" special comment support.
DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
Game configurations: added "class" property to the most of ZDoom things.
Actions: removed "Reload MAPINFO" action.
Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
2015-04-14 11:33:57 +00:00

896 lines
12 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
1
{
title = "Player 1 start";
sprite = "PLAYA2A8";
class = "$Player1Start";
}
2
{
title = "Player 2 start";
sprite = "PLAYA2A8";
class = "$Player2Start";
}
3
{
title = "Player 3 start";
sprite = "PLAYA2A8";
class = "$Player3Start";
}
4
{
title = "Player 4 start";
sprite = "PLAYA2A8";
class = "$Player4Start";
}
11
{
title = "Player Deathmatch start";
sprite = "PLAYF1";
class = "$DeathmatchStart";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 0;
error = 0;
14
{
title = "Teleport Destination";
sprite = "TFOGB0";
class = "TeleportDest";
}
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 20;
sort = 1;
height = 56;
hangs = 0;
blocking = 1;
error = 2;
3004
{
title = "Former Human";
sprite = "POSSA2A8";
class = "ZombieMan";
}
9
{
title = "Former Sergeant";
sprite = "SPOSA2A8";
class = "ShotgunGuy";
}
3001
{
title = "Imp";
sprite = "TROOA2A8";
class = "DoomImp";
}
3002
{
title = "Demon";
width = 30;
sprite = "SARGA2A8";
class = "Demon";
}
58
{
title = "Spectre";
width = 30;
sprite = "SARGF1";
class = "Spectre";
}
3006
{
title = "Lost Soul";
width = 16;
sprite = "SKULA8A2";
class = "LostSoul";
}
3005
{
title = "Cacodemon";
width = 31;
sprite = "HEADA2A8";
class = "Cacodemon";
}
3003
{
title = "Baron of Hell";
width = 24;
sprite = "BOSSA2A8";
height = 64;
class = "BaronOfHell";
}
16
{
title = "Cyberdemon";
width = 40;
sprite = "CYBRA2";
height = 110;
class = "Cyberdemon";
}
7
{
title = "Spider Mastermind";
width = 128;
sprite = "SPIDG2G8";
height = 100;
class = "SpiderMastermind";
}
}
weapons
{
color = 14; // Yellow
arrow = 0;
title = "Weapons";
width = 20;
sort = 1;
height = 25;
hangs = 0;
blocking = 0;
2005
{
title = "Chainsaw";
sprite = "CSAWA0";
class = "Chainsaw";
}
2001
{
title = "Shotgun";
sprite = "SHOTA0";
class = "Shotgun";
}
2002
{
title = "Chaingun";
sprite = "MGUNA0";
class = "Chaingun";
}
2003
{
title = "Rocket launcher";
sprite = "LAUNA0";
class = "RocketLauncher";
}
2004
{
title = "Plasma gun";
sprite = "PLASA0";
class = "PlasmaRifle";
}
2006
{
title = "BFG9000";
sprite = "BFUGA0";
height = 30;
class = "BFG9000";
}
}
ammunition
{
color = 6; // Brown
arrow = 0;
title = "Ammunition";
width = 20;
sort = 1;
height = 16;
blocking = 0;
hangs = 0;
2007
{
title = "Ammo clip";
sprite = "CLIPA0";
class = "Clip";
}
2008
{
title = "Shotgun shells";
sprite = "SHELA0";
class = "Shell";
}
2010
{
title = "Rocket";
sprite = "ROCKA0";
height = 25;
class = "RocketAmmo";
}
2047
{
title = "Cell charge";
sprite = "CELLA0";
class = "Cell";
}
2048
{
title = "Box of Ammo";
sprite = "AMMOA0";
class = "ClipBox";
}
2049
{
title = "Box of Shells";
sprite = "SBOXA0";
class = "ShellBox";
}
2046
{
title = "Box of Rockets";
sprite = "BROKA0";
height = 25;
class = "RocketBox";
}
17
{
title = "Cell charge pack";
sprite = "CELPA0";
height = 25;
class = "CellPack";
}
8
{
title = "Backpack";
sprite = "BPAKA0";
class = "Backpack";
}
}
health
{
color = 1; // Blue
arrow = 0;
title = "Health and Armor";
