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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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997 lines
No EOL
25 KiB
C#
997 lines
No EOL
25 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Globalization;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Editing;
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using System.Collections;
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using System.IO;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Interface
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{
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public partial class MainForm : DelayedForm
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{
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#region ================== Constants
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private const string STATUS_READY_TEXT = "Ready.";
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private const int MAX_RECENT_FILES = 8;
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private const int MAX_RECENT_FILES_PIXELS = 250;
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#endregion
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#region ================== Delegates
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private delegate void CallUpdateStatusIcon();
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#endregion
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#region ================== Variables
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// Position/size
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private Point lastposition;
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private Size lastsize;
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private bool displayresized = true;
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// Mouse in display
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private bool mouseinside;
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// Input
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private bool shift, ctrl, alt;
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// Recent files
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private ToolStripMenuItem[] recentitems;
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#endregion
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#region ================== Properties
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public bool ShiftState { get { return shift; } }
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public bool CtrlState { get { return ctrl; } }
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public bool AltState { get { return alt; } }
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public bool MouseInDisplay { get { return mouseinside; } }
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public RenderTargetControl Display { get { return display; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public MainForm()
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{
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// Setup controls
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InitializeComponent();
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// Visual Studio IDE doesn't let me set these in the designer :(
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buttonzoom.Font = menufile.Font;
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buttonzoom.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
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buttongrid.Font = menufile.Font;
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buttongrid.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
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// Bind any methods
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ActionAttribute.BindMethods(this);
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// Apply shortcut keys
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ApplyShortcutKeys();
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// Make recent items list
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CreateRecentFiles();
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// Show splash
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ShowSplashDisplay();
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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#endregion
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#region ================== General
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// This updates all menus for the current status
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public void UpdateInterface()
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{
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// Map opened?
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if(General.Map != null)
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{
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// Show map name and filename in caption
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this.Text = General.Map.FileTitle + " (" + General.Map.Options.CurrentName + ") - " + Application.ProductName;
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}
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else
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{
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// Show normal caption
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this.Text = Application.ProductName;
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}
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// Update the status bar
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UpdateStatusbar();
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// Update menus and toolbar icons
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UpdateFileMenu();
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UpdateEditMenu();
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UpdateToolsMenu();
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}
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// Generic event that invokes the tagged action
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private void InvokeTaggedAction(object sender, EventArgs e)
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{
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this.Update();
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General.Actions[(sender as ToolStripItem).Tag.ToString()].Invoke();
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this.Update();
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}
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#endregion
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#region ================== Window
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// Window is loaded
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private void MainForm_Load(object sender, EventArgs e)
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{
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// Position window from configuration settings
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this.SuspendLayout();
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this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X),
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General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y));
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this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width),
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General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height));
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this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized);
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this.ResumeLayout(true);
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Window is moved
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private void MainForm_Move(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Window resizes
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private void MainForm_Resize(object sender, EventArgs e)
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{
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// Resizing
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//this.SuspendLayout();
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//resized = true;
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}
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// Window was resized
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private void MainForm_ResizeEnd(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Window is being closed
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private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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int windowstate;
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General.WriteLogLine("Closing main interface window...");
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// Unbind methods
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ActionAttribute.UnbindMethods(this);
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// Determine window state to save
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if(this.WindowState != FormWindowState.Minimized)
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windowstate = (int)this.WindowState;
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else
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windowstate = (int)FormWindowState.Normal;
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// Save window settings
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General.Settings.WriteSetting("mainwindow.positionx", lastposition.X);
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General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y);
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General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width);
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General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height);
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General.Settings.WriteSetting("mainwindow.windowstate", windowstate);
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// Save recent files
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SaveRecentFiles();
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// Terminate the program
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General.Terminate(true);
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}
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#endregion
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#region ================== Statusbar
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// This updates the status bar
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private void UpdateStatusbar()
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{
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// Map open?
