UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/NullVisualEventReceiver.cs
MaxED c3c7490231 Visual Mode: added "Toggle Slope" action.
Visual Mode, UDMF: "Auto Align Textures" actions now work on slopes.
Visual Mode, UDMF: Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys.
Visual Mode, UDMF: Fixed a bug in floor/ceiling texture dragging by mouse.
2013-04-26 12:32:51 +00:00

144 lines
2.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
// This doesn't do jack shit.
internal class NullVisualEventReceiver : IVisualEventReceiver
{
public NullVisualEventReceiver()
{
}
public void OnSelectBegin()
{
}
public void OnSelectEnd()
{
}
public void OnEditBegin()
{
}
public void OnEditEnd()
{
}
public void OnMouseMove(MouseEventArgs e)
{
}
public void OnChangeTargetHeight(int amount)
{
}
public void OnChangeTargetBrightness(bool up)
{
}
public void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection)
{
}
public void OnResetTextureOffset()
{
}
public void OnSelectTexture()
{
}
public void OnCopyTexture()
{
}
public void OnPasteTexture()
{
}
public void OnCopyTextureOffsets()
{
}
public void OnPasteTextureOffsets()
{
}
public void OnCopyProperties()
{
}
public void OnPasteProperties()
{
}
public void OnTextureAlign(bool alignx, bool aligny)
{
}
public void OnTextureFloodfill()
{
}
public void OnToggleUpperUnpegged()
{
}
public void OnToggleLowerUnpegged()
{
}
public void OnProcess(float deltatime)
{
}
public void OnInsert()
{
}
public void OnDelete()
{
}
public void ApplyTexture(string texture)
{
}
public void ApplyUpperUnpegged(bool set)
{
}
public void ApplyLowerUnpegged(bool set)
{
}
public string GetTextureName()
{
return "";
}
public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
public bool IsSelected() { return false; } //mxd
}
}