UltimateZoneBuilder/Source/Rendering/PixelColorBlock.cs
codeimp 1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00

92 lines
2.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Reflection;
using System.Drawing;
using SlimDX.Direct3D9;
using System.Runtime.InteropServices;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
public unsafe class PixelColorBlock
{
#region ================== Variables
private int width;
private int height;
private int memorysize;
private PixelColor* memory;
#endregion
#region ================== Properties
public int Width { get { return width; } }
public int Height { get { return height; } }
public int Length { get { return memorysize; } }
public PixelColor this[int index] { get { return memory[index]; } set { memory[index] = value; } }
public PixelColor* Pointer { get { return memory; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public PixelColorBlock(int width, int height)
{
// Check input
if((width <= 0) || (height <= 0)) throw new ArgumentException("Cannot allocate a memory block of zero size!");
// Initialize
this.width = width;
this.height = height;
this.memorysize = width * height * sizeof(PixelColor);
this.memory = (PixelColor*)Marshal.AllocCoTaskMem(memorysize);
if(this.memory == (PixelColor*)0) throw new OutOfMemoryException();
GC.AddMemoryPressure(memorysize);
}
// Destructor
~PixelColorBlock()
{
// Terminate
Marshal.FreeCoTaskMem(new IntPtr(memory));
GC.RemoveMemoryPressure(memorysize);
memorysize = 0;
}
#endregion
#region ================== Methods
// This clears the memory black
public void Clear()
{
if(memorysize > 0) General.ZeroMemory(new IntPtr(memory), (int)memorysize);
}
#endregion
}
}