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if(General.Map != null)
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{
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// Enable items
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xposlabel.Enabled = true;
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yposlabel.Enabled = true;
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poscommalabel.Enabled = true;
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zoomlabel.Enabled = true;
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buttonzoom.Enabled = true;
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gridlabel.Enabled = true;
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buttongrid.Enabled = true;
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}
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else
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{
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// Disable items
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xposlabel.Text = "--";
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yposlabel.Text = "--";
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xposlabel.Enabled = false;
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yposlabel.Enabled = false;
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poscommalabel.Enabled = false;
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zoomlabel.Enabled = false;
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buttonzoom.Enabled = false;
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gridlabel.Enabled = false;
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buttongrid.Enabled = false;
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}
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}
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// This returns the current status text
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public string GetCurrentSatus()
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{
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return statuslabel.Text;
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}
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// This changes status text
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public void DisplayStatus(string status)
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{
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// Update status description
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if(statuslabel.Text != status)
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statuslabel.Text = status;
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// Update icon as well
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UpdateStatusIcon();
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// Refresh if needed
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statusbar.Invalidate();
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this.Update();
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}
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// This changes status text to Ready
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public void DisplayReady()
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{
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// Display ready status description
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DisplayStatus(STATUS_READY_TEXT);
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}
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// This updates the status icon
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public void UpdateStatusIcon()
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{
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// From another thread?
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if(statusbar.InvokeRequired)
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{
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// Call to form thread
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CallUpdateStatusIcon call = new CallUpdateStatusIcon(UpdateStatusIcon);
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this.Invoke(call);
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}
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else
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{
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// Ready status?
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if(statuslabel.Text == STATUS_READY_TEXT)
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{
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// Map open?
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if((General.Map != null) && (General.Map.Data != null))
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{
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// Check if loading in the background
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if(General.Map.Data.IsLoading)
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{
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// Display semi-ready icon
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statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status1;
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}
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else
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{
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// Display ready icon
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statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status0;
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}
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}
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else
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{
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// Display ready icon
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statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status0;
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}
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}
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else
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{
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// Display busy icon
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statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status2;
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}
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}
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}
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// This changes coordinates display
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public void UpdateCoordinates(Vector2D coords)
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{
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// X position
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if(float.IsNaN(coords.x))
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xposlabel.Text = "--";
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else
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xposlabel.Text = coords.x.ToString("####0");
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// Y position
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if(float.IsNaN(coords.y))
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yposlabel.Text = "--";
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else
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yposlabel.Text = coords.y.ToString("####0");
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// Update status bar
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//statusbar.Update();
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}
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// This changes zoom display
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public void UpdateZoom(float scale)
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{
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// Update scale label
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if(float.IsNaN(scale))
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zoomlabel.Text = "--";
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else
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{
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scale *= 100;
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zoomlabel.Text = scale.ToString("##0") + "%";
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}
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// Update status bar
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//statusbar.Update();
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}
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// Zoom to a specified level
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private void itemzoomto_Click(object sender, EventArgs e)
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{
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int zoom;
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if(General.Map == null) return;
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// In classic mode?
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if(General.Map.Mode is ClassicMode)
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{
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// Requested from menu?
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if(sender is ToolStripMenuItem)
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{
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// Get integral zoom level
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zoom = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
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// Zoom now
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(General.Map.Mode as ClassicMode).SetZoom((float)zoom / 100f);
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}
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}
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}
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// Zoom to fit in screen
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private void itemzoomfittoscreen_Click(object sender, EventArgs e)
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{
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if(General.Map == null) return;
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// In classic mode?
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if(General.Map.Mode is ClassicMode)
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(General.Map.Mode as ClassicMode).CenterInScreen();
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}
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// This changes grid display
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public void UpdateGrid(int gridsize)
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{
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// Update grid label
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if(gridsize == 0)
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gridlabel.Text = "--";
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else
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gridlabel.Text = gridsize.ToString("###0") + " mp";
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// Update status bar
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//statusbar.Update();
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}
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// Set grid to a specified size
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private void itemgridsize_Click(object sender, EventArgs e)
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{
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int size;
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if(General.Map == null) return;
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// In classic mode?
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if(General.Map.Mode is ClassicMode)
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{
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// Requested from menu?