width = 20;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
2011
{
title = "Stimpack";
sprite = "STIMA0";
class = "Stimpack";
}
2012
{
title = "Medikit";
sprite = "MEDIA0";
height = 25;
class = "Medikit";
}
2014
{
title = "Health bonus";
sprite = "BON1A0";
class = "HealthBonus";
}
2015
{
title = "Armor bonus";
sprite = "BON2A0";
class = "ArmorBonus";
}
2018
{
title = "Green armor";
sprite = "ARM1A0";
class = "GreenArmor";
}
2019
{
title = "Blue armor";
sprite = "ARM2A0";
class = "BlueArmor";
}
}
powerups
{
color = 9; // Light Blue
arrow = 0;
title = "Powerups";
width = 20;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
2013
{
title = "Soulsphere";
sprite = "SOULA0";
height = 45;
class = "Soulsphere";
}
2022
{
title = "Invulnerability";
sprite = "PINVA0";
height = 30;
class = "InvulnerabilitySphere";
}
2023
{
title = "Berserk";
sprite = "PSTRA0";
class = "Berserk";
}
2024
{
title = "Invisibility";
sprite = "PINSA0";
height = 45;
class = "BlurSphere";
}
2025
{
title = "Radiation suit";
sprite = "SUITA0";
height = 60;
class = "RadSuit";
}
2026
{
title = "Computer map";
sprite = "PMAPA0";
height = 35;
class = "Allmap";
}
2045
{
title = "Lite Amplification goggles";
sprite = "PVISA0";
class = "Infrared";
}
}
keys
{
color = 13; // Light Magenta
arrow = 0;
title = "Keys";
width = 20;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
5
{
title = "Blue keycard";
sprite = "BKEYA0";
class = "BlueCard";
}
40
{
title = "Blue skullkey";
sprite = "BSKUB0";
class = "BlueSkull";
}
13
{
title = "Red keycard";
sprite = "RKEYA0";
class = "RedCard";
}
38
{
title = "Red skullkey";
sprite = "RSKUB0";
class = "RedSkull";
}
6
{
title = "Yellow keycard";
sprite = "YKEYA0";
class = "YellowCard";
}
39
{
title = "Yellow skullkey";
sprite = "YSKUB0";
class = "YellowSkull";
}
}
obstacles
{
color = 3; // Cyan
arrow = 0;
title = "Obstacles";
width = 16;
sort = 1;
height = 20;
hangs = 0;
blocking = 1;
error = 2;
2035
{
title = "Barrel";
width = 10;
sprite = "BAR1A0";
height = 32;
class = "ExplosiveBarrel";
}
48
{
title = "Tall techno pillar";
sprite = "ELECA0";
class = "TechPillar";
}
30
{
title = "Tall green pillar";
sprite = "COL1A0";
class = "TallGreenColumn";
}
32
{
title = "Tall red pillar";
sprite = "COL3A0";
class = "TallRedColumn";
}
31
{
title = "Short green pillar";
sprite = "COL2A0";
class = "ShortGreenColumn";
}
36
{
title = "Short green pillar (beating heart)";
sprite = "COL5A0";
class = "HeartColumn";
}
33
{
title = "Short red pillar";
sprite = "COL4A0";
class = "ShortRedColumn";
}
37
{
title = "Short red pillar (skull)";
sprite = "COL6A0";
class = "SkullColumn";
}
47
{
title = "Stalagmite";
sprite = "SMITA0";
class = "Stalagmite";
}
43
{
title = "Gray tree";
sprite = "TRE1A0";
class = "TorchTree";
}
54
{
title = "Large brown tree";
width = 32;
sprite = "TRE2A0";
class = "BigTree";
}
41
{
title = "Evil Eye";
sprite = "CEYEA0";
class = "EvilEye";
}
42
{
title = "Floating skull rock";
sprite = "FSKUA0";
class = "FloatingSkull";
}
}
lights
{
color = 11; // Light Cyan
arrow = 0;
title = "Light sources";
width = 16;
sort = 1;
height = 16;
hangs = 0;
blocking = 1;
error = 2;
2028
{
title = "Floor lamp";
sprite = "COLUA0";
class = "Column";
}
34
{
title = "Candle";
sprite = "CANDA0";
width = 20;
blocking = 0;
error = 1;
class = "Candlestick";
}
35
{
title = "Candelabra";
sprite = "CBRAA0";
