mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
3e5f85dc8f
Maintenance: removed a ton of redundant stuff.
319 lines
11 KiB
C#
319 lines
11 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Editing;
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using System.Reflection;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.IO;
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using System.Collections.Specialized;
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#endregion
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namespace CodeImp.DoomBuilder.Plugins
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{
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internal class PluginManager
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Plugins
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private List<Plugin> plugins;
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// Disposing
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private bool isdisposed;
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#endregion
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#region ================== Properties
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internal List<Plugin> Plugins { get { return plugins; } }
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public PluginManager()
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{
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// Make lists
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this.plugins = new List<Plugin>();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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foreach(Plugin p in plugins) p.Dispose();
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This creates a list of assemblies
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public List<Assembly> GetPluginAssemblies()
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{
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List<Assembly> asms = new List<Assembly>(plugins.Count);
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foreach(Plugin p in plugins)
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asms.Add(p.Assembly);
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return asms;
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}
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// This loads all plugins
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public void LoadAllPlugins()
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{
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List<string> filenames;
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//Type[] editclasses;
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//EditModeAttribute[] emattrs;
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//EditModeInfo editmodeinfo;
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Configuration cfg;
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IDictionary loadorderfiles = new ListDictionary();
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Plugin p;
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try
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{
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// Load the load order cfg
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cfg = new Configuration(Path.Combine(General.PluginsPath, "Loadorder.cfg"), true);
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// Check for erors
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if(cfg.ErrorResult)
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{
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// Error in configuration
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General.ErrorLogger.Add(ErrorType.Error, "Unable to read the load order configuration file \"Loadorder.cfg\". " +
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"Error in file \"" + cfg.ErrorFile + "\" near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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}
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else
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{
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loadorderfiles = cfg.ReadSetting("loadorder", new ListDictionary());
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}
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}
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catch(Exception e)
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{
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// Unable to load configuration
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General.ErrorLogger.Add(ErrorType.Error, "Unable to read the load order configuration file \"Loadorder.cfg\". " + e.GetType().Name + ": " + e.Message);
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General.WriteLogLine(e.StackTrace);
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}
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// Find all .dll files
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filenames = new List<string>(Directory.GetFiles(General.PluginsPath, "*.dll", SearchOption.TopDirectoryOnly));
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// Load the ones in order as specified by the load order cfg
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foreach(DictionaryEntry de in loadorderfiles)
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{
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string loadfilename = de.Key.ToString();
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// Find the file in the list
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int filenameindex = -1;
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for(int i = 0; i < filenames.Count; i++)
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if(string.Compare(Path.GetFileName(filenames[i]), loadfilename, true) == 0)
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filenameindex = i;
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if(filenameindex > -1)
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{
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// Load plugin from this file
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try
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{
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p = new Plugin(filenames[filenameindex]);
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}
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catch(InvalidProgramException)
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{
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p = null;
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}
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// Continue if no errors
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if((p != null) && (!p.IsDisposed))
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{
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// Add to plugins
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this.plugins.Add(p);
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// Load actions
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General.Actions.LoadActions(p.Assembly);
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//mxd. And hints
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General.Hints.LoadHints(p.Assembly);
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// Plugin is now initialized
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p.Plug.OnInitialize();
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}
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// Remove the plugin from list
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filenames.RemoveAt(filenameindex);
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}
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}
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// Now load the remaining files
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foreach(string fn in filenames)
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{
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// Load plugin from this file
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try
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{
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p = new Plugin(fn);
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}
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catch(InvalidProgramException)
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{
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p = null;
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}
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// Continue if no errors
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if((p != null) && (!p.IsDisposed))
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{
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// Add to plugins
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this.plugins.Add(p);
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// Load actions
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General.Actions.LoadActions(p.Assembly);
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//mxd. And hints
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General.Hints.LoadHints(p.Assembly);
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// Plugin is now initialized
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p.Plug.OnInitialize();
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}
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}
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}
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// This returns a plugin by assembly, or null when plugin cannot be found
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public Plugin FindPluginByAssembly(Assembly assembly)
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{
