mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
99f3ba2844
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names. Texture browser form: added "Show image size" check-box. Texture browser form: image size is now shown differently. Image Selector: added a button to toggle between long and short texture name. Linedef info panel: long texture names are now displayed properly. Sector info panel: long texture names are now displayed properly. Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open. Fixed: used textures should be always updated after using "Change map in current WAD" action. Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path. Updated ZDoom_ACS.cfg.
700 lines
20 KiB
C#
700 lines
20 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.Collections;
|
|
using System.Reflection;
|
|
using System.Windows.Forms;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Actions
|
|
{
|
|
public class ActionManager
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const string ACTIONS_RESOURCE = "Actions.cfg";
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Actions
|
|
private Dictionary<string, Action> actions;
|
|
|
|
// Categories
|
|
private SortedDictionary<string, string> categories;
|
|
|
|
// Keys state
|
|
private int modifiers;
|
|
private List<int> pressedkeys;
|
|
|
|
// Begun actions
|
|
private List<Action> activeactions;
|
|
private Action currentaction;
|
|
|
|
// Exclusive invokation
|
|
private bool exclusiverequested;
|
|
|
|
// Disposing
|
|
private bool isdisposed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
internal SortedDictionary<string, string> Categories { get { return categories; } }
|
|
internal Action this[string action] { get { if(actions.ContainsKey(action)) return actions[action]; else throw new ArgumentException("There is no such action \"" + action + "\""); } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
internal bool ExclusiveRequested { get { return exclusiverequested; } }
|
|
|
|
/// <summary>
|
|
/// Current executing action. This returns Null when no action is invoked.
|
|
/// </summary>
|
|
public Action Current { get { return currentaction; } internal set { currentaction = value; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
internal ActionManager()
|
|
{
|
|
// Initialize
|
|
General.WriteLogLine("Starting action manager...");
|
|
actions = new Dictionary<string, Action>();
|
|
pressedkeys = new List<int>();
|
|
activeactions = new List<Action>();
|
|
categories = new SortedDictionary<string, string>();
|
|
|
|
// Load all actions in this assembly
|
|
LoadActions(General.ThisAssembly);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
internal void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This loads all actions from an assembly
|
|
internal void LoadActions(Assembly asm)
|
|
{
|
|
Stream actionsdata;
|
|
StreamReader actionsreader;
|
|
Configuration cfg;
|
|
string name, shortname;
|
|
bool debugonly;
|
|
AssemblyName asmname = asm.GetName();
|
|
|
|
// Find a resource named Actions.cfg
|
|
string[] resnames = asm.GetManifestResourceNames();
|
|
foreach(string rn in resnames)
|
|
{
|
|
// Found one?
|
|
if(rn.EndsWith(ACTIONS_RESOURCE, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
// Get a stream from the resource
|
|
actionsdata = asm.GetManifestResourceStream(rn);
|
|
actionsreader = new StreamReader(actionsdata, Encoding.ASCII);
|
|
|
|
// Load configuration from stream
|
|
cfg = new Configuration();
|
|
cfg.InputConfiguration(actionsreader.ReadToEnd());
|
|
if(cfg.ErrorResult)
|
|
{
|
|
string errordesc = "Error in Actions configuration on line " + cfg.ErrorLine + ": " + cfg.ErrorDescription;
|
|
General.CancelAutoMapLoad();
|
|
General.ErrorLogger.Add(ErrorType.Error, "Unable to read Actions configuration from assembly " + Path.GetFileName(asm.Location));
|
|
General.WriteLogLine(errordesc);
|
|
General.ShowErrorMessage("Unable to read Actions configuration from assembly " + Path.GetFileName(asm.Location) + "!\n" + errordesc, MessageBoxButtons.OK);
|
|
}
|
|
else
|
|
{
|
|
// Read the categories structure
|
|
IDictionary cats = cfg.ReadSetting("categories", new Hashtable());
|
|
foreach(DictionaryEntry c in cats)
|
|
{
|
|
// Make the category if not already added
|
|
if(!categories.ContainsKey(c.Key.ToString()))
|
|
categories.Add(c.Key.ToString(), c.Value.ToString());
|
|
}
|
|
|
|
// Go for all objects in the configuration
|
|
foreach(DictionaryEntry a in cfg.Root)
|
|
{
|
|
// Get action properties
|
|
shortname = a.Key.ToString();
|
|
name = asmname.Name.ToLowerInvariant() + "_" + shortname;
|
|
debugonly = cfg.ReadSetting(a.Key + ".debugonly", false);
|
|
|
|
// Not the categories structure?
