mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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93 lines
1.9 KiB
C#
93 lines
1.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Interface;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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internal class VerticesMode : ClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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/// <summary>
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/// Fresh mode
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/// </summary>
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public VerticesMode()
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{
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}
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// Diposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This redraws the display
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public unsafe override void RedrawDisplay()
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{
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// Start with a clear display
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if(renderer.StartRendering(true))
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{
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// Render stuff
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renderer.RenderLinedefs(General.Map.Map, General.Map.Map.Linedefs, null);
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renderer.RenderVertices(General.Map.Map, General.Map.Map.Vertices, null);
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// Done
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renderer.FinishRendering();
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}
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}
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#endregion
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}
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}
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