class = "Candelabra";
}
44
{
title = "Tall blue firestick";
sprite = "TBLUA0";
class = "BlueTorch";
}
45
{
title = "Tall green firestick";
sprite = "TGRNA0";
class = "GreenTorch";
}
46
{
title = "Tall red firestick";
sprite = "TREDA0";
class = "RedTorch";
}
55
{
title = "Short blue firestick";
sprite = "SMBTA0";
class = "ShortBlueTorch";
}
56
{
title = "Short green firestick";
sprite = "SMGTA0";
class = "ShortGreenTorch";
}
57
{
title = "Short red firestick";
sprite = "SMRTA0";
class = "ShortRedTorch";
}
}
decoration
{
color = 4; // Red
arrow = 0;
title = "Decoration";
width = 20;
sort = 1;
height = 16;
hangs = 0;
blocking = 0;
49
{
title = "Hanging victim, twitching (blocking)";
sprite = "GOR1A0";
height = 68;
width = 16;
hangs = 1;
blocking = 1;
error = 2;
class = "BloodyTwitch";
}
63
{
title = "Hanging victim, twitching";
sprite = "GOR1A0";
height = 68;
hangs = 1;
class = "NonsolidTwitch";
}
50
{
title = "Hanging victim, arms out (blocking)";
sprite = "GOR2A0";
height = 84;
hangs = 1;
blocking = 1;
error = 2;
class = "Meat2";
}
59
{
title = "Hanging victim, arms out";
sprite = "GOR2A0";
height = 84;
hangs = 1;
class = "NonsolidMeat2";
}
52
{
title = "Hanging pair of legs (blocking)";
sprite = "GOR4A0";
height = 68;
width = 16;
hangs = 1;
blocking = 1;
error = 2;
class = "Meat4";
}
60
{
title = "Hanging pair of legs";
sprite = "GOR4A0";
height = 68;
hangs = 1;
class = "NonsolidMeat4";
}
51
{
title = "Hanging victim, 1-legged (blocking)";
sprite = "GOR3A0";
height = 84;
width = 16;
hangs = 1;
blocking = 1;
error = 2;
class = "HangingCorpse";
}
61
{
title = "Hanging victim, 1-legged";
sprite = "GOR3A0";
height = 52;
hangs = 1;
class = "NonsolidMeat3";
}
53
{
title = "Hanging leg (blocking)";
sprite = "GOR5A0";
height = 52;
width = 16;
hangs = 1;
blocking = 1;
error = 2;
class = "Meat5";
}
62
{
title = "Hanging leg";
sprite = "GOR5A0";
height = 52;
hangs = 1;
class = "NonsolidMeat5";
}
25
{
title = "Impaled human";
sprite = "POL1A0";
width = 16;
blocking = 1;
error = 2;
class = "DeadStick";
}
26
{
title = "Twitching impaled human";
sprite = "POL6A0";
width = 16;
blocking = 1;
error = 2;
class = "LiveStick";
}
27
{
title = "Skull on a pole";
sprite = "POL4A0";
width = 16;
blocking = 1;
error = 2;
class = "HeadOnAStick";
}
28
{
title = "5 skulls shish kebob";
sprite = "POL2A0";
width = 16;
blocking = 1;
error = 2;
class = "HeadsOnAStick";
}
29
{
title = "Pile of skulls and candles";
sprite = "POL3A0";
width = 16;
blocking = 1;
error = 2;
class = "HeadCandles";
}
10
{
title = "Bloody mess 1";
sprite = "PLAYW0";
class = "GibbedMarine";
}
12
{
title = "Bloody mess 2";
sprite = "PLAYW0";
class = "GibbedMarineExtra";
}
24
{
title = "Pool of blood and bones";
sprite = "POL5A0";
class = "Gibs";
}
15
{
title = "Dead player";
sprite = "PLAYN0";
class = "DeadMarine";
}
18
{
title = "Dead former human";
sprite = "POSSL0";
width = 20;
class = "DeadZombieMan";
}
19
{
title = "Dead former sergeant";
sprite = "SPOSL0";
width = 20;
class = "DeadShotgunGuy";
}
20
{
title = "Dead imp";
sprite = "TROOM0";
width = 20;
class = "DeadDoomImp";
}
21
{
title = "Dead demon";
sprite = "SARGN0";
width = 30;
class = "DeadDemon";
}
22
{
title = "Dead cacodemon";
sprite = "HEADL0";
width = 31;
class = "DeadCacodemon";
}
23
{
title = "Dead lost soul";
class = "DeadLostSoul";
}
}