|
|
if(shortname.ToLowerInvariant() != "categories")
|
|
{
|
|
// Check if action should be included
|
|
if(General.DebugBuild || !debugonly)
|
|
{
|
|
// Create an action
|
|
CreateAction(cfg, name, shortname);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Done with the resource
|
|
actionsreader.Dispose();
|
|
actionsdata.Dispose();
|
|
break; //mxd. Usually we have a single "Actions.cfg", right?
|
|
}
|
|
}
|
|
}
|
|
|
|
// This manually creates an action
|
|
private void CreateAction(Configuration cfg, string name, string shortname)
|
|
{
|
|
// Action does not exist yet?
|
|
if(!actions.ContainsKey(name))
|
|
{
|
|
// Read the key from configuration
|
|
int key = General.Settings.ReadSetting("shortcuts." + name, -1);
|
|
|
|
// Create an action
|
|
actions.Add(name, new Action(cfg, name, shortname, key));
|
|
}
|
|
else
|
|
{
|
|
// Action already exists!
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Action '" + name + "' already exists. Action names must be unique.");
|
|
}
|
|
}
|
|
|
|
// This binds all methods marked with this attribute
|
|
public void BindMethods(Type type)
|
|
{
|
|
// Bind static methods
|
|
BindMethods(null, type);
|
|
}
|
|
|
|
// This binds all methods marked with this attribute
|
|
public void BindMethods(object obj)
|
|
{
|
|
// Bind instance methods
|
|
BindMethods(obj, obj.GetType());
|
|
}
|
|
|
|
// This binds all methods marked with this attribute
|
|
private void BindMethods(object obj, Type type)
|
|
{
|
|
MethodInfo[] methods;
|
|
ActionAttribute[] attrs;
|
|
ActionDelegate del;
|
|
string actionname;
|
|
|
|
if(obj == null)
|
|
General.WriteLogLine("Binding static action methods for class " + type.Name + "...");
|
|
else
|
|
General.WriteLogLine("Binding action methods for " + type.Name + " object...");
|
|
|
|
// Go for all methods on obj
|
|
methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
|
|
foreach(MethodInfo m in methods)
|
|
{
|
|
// Check if the method has this attribute
|
|
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true);
|
|
|
|
// Go for all attributes
|
|
foreach(ActionAttribute a in attrs)
|
|
{
|
|
// Create a delegate for this method
|
|
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(type.Assembly);
|
|
|
|
// Bind method to action
|
|
if(Exists(actionname))
|
|
actions[actionname].BindBegin(del);
|
|
else
|
|
throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist! Refer to, or edit Actions.cfg for all available application actions.");
|
|
}
|
|
|
|
// Check if the method has this attribute
|
|
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
|
|
|
|
// Go for all attributes
|
|
foreach(ActionAttribute a in attrs)
|
|
{
|
|
// Create a delegate for this method
|
|
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(type.Assembly);
|
|
|
|
// Bind method to action
|
|
if(Exists(actionname))
|
|
actions[actionname].BindEnd(del);
|
|
else
|
|
throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist. Refer to, or edit Actions.cfg for all available application actions.");
|
|
}
|
|
}
|
|
}
|
|
|
|
// This binds a delegate manually
|
|
internal void BindBeginDelegate(Assembly asm, ActionDelegate d, BeginActionAttribute a)
|
|
{
|
|
// Make proper name
|
|
string actionname = a.GetFullActionName(asm);
|
|
|
|
// Bind delegate to action
|
|
if(Exists(actionname))
|
|
actions[actionname].BindBegin(d);
|
|
else
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist. Refer to, or edit Actions.cfg for all available application actions.");
|
|
}
|
|
|
|
// This binds a delegate manually
|
|
internal void BindEndDelegate(Assembly asm, ActionDelegate d, EndActionAttribute a)
|
|
{
|
|
// Make proper name
|
|
string actionname = a.GetFullActionName(asm);
|
|
|
|
// Bind delegate to action
|
|
if(Exists(actionname))
|
|
actions[actionname].BindEnd(d);