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if(sender is ToolStripMenuItem)
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{
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// Get integral zoom level
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size = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
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// Change grid size
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General.Map.Grid.SetGridSize(size);
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// Redraw display
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RedrawDisplay();
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}
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}
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}
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// Show grid setup
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private void itemgridcustom_Click(object sender, EventArgs e)
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{
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ShowGridSetup();
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}
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// This shows the grid setup dialog
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[Action("gridsetup")]
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public void ShowGridSetup()
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{
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// Only when a map is open
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if(General.Map == null) return;
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// Show preferences dialog
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GridSetupForm gridform = new GridSetupForm();
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if(gridform.ShowDialog(this) == DialogResult.OK)
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{
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// Redraw display
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RedrawDisplay();
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}
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// Done
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gridform.Dispose();
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}
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#endregion
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#region ================== Display
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// This shows the splash screen on display
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public void ShowSplashDisplay()
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{
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// Change display to show splash logo
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display.SetSplashLogoDisplay();
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this.Update();
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}
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// This clears the display
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public void ClearDisplay()
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{
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// Clear the display
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display.SetManualRendering();
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this.Update();
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}
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// This redraws the display on the next paint event
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public void RedrawDisplay()
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{
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if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.RedrawDisplay();
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//display.Invalidate();
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}
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// This event is called when a repaint is needed
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private void display_Paint(object sender, PaintEventArgs e)
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{
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if((General.Map != null) && (General.Map.Mode != null) && !displayresized) General.Map.Mode.RefreshDisplay();
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}
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// Redraw requested
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private void redrawtimer_Tick(object sender, EventArgs e)
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{
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// Disable timer (only redraw once)
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redrawtimer.Enabled = false;
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// Resume control layouts
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//if(displayresized) General.LockWindowUpdate(IntPtr.Zero);
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// Map opened?
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if(General.Map != null)
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{
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// Display was resized?
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if(displayresized)
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{
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// Reset graphics to match changes
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General.Map.Graphics.Reset();
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}
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// Redraw now
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RedrawDisplay();
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}
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// Display resize is done
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displayresized = false;
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}
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// Display size changes
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private void display_Resize(object sender, EventArgs e)
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{
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// Resizing
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//if(!displayresized) General.LockWindowUpdate(display.Handle);
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displayresized = true;
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// Request redraw
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if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
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}
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// Mouse click
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private void display_MouseClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseClick(e); }
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// Mouse doubleclick
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private void display_MouseDoubleClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDoubleClick(e); }
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// Mouse down
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private void display_MouseDown(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDown(e); }
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// Mouse enters
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private void display_MouseEnter(object sender, EventArgs e)
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{
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mouseinside = true;
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if(General.Map != null) General.Map.Mode.MouseEnter(e);
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}
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// Mouse leaves
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private void display_MouseLeave(object sender, EventArgs e)
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{
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mouseinside = false;
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if(General.Map != null) General.Map.Mode.MouseLeave(e);
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}
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// Mouse moves
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private void display_MouseMove(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseMove(e); }
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// Mouse up
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private void display_MouseUp(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseUp(e); }
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#endregion
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#region ================== Input
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// When the mouse wheel is changed
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protected override void OnMouseWheel(MouseEventArgs e)
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{
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int mod = 0;
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// Create modifiers
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if(alt) mod |= (int)Keys.Alt;
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if(shift) mod |= (int)Keys.Shift;
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if(ctrl) mod |= (int)Keys.Control;
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// Scrollwheel up?
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if(e.Delta > 0)
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{
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// Invoke actions for scrollwheel
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General.Actions.InvokeByKey(mod | (int)SpecialKeys.MScrollUp);
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}
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// Scrollwheel down?
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else if(e.Delta < 0)
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{
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// Invoke actions for scrollwheel
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General.Actions.InvokeByKey(mod | (int)SpecialKeys.MScrollDown);
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}
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// Let the base know
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base.OnMouseWheel(e);
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}
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// When a key is pressed
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private void MainForm_KeyDown(object sender, KeyEventArgs e)
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{
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// Keep key modifiers
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alt = e.Alt;
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shift = e.Shift;
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ctrl = e.Control;
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// Invoke any actions associated with this key
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General.Actions.InvokeByKey((int)e.KeyData);
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|
}
|
|
|
|
// When a key is released
|
|
private void MainForm_KeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
// Keep key modifiers
|
|
alt = e.Alt;
|
|
shift = e.Shift;
|
|
ctrl = e.Control;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Menus
|
|
|
|
// Public method to apply shortcut keys
|
|
public void ApplyShortcutKeys()
|
|
{
|
|
// Apply shortcut keys to menus
|
|
ApplyShortcutKeys(menumain.Items);
|
|
}
|
|
|
|
// This sets the shortcut keys on menu items
|
|
private void ApplyShortcutKeys(ToolStripItemCollection items)
|
|
{
|
|
ToolStripMenuItem menuitem;
|
|
string actionname;
|
|
|
|
// Go for all controls to find menu items
|
|
foreach(ToolStripItem item in items)
|
|
{
|
|
// This is a menu item?