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// Go for all plugins the find the one with matching assembly
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foreach(Plugin p in plugins)
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{
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if(p.Assembly == assembly) return p;
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}
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// Nothing found
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return null;
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}
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#endregion
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#region ================== Events
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public bool ModeChanges(EditMode oldmode, EditMode newmode)
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnModeChange(oldmode, newmode);
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return result;
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}
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public bool OnCopyBegin()
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnCopyBegin(result);
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return result;
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}
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public bool OnPasteBegin(PasteOptions options)
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnPasteBegin(options.Copy(), result);
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return result;
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}
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public bool OnUndoBegin()
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnUndoBegin(result);
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return result;
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}
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public bool OnRedoBegin()
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{
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bool result = true;
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foreach(Plugin p in plugins) result &= p.Plug.OnRedoBegin(result);
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return result;
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}
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public void ReloadResources() { foreach(Plugin p in plugins) p.Plug.OnReloadResources(); }
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public void ProgramReconfigure() { foreach(Plugin p in plugins) p.Plug.OnProgramReconfigure(); }
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public void MapReconfigure() { foreach(Plugin p in plugins) p.Plug.OnMapReconfigure(); }
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public void OnCopyEnd() { foreach(Plugin p in plugins) p.Plug.OnCopyEnd(); }
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public void OnPasteEnd(PasteOptions options) { foreach(Plugin p in plugins) p.Plug.OnPasteEnd(options.Copy()); }
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public void OnUndoEnd() { foreach(Plugin p in plugins) p.Plug.OnUndoEnd(); }
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public void OnRedoEnd() { foreach(Plugin p in plugins) p.Plug.OnRedoEnd(); }
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public void OnUndoCreated() { foreach(Plugin p in plugins) p.Plug.OnUndoCreated(); }
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public void OnUndoWithdrawn() { foreach(Plugin p in plugins) p.Plug.OnUndoWithdrawn(); }
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public void OnMapOpenBegin() { foreach(Plugin p in plugins) p.Plug.OnMapOpenBegin(); }
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public void OnMapOpenEnd() { foreach(Plugin p in plugins) p.Plug.OnMapOpenEnd(); }
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public void OnMapNewBegin() { foreach(Plugin p in plugins) p.Plug.OnMapNewBegin(); }
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public void OnMapNewEnd() { foreach(Plugin p in plugins) p.Plug.OnMapNewEnd(); }
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public void OnMapCloseBegin() { foreach(Plugin p in plugins) p.Plug.OnMapCloseBegin(); }
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public void OnMapCloseEnd() { foreach(Plugin p in plugins) p.Plug.OnMapCloseEnd(); }
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public void OnMapSaveBegin(SavePurpose purpose) { foreach(Plugin p in plugins) p.Plug.OnMapSaveBegin(purpose); }
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public void OnMapSaveEnd(SavePurpose purpose) { foreach(Plugin p in plugins) p.Plug.OnMapSaveEnd(purpose); }
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public void OnMapSetChangeBegin() { foreach(Plugin p in plugins) p.Plug.OnMapSetChangeBegin(); }
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public void OnMapSetChangeEnd() { foreach(Plugin p in plugins) p.Plug.OnMapSetChangeEnd(); }
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public void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { foreach(Plugin p in plugins) p.Plug.OnSectorCeilingSurfaceUpdate(s, ref vertices); }
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public void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices) { foreach(Plugin p in plugins) p.Plug.OnSectorFloorSurfaceUpdate(s, ref vertices); }
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public void OnShowPreferences(PreferencesController controller) { foreach(Plugin p in plugins) p.Plug.OnShowPreferences(controller); }
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public void OnClosePreferences(PreferencesController controller) { foreach(Plugin p in plugins) p.Plug.OnClosePreferences(controller); }
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public void OnActionBegin(Actions.Action action) { foreach(Plugin p in plugins) p.Plug.OnActionBegin(action); }
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public void OnActionEnd(Actions.Action action) { foreach(Plugin p in plugins) p.Plug.OnActionEnd(action); }
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public void OnEditEngage(EditMode oldmode, EditMode newmode) { foreach(Plugin p in plugins) p.Plug.OnEditEngage(oldmode, newmode); }
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public void OnEditDisengage(EditMode oldmode, EditMode newmode) { foreach(Plugin p in plugins) p.Plug.OnEditDisengage(oldmode, newmode); }
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public void OnEditCancel() { foreach(Plugin p in plugins) p.Plug.OnEditCancel(); }
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public void OnEditAccept() { foreach(Plugin p in plugins) p.Plug.OnEditAccept(); }
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public void OnEditMouseClick(MouseEventArgs e) { foreach(Plugin p in plugins) p.Plug.OnEditMouseClick(e); }
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public void OnEditMouseDoubleClick(MouseEventArgs e) { foreach(Plugin p in plugins) p.Plug.OnEditMouseDoubleClick(e); }
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public void OnEditMouseDown(MouseEventArgs e) { foreach(Plugin p in plugins) p.Plug.OnEditMouseDown(e); }
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public void OnEditMouseEnter(EventArgs e) { foreach(Plugin p in plugins) p.Plug.OnEditMouseEnter(e); }
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public void OnEditMouseLeave(EventArgs e) { foreach(Plugin p in plugins) p.Plug.OnEditMouseLeave(e); }
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public void OnEditMouseMove(MouseEventArgs e) { foreach(Plugin p in plugins) p.Plug.OnEditMouseMove(e); }
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public void OnEditMouseUp(MouseEventArgs e) { foreach(Plugin p in plugins) p.Plug.OnEditMouseUp(e); }
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public void OnEditKeyDown(KeyEventArgs e) { foreach(Plugin p in plugins) p.Plug.OnEditKeyDown(e); }
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public void OnEditKeyUp(KeyEventArgs e) { foreach(Plugin p in plugins) p.Plug.OnEditKeyUp(e); }
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public void OnEditMouseInput(Vector2D delta) { foreach(Plugin p in plugins) p.Plug.OnEditMouseInput(delta); }
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public void OnEditRedrawDisplayBegin() { foreach(Plugin p in plugins) p.Plug.OnEditRedrawDisplayBegin(); }
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public void OnEditRedrawDisplayEnd() { foreach(Plugin p in plugins) p.Plug.OnEditRedrawDisplayEnd(); }
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public void OnPresentDisplayBegin() { foreach(Plugin p in plugins) p.Plug.OnPresentDisplayBegin(); }
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//mxd. Hilight events
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public void OnHighlightSector(Sector s) { foreach (Plugin p in plugins) p.Plug.OnHighlightSector(s); }
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public void OnHighlightLinedef(Linedef l) { foreach (Plugin p in plugins) p.Plug.OnHighlightLinedef(l); }
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public void OnHighlightThing(Thing t) { foreach (Plugin p in plugins) p.Plug.OnHighlightThing(t); }
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public void OnHighlightVertex(Vertex v) { foreach (Plugin p in plugins) p.Plug.OnHighlightVertex(v); }
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public void OnHighlightRefreshed(object o) { foreach (Plugin p in plugins) p.Plug.OnHighlightRefreshed(o); }
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public void OnHighlightLost() { foreach (Plugin p in plugins) p.Plug.OnHighlightLost(); }
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#endregion
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}
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}
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