|
|
else
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist. Refer to, or edit Actions.cfg for all available application actions.");
|
|
}
|
|
|
|
// This unbinds all methods marked with this attribute
|
|
public void UnbindMethods(Type type)
|
|
{
|
|
// Unbind static methods
|
|
UnbindMethods(null, type);
|
|
}
|
|
|
|
// This unbinds all methods marked with this attribute
|
|
public void UnbindMethods(object obj)
|
|
{
|
|
// Unbind instance methods
|
|
UnbindMethods(obj, obj.GetType());
|
|
}
|
|
|
|
// This unbinds all methods marked with this attribute
|
|
private void UnbindMethods(object obj, Type type)
|
|
{
|
|
MethodInfo[] methods;
|
|
ActionAttribute[] attrs;
|
|
ActionDelegate del;
|
|
string actionname;
|
|
|
|
if(obj == null)
|
|
General.WriteLogLine("Unbinding static action methods for class " + type.Name + "...");
|
|
else
|
|
General.WriteLogLine("Unbinding action methods for " + type.Name + " object...");
|
|
|
|
// Go for all methods on obj
|
|
methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
|
|
foreach(MethodInfo m in methods)
|
|
{
|
|
// Check if the method has this attribute
|
|
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true);
|
|
|
|
// Go for all attributes
|
|
foreach(ActionAttribute a in attrs)
|
|
{
|
|
// Create a delegate for this method
|
|
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(type.Assembly);
|
|
|
|
// Unbind method from action
|
|
actions[actionname].UnbindBegin(del);
|
|
}
|
|
|
|
// Check if the method has this attribute
|
|
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
|
|
|
|
// Go for all attributes
|
|
foreach(ActionAttribute a in attrs)
|
|
{
|
|
// Create a delegate for this method
|
|
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
|
|
|
|
// Make proper name
|
|
actionname = a.GetFullActionName(type.Assembly);
|
|
|
|
// Unbind method from action
|
|
actions[actionname].UnbindEnd(del);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This unbinds a delegate manually
|
|
internal void UnbindBeginDelegate(Assembly asm, ActionDelegate d, BeginActionAttribute a)
|
|
{
|
|
// Make proper name
|
|
string actionname = a.GetFullActionName(asm);
|
|
|
|
// Unbind delegate to action
|
|
actions[actionname].UnbindBegin(d);
|
|
}
|
|
|
|
// This unbinds a delegate manually
|
|
internal void UnbindEndDelegate(Assembly asm, ActionDelegate d, EndActionAttribute a)
|
|
{
|
|
// Make proper name
|
|
string actionname = a.GetFullActionName(asm);
|
|
|
|
// Unbind delegate to action
|
|
actions[actionname].UnbindEnd(d);
|
|
}
|
|
|
|
// This checks if a given action exists
|
|
public bool Exists(string action)
|
|
{
|
|
return actions.ContainsKey(action);
|
|
}
|
|
|
|
// This returns a list of all actions
|
|
internal Action[] GetAllActions()
|
|
{
|
|
Action[] list = new Action[actions.Count];
|
|
actions.Values.CopyTo(list, 0);
|
|
return list;
|
|
}
|
|
|
|
// This returns the specified action
|
|
public Action GetActionByName(string fullname)
|
|
{
|
|
return actions[fullname];
|
|
}
|
|
|
|
// This saves the control settings
|
|
internal void SaveSettings()
|
|
{
|
|
// Go for all actions
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
{
|
|
// Write to configuration
|
|
General.Settings.WriteSetting("shortcuts." + a.Key, a.Value.ShortcutKey);
|
|
}
|
|
}
|
|
|
|
// This invokes the Begin and End of the given action
|
|
public bool InvokeAction(string actionname)
|
|
{
|
|
if(Exists(actionname))
|
|
{
|
|
actions[actionname].Invoke();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Shortcut Keys
|
|
|
|
// This applies default keys if they are not already in use
|
|
internal void ApplyDefaultShortcutKeys()
|
|
{
|
|
// Find actions that have no key set
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
{
|
|
// Key set?