|
|
if(item is ToolStripMenuItem)
|
|
{
|
|
// Get the item in proper type
|
|
menuitem = (item as ToolStripMenuItem);
|
|
|
|
// Tag set for this item?
|
|
if(menuitem.Tag != null)
|
|
{
|
|
// Get the action name
|
|
actionname = menuitem.Tag.ToString();
|
|
|
|
// Action with this name available?
|
|
if(General.Actions.Exists(actionname))
|
|
{
|
|
// Put the action shortcut key on the menu item
|
|
menuitem.ShortcutKeyDisplayString = Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey);
|
|
}
|
|
}
|
|
|
|
// Recursively apply shortcut keys to child menu items as well
|
|
ApplyShortcutKeys(menuitem.DropDownItems);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== File Menu
|
|
|
|
// This sets up the file menu
|
|
private void UpdateFileMenu()
|
|
{
|
|
// Enable/disable items
|
|
itemclosemap.Enabled = (General.Map != null);
|
|
itemsavemap.Enabled = (General.Map != null);
|
|
itemsavemapas.Enabled = (General.Map != null);
|
|
itemsavemapinto.Enabled = (General.Map != null);
|
|
|
|
// Toolbar icons
|
|
buttonnewmap.Enabled = itemnewmap.Enabled;
|
|
buttonopenmap.Enabled = itemopenmap.Enabled;
|
|
buttonsavemap.Enabled = itemsavemap.Enabled;
|
|
}
|
|
|
|
// This sets the recent files from configuration
|
|
private void CreateRecentFiles()
|
|
{
|
|
int insertindex;
|
|
bool anyitems = false;
|
|
string filename;
|
|
|
|
// Where to insert
|
|
insertindex = menufile.DropDownItems.IndexOf(itemnorecent);
|
|
|
|
// Create all items
|
|
recentitems = new ToolStripMenuItem[MAX_RECENT_FILES];
|
|
for(int i = 0; i < MAX_RECENT_FILES; i++)
|
|
{
|
|
// Create item
|
|
recentitems[i] = new ToolStripMenuItem("");
|
|
recentitems[i].Tag = "";
|
|
recentitems[i].Click += new EventHandler(recentitem_Click);
|
|
menufile.DropDownItems.Insert(insertindex + i, recentitems[i]);
|
|
|
|
// Get configuration setting
|
|
filename = General.Settings.ReadSetting("recentfiles.file" + i, "");
|
|
if(filename != "")
|
|
{
|
|
// Set up item
|
|
recentitems[i].Text = GetDisplayFilename(filename);
|
|
recentitems[i].Tag = filename;
|
|
recentitems[i].Visible = true;
|
|
anyitems = true;
|
|
}
|
|
else
|
|
{
|
|
// Hide item
|
|
recentitems[i].Visible = false;
|
|
}
|
|
}
|
|
|
|
// Hide the no recent item when there are items
|
|
itemnorecent.Visible = !anyitems;
|
|
}
|
|
|
|
// This saves the recent files list
|
|
private void SaveRecentFiles()
|
|
{
|
|
// Go for all items
|
|
for(int i = 0; i < MAX_RECENT_FILES; i++)
|
|
{
|
|
// Recent file set?
|
|
if(recentitems[i].Text != "")
|
|
{
|
|
// Save to configuration
|
|
General.Settings.WriteSetting("recentfiles.file" + i, recentitems[i].Tag.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
// This adds a recent file to the list
|
|
public void AddRecentFile(string filename)
|
|
{
|
|
int movedownto = MAX_RECENT_FILES - 1;
|
|
|
|
// Check if this file is already in the list
|
|
for(int i = 0; i < MAX_RECENT_FILES; i++)
|
|
{
|
|
// File same as this item?
