UltimateZoneBuilder/Source/BuilderModes/ClassicModes
codeimp c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
..
BrightnessMode.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
CurveLinedefsMode.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
DragGeometryMode.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
DragLinedefsMode.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
DragSectorsMode.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
DragThingsMode.cs UDMF on top! 2008-06-01 20:25:46 +00:00
DragVerticesMode.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
DrawGeometryMode.cs separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
LinedefsMode.cs - improved game config guessing to better detect UDMF when map is opened 2008-06-10 11:32:06 +00:00
SectorsMode.cs - improved game config guessing to better detect UDMF when map is opened 2008-06-10 11:32:06 +00:00
ThingsMode.cs - improved game config guessing to better detect UDMF when map is opened 2008-06-10 11:32:06 +00:00
VerticesMode.cs - improved game config guessing to better detect UDMF when map is opened 2008-06-10 11:32:06 +00:00