|
|
if(a.Value.ShortcutKey == -1)
|
|
{
|
|
// Check if the default key is not already used
|
|
bool keyused = false;
|
|
foreach(KeyValuePair<string, Action> d in actions)
|
|
{
|
|
// Check if the keys are the same
|
|
// Note that I use the mask of the source action to check if they match any combination
|
|
if((d.Value.ShortcutKey & a.Value.ShortcutMask) == (a.Value.DefaultShortcutKey & a.Value.ShortcutMask))
|
|
{
|
|
// No party.
|
|
keyused = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Party?
|
|
if(!keyused)
|
|
{
|
|
// Apply the default key
|
|
a.Value.SetShortcutKey(a.Value.DefaultShortcutKey);
|
|
}
|
|
else
|
|
{
|
|
// No party.
|
|
a.Value.SetShortcutKey(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This checks if a given action is active
|
|
public bool CheckActionActive(Assembly asm, string actionname)
|
|
{
|
|
if(asm == null) asm = General.ThisAssembly;
|
|
|
|
// Find active action
|
|
string fullname = asm.GetName().Name.ToLowerInvariant() + "_" + actionname;
|
|
foreach(Action a in activeactions)
|
|
{
|
|
if(a.Name == fullname) return true;
|
|
}
|
|
|
|
// No such active action
|
|
return false;
|
|
}
|
|
|
|
// Removes all shortcut keys
|
|
internal void RemoveShortcutKeys()
|
|
{
|
|
// Clear all keys
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
a.Value.SetShortcutKey(0);
|
|
}
|
|
|
|
// This notifies a key has been pressed
|
|
// Returns true when the key press has been absorbed
|
|
internal bool KeyPressed(int key)
|
|
{
|
|
int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control);
|
|
if((strippedkey == (int)Keys.ShiftKey) || (strippedkey == (int)Keys.ControlKey) || (strippedkey == (int)Keys.Alt)) key = strippedkey;
|
|
bool repeat = pressedkeys.Contains(strippedkey);
|
|
|
|
// Update pressed keys
|
|
if(!repeat) pressedkeys.Add(strippedkey);
|
|
|
|
// Add action to active list
|
|
Action[] acts = GetActionsByKey(key);
|
|
bool absorbed = acts.Length > 0;
|
|
foreach(Action a in acts) if(!activeactions.Contains(a)) activeactions.Add(a);
|
|
|
|
// Invoke actions
|
|
absorbed |= BeginActionByKey(key, repeat);
|
|
|
|
return absorbed;
|
|
}
|
|
|
|
// This notifies a key has been released
|
|
// Returns true when the key release has been absorbed
|
|
internal bool KeyReleased(int key)
|
|
{
|
|
int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control);
|
|
|
|
// Update pressed keys
|
|
if(pressedkeys.Contains(strippedkey)) pressedkeys.Remove(strippedkey);
|
|
|
|
// End actions that no longer match
|
|
return EndActiveActions();
|
|
}
|
|
|
|
// This releases all pressed keys
|
|
internal void ReleaseAllKeys()
|
|
{
|
|
// Clear pressed keys
|
|
pressedkeys.Clear();
|
|
|
|
// End actions
|
|
EndActiveActions();
|
|
}
|
|
|
|
// This updates the modifiers
|
|
internal void UpdateModifiers(int mods)
|
|
{
|
|
// Update modifiers
|
|
modifiers = mods;
|
|
|
|
// End actions that no longer match
|
|
EndActiveActions();
|
|
}
|
|
|
|
// This will call the associated actions for a keypress
|
|
// Returns true when the key invokes any action
|
|
internal bool BeginActionByKey(int key, bool repeated)
|
|
{
|
|
bool invoked = false;
|
|
|
|
// Get all actions for which a begin is bound
|
|
List<Action> boundactions = new List<Action>(actions.Count);
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
if(a.Value.BeginBound) boundactions.Add(a.Value);
|
|
|
|
// Go for all actions
|
|
foreach(Action a in boundactions)
|
|
{
|
|
// This action is associated with this key?
