UltimateZoneBuilder/Source/Editing
codeimp c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
..
ClassicMode.cs - improved game config guessing to better detect UDMF when map is opened 2008-06-10 11:32:06 +00:00
EditMode.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
EditModeAttribute.cs - introduced "volatile" editing modes 2008-05-08 16:39:14 +00:00
EditModeInfo.cs renamed Controls namespace to Actions in preparation for separation of user controls into Controls namespace 2008-05-29 11:34:01 +00:00
GridSetup.cs added grid controls 2008-06-10 08:35:14 +00:00
NullThingsFilter.cs - things filters! (filtering by fields doesn't work yet, will complete that when UDMF has been implemented) 2008-05-26 20:06:15 +00:00
ThingsFilter.cs some bug fixes and completed the things filter 2008-06-03 19:02:06 +00:00
UndoGroup.cs added undo/redo 2007-11-12 22:43:01 +00:00
UndoManager.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
UndoSnapshot.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
VisualMode.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00