|
|
if(string.Compare(filename, recentitems[i].Tag.ToString(), true) == 0)
|
|
{
|
|
// Move down to here so that this item will disappear
|
|
movedownto = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Go for all items, except the last one, backwards
|
|
for(int i = movedownto - 1; i >= 0; i--)
|
|
{
|
|
// Move recent file down the list
|
|
recentitems[i + 1].Text = recentitems[i].Text;
|
|
recentitems[i + 1].Tag = recentitems[i].Tag.ToString();
|
|
recentitems[i + 1].Visible = (recentitems[i + 1].Text != "");
|
|
}
|
|
|
|
// Add new file at the top
|
|
recentitems[0].Text = GetDisplayFilename(filename);
|
|
recentitems[0].Tag = filename;
|
|
recentitems[0].Visible = true;
|
|
|
|
// Hide the no recent item
|
|
itemnorecent.Visible = false;
|
|
}
|
|
|
|
// This returns the trimmed file/path string
|
|
private string GetDisplayFilename(string filename)
|
|
{
|
|
string newname;
|
|
|
|
// String doesnt fit?
|
|
if(GetStringWidth(filename) > MAX_RECENT_FILES_PIXELS)
|
|
{
|
|
// Start chopping off characters
|
|
for(int i = filename.Length - 6; i >= 0; i--)
|
|
{
|
|
// Does it fit now?
|
|
newname = filename.Substring(0, 3) + "..." + filename.Substring(filename.Length - i, i);
|
|
if(GetStringWidth(newname) <= MAX_RECENT_FILES_PIXELS) return newname;
|
|
}
|
|
|
|
// Cant find anything that fits (most unlikely!)
|
|
return "wtf?!";
|
|
}
|
|
else
|
|
{
|
|
// The whole string fits
|
|
return filename;
|
|
}
|
|
}
|
|
|
|
// This returns the width of a string
|
|
private float GetStringWidth(string str)
|
|
{
|
|
Graphics g = Graphics.FromHwndInternal(this.Handle);
|
|
SizeF strsize = g.MeasureString(str, this.Font);
|
|
return strsize.Width;
|
|
}
|
|
|
|
// Exit clicked
|
|
private void itemexit_Click(object sender, EventArgs e) { this.Close(); }
|
|
|
|
// Recent item clicked
|
|
private void recentitem_Click(object sender, EventArgs e)
|
|
{
|
|
// Get the item that was clicked
|
|
ToolStripItem item = (sender as ToolStripItem);
|
|
|
|
// Open this file
|
|
General.OpenMapFile(item.Tag.ToString());
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Edit Menu
|
|
|
|
// This sets the status of the vertices button
|
|
public void SetVerticesChecked(bool value)
|
|
{
|
|
itemverticesmode.Checked = value;
|
|
buttonverticesmode.Checked = value;
|
|
}
|
|
|
|
// This sets the status of the linedefs button
|
|
public void SetLinedefsChecked(bool value)
|
|
{
|
|
itemlinedefsmode.Checked = value;
|
|
buttonlinedefsmode.Checked = value;
|
|
}
|
|
|
|
// This sets the status of the sectors button
|
|
public void SetSectorsChecked(bool value)
|
|
{
|
|
itemsectorsmode.Checked = value;
|
|
buttonsectorsmode.Checked = value;
|
|
}
|
|
|
|
// This sets the status of the things button
|
|
public void SetThingsChecked(bool value)
|
|
{
|
|
itemthingsmode.Checked = value;
|
|
buttonthingsmode.Checked = value;
|
|
}
|
|
|
|
// This sets up the edit menu
|
|
private void UpdateEditMenu()
|
|
{
|
|
// No edit menu when no map open
|
|
//menuedit.Visible = (General.Map != null);
|
|
|
|
// Enable/disable items
|
|
itemmapoptions.Enabled = (General.Map != null);
|
|
itemverticesmode.Enabled = (General.Map != null);
|
|
itemlinedefsmode.Enabled = (General.Map != null);
|
|
itemsectorsmode.Enabled = (General.Map != null);
|
|
itemthingsmode.Enabled = (General.Map != null);
