UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/VisualSidedefParts.cs
MaxED c087d014a1 Selected things are now dragged while dragging vertices, linedefs and sectors.
Error checks: added "Check unused textures" option.
Replaced MissingTexture3D and UnknownTexture3D.
Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
Visual mode: in some cases sidedefs were rendered as selected when they were not.
Existing linedefs were not split while drawing new lines in some cases.
Texture and height overrides were not applied correctly in some cases.
Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
2014-01-13 08:06:56 +00:00

91 lines
2.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal struct VisualSidedefParts
{
// Members
public VisualUpper upper;
public VisualLower lower;
public VisualMiddleDouble middledouble;
public VisualMiddleSingle middlesingle;
public List<VisualMiddle3D> middle3d;
public List<VisualMiddleBack> middleback;//mxd
// Constructor
public VisualSidedefParts(VisualUpper u, VisualLower l, VisualMiddleDouble m, List<VisualMiddle3D> e, List<VisualMiddleBack> eb)
{
this.upper = u;
this.lower = l;
this.middledouble = m;
this.middlesingle = null;
this.middle3d = e;
this.middleback = eb;//mxd
}
// Constructor
public VisualSidedefParts(VisualMiddleSingle m)
{
this.upper = null;
this.lower = null;
this.middledouble = null;
this.middlesingle = m;
this.middle3d = null;
this.middleback = null; //mxd
}
// This calls Setup() on all parts
public void SetupAllParts()
{
if(lower != null) lower.Setup();
if(middledouble != null) middledouble.Setup();
if(middlesingle != null) middlesingle.Setup();
if(upper != null) upper.Setup();
if(middle3d != null)
{
foreach(VisualMiddle3D m in middle3d)
m.Setup();
}
if(middleback != null) {
foreach(VisualMiddleBack m in middleback)
m.Setup();
}
}
//mxd
public void DeselectAllParts() {
if(lower != null) lower.Selected = false;
if(middledouble != null) middledouble.Selected = false;
if(middlesingle != null) middlesingle.Selected = false;
if(upper != null) upper.Selected = false;
if(middle3d != null) {
foreach(VisualMiddle3D m in middle3d)
m.Selected = false;
}
if(middleback != null) {
foreach(VisualMiddleBack m in middleback)
m.Selected = false;
}
}
}
}