mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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13c3155db5
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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public interface IMapSetIO
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{
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int MaxSidedefs { get; }
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int VertexDecimals { get; }
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string DecimalsFormat { get; }
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int MaxVertices { get; }
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int MaxLinedefs { get; }
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int MaxSectors { get; }
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int MaxThings { get; }
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int MinTextureOffset { get; }
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int MaxTextureOffset { get; }
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bool HasLinedefTag { get; }
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bool HasThingTag { get; }
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bool HasThingAction { get; }
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bool HasCustomFields { get; }
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bool HasThingHeight { get; }
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bool HasActionArgs { get; }
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bool HasMixedActivations { get; }
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bool HasPresetActivations { get; }
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bool HasBuiltInActivations { get; }
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bool HasNumericLinedefFlags { get; }
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bool HasNumericThingFlags { get; }
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bool HasNumericLinedefActivations { get; }
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int MaxTag { get; }
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int MinTag { get; }
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int MaxAction { get; }
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int MinAction { get; }
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int MaxArgument { get; }
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int MinArgument { get; }
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int MaxEffect { get; }
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int MinEffect { get; }
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int MaxBrightness { get; }
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int MinBrightness { get; }
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int MaxThingType { get; }
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int MinThingType { get; }
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float MaxCoordinate { get; }
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float MinCoordinate { get; }
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int MaxThingAngle { get; }
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int MinThingAngle { get; }
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Dictionary<MapElementType, Dictionary<string, UniversalType>> UIFields { get; } //mxd. Element type (like "sector"), list of uifields.
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string GetElementName(MapElementType elementtype); //mxd
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MapElementType GetElementType(string elementname); //mxd
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}
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}
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