|
|
itemundo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextUndo != null);
|
|
itemredo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextRedo != null);
|
|
|
|
// Determine undo description
|
|
if(itemundo.Enabled)
|
|
itemundo.Text = "Undo " + General.Map.UndoRedo.NextUndo.description;
|
|
else
|
|
itemundo.Text = "Undo";
|
|
|
|
// Determine redo description
|
|
if(itemredo.Enabled)
|
|
itemredo.Text = "Redo " + General.Map.UndoRedo.NextRedo.description;
|
|
else
|
|
itemredo.Text = "Redo";
|
|
|
|
// Toolbar icons
|
|
buttonmapoptions.Enabled = (General.Map != null);
|
|
buttonverticesmode.Enabled = (General.Map != null);
|
|
buttonlinedefsmode.Enabled = (General.Map != null);
|
|
buttonsectorsmode.Enabled = (General.Map != null);
|
|
buttonthingsmode.Enabled = (General.Map != null);
|
|
buttonundo.Enabled = itemundo.Enabled;
|
|
buttonredo.Enabled = itemredo.Enabled;
|
|
buttonundo.ToolTipText = itemundo.Text;
|
|
buttonredo.ToolTipText = itemredo.Text;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Help Menu
|
|
|
|
// About clicked
|
|
private void itemhelpabout_Click(object sender, EventArgs e)
|
|
{
|
|
AboutForm aboutform;
|
|
|
|
// Show about dialog
|
|
aboutform = new AboutForm();
|
|
aboutform.ShowDialog(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Tools Menu
|
|
|
|
// This sets up the tools menu
|
|
private void UpdateToolsMenu()
|
|
{
|
|
// Enable/disable items
|
|
itemreloadresources.Enabled = (General.Map != null);
|
|
|
|
// Toolbar icons
|
|
}
|
|
|
|
// Game Configuration action
|
|
[Action("configuration")]
|
|
public void ShowConfiguration()
|
|
{
|
|
// Show configuration dialog
|
|
ConfigForm cfgform = new ConfigForm();
|
|
if(cfgform.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
// Update interface
|
|
UpdateInterface();
|
|
|
|
// Reload resources if a map is open
|
|
if(General.Map != null) General.Map.ReloadResources();
|
|
|
|
// Redraw display
|
|
RedrawDisplay();
|
|
}
|
|
|
|
// Done
|
|
cfgform.Dispose();
|
|
}
|
|
|
|
// Preferences action
|
|
[Action("preferences")]
|
|
public void ShowPreferences()
|
|
{
|
|
// Show preferences dialog
|
|
PreferencesForm prefform = new PreferencesForm();
|
|
if(prefform.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
// Update shortcut keys in menus
|
|
ApplyShortcutKeys();
|
|
|
|
// Apply new settings if a map is open
|
|
if(General.Map != null) General.Map.Map.UpdateConfiguration();
|
|
|
|
// Redraw display
|
|
RedrawDisplay();
|
|
}
|
|
|
|
// Done
|
|
prefform.Dispose();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Info Panels
|
|
|
|
// This hides all info panels
|
|
public void HideInfo()
|
|
{
|
|
// Hide them all
|
|
if(linedefinfo.Visible) linedefinfo.Hide();
|
|
if(vertexinfo.Visible) vertexinfo.Hide();
|
|
if(sectorinfo.Visible) sectorinfo.Hide();
|
|
if(thinginfo.Visible) thinginfo.Hide();
|
|
}
|
|
|
|
// Show linedef info
|
|
public void ShowLinedefInfo(Linedef l) { linedefinfo.ShowInfo(l); }
|
|
|
|
// Show vertex info
|
|
public void ShowVertexInfo(Vertex v) { vertexinfo.ShowInfo(v); }
|
|
|
|
// Show sector info
|
|
public void ShowSectorInfo(Sector s) { sectorinfo.ShowInfo(s); }
|
|
|
|
// Show thing info
|
|
public void ShowThingInfo(Thing t) { thinginfo.ShowInfo(t); }
|
|
|
|
#endregion
|
|
}
|
|
} |