|
|
if(a.KeyMatches(key))
|
|
{
|
|
invoked = true;
|
|
|
|
// Allowed to repeat?
|
|
if(a.Repeat || !repeated)
|
|
{
|
|
// Invoke action
|
|
a.Begin();
|
|
}
|
|
else
|
|
{
|
|
//General.WriteLogLine("Action \"" + a.Value.Name + "\" failed because it does not support repeating activation!");
|
|
}
|
|
}
|
|
}
|
|
|
|
return invoked;
|
|
}
|
|
|
|
// This will end active actions for which the pressed keys do not match
|
|
// Returns true when actions have been ended
|
|
private bool EndActiveActions()
|
|
{
|
|
bool listchanged;
|
|
bool actionsended = false;
|
|
|
|
do
|
|
{
|
|
// Go for all active actions
|
|
listchanged = false;
|
|
for(int i = 0; i < activeactions.Count; i++)
|
|
{
|
|
Action a = activeactions[i];
|
|
|
|
// Go for all pressed keys
|
|
bool stillactive = false;
|
|
foreach(int k in pressedkeys)
|
|
{
|
|
if((k == (int)Keys.ShiftKey) || (k == (int)Keys.ControlKey))
|
|
stillactive |= a.KeyMatches(k);
|
|
else
|
|
stillactive |= a.KeyMatches(k | modifiers);
|
|
}
|
|
|
|
// End the action if no longer matches any of the keys
|
|
if(!stillactive)
|
|
{
|
|
actionsended = true;
|
|
activeactions.RemoveAt(i);
|
|
listchanged = true;
|
|
a.End();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
while(listchanged);
|
|
|
|
return actionsended;
|
|
}
|
|
|
|
// This returns all action names for a given key
|
|
public string[] GetActionNamesByKey(int key)
|
|
{
|
|
List<string> actionnames = new List<string>();
|
|
|
|
// Go for all actions
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
{
|
|
// This action is associated with this key?
|
|
if(a.Value.KeyMatches(key))
|
|
{
|
|
// List short name
|
|
actionnames.Add(a.Value.ShortName);
|
|
}
|
|
}
|
|
|
|
// Return result;
|
|
return actionnames.ToArray();
|
|
}
|
|
|
|
// This returns all action names for a given key
|
|
public Action[] GetActionsByKey(int key)
|
|
{
|
|
List<Action> actionnames = new List<Action>();
|
|
|
|
// Go for all actions
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
{
|
|
// This action is associated with this key?
|
|
if(a.Value.KeyMatches(key))
|
|
{
|
|
// List short name
|
|
actionnames.Add(a.Value);
|
|
}
|
|
}
|
|
|
|
// Return result;
|
|
return actionnames.ToArray();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Exclusive Invokation
|
|
|
|
// This resets the exclusive request
|
|
internal void ResetExclusiveRequest()
|
|
{
|
|
exclusiverequested = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This asks for exclusive invokation of the current BeginAction or EndAction.
|
|
/// Returns true when successull, false when denied (already given to another caller)
|
|
/// </summary>
|
|
public bool RequestExclusiveInvokation()
|
|
{
|
|
if(exclusiverequested)
|
|
{
|
|
// Already given out
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Success
|
|
exclusiverequested = true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|