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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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385 lines
No EOL
11 KiB
C#
385 lines
No EOL
11 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class SectorEditForm : DelayedForm
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{
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#region ================== Events
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public event EventHandler OnValuesChanged; //mxd
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#endregion
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#region ================== Variables
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private ICollection<Sector> sectors;
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private List<SectorProperties> sectorProps; //mxd
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private bool blockUpdate; //mxd
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//mxd. Window setup stuff
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private static Point location = Point.Empty;
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private struct SectorProperties //mxd
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{
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public readonly int Brightness;
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public readonly int FloorHeight;
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public readonly int CeilHeight;
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public readonly string FloorTexture;
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public readonly string CeilTexture;
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public SectorProperties(Sector s) {
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Brightness = s.Brightness;
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FloorHeight = s.FloorHeight;
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CeilHeight = s.CeilHeight;
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FloorTexture = s.FloorTexture;
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CeilTexture = s.CeilTexture;
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}
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}
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#endregion
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#region ================== Constructor
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// Constructor
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public SectorEditForm()
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{
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// Initialize
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InitializeComponent();
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//mxd. Widow setup
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if(location != Point.Empty) {
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this.StartPosition = FormStartPosition.Manual;
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this.Location = location;
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}
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// Fill effects list
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effect.AddInfo(General.Map.Config.SortedSectorEffects.ToArray());
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// Initialize image selectors
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floortex.Initialize();
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ceilingtex.Initialize();
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// Set steps for brightness field
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brightness.StepValues = General.Map.Config.BrightnessLevels;
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}
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#endregion
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#region ================== Methods
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// This sets up the form to edit the given sectors
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public void Setup(ICollection<Sector> sectors)
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{
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blockUpdate = true; //mxd
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Sector sc;
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// Keep this list
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this.sectors = sectors;
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if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";
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sectorProps = new List<SectorProperties>(); //mxd
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//mxd. Make undo
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string undodesc = "sector";
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if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
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General.Map.UndoRedo.CreateUndo("Edit " + undodesc);
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////////////////////////////////////////////////////////////////////////
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// Set all options to the first sector properties
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////////////////////////////////////////////////////////////////////////
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// Get first sector
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sc = General.GetByIndex(sectors, 0);
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// Effects
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effect.Value = sc.Effect;
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brightness.Text = sc.Brightness.ToString();
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// Floor/ceiling
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floorheight.Text = sc.FloorHeight.ToString();
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ceilingheight.Text = sc.CeilHeight.ToString();
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floortex.TextureName = sc.FloorTexture;
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ceilingtex.TextureName = sc.CeilTexture;
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// Action
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tagSelector.Setup(UniversalType.SectorTag); //mxd
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tagSelector.SetTag(sc.Tag);//mxd
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////////////////////////////////////////////////////////////////////////
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// Now go for all sectors and change the options when a setting is different
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////////////////////////////////////////////////////////////////////////
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// Go for all sectors
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foreach(Sector s in sectors)
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{
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// Effects
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if(s.Effect != effect.Value) effect.Empty = true;
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if(s.Brightness.ToString() != brightness.Text) brightness.Text = "";
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// Floor/Ceiling
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if(s.FloorHeight.ToString() != floorheight.Text) floorheight.Text = "";
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if(s.CeilHeight.ToString() != ceilingheight.Text) ceilingheight.Text = "";
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if (s.FloorTexture != floortex.TextureName) {
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floortex.MultipleTextures = true; //mxd
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floortex.TextureName = "";
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}
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if (s.CeilTexture != ceilingtex.TextureName) {
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ceilingtex.MultipleTextures = true; //mxd
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ceilingtex.TextureName = "";
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}
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// Action
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if(s.Tag != sc.Tag) tagSelector.ClearTag(); //mxd
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//mxd. Store initial properties
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sectorProps.Add(new SectorProperties(s));
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}
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// Show sector height
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UpdateSectorHeight();
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blockUpdate = false; //mxd
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}
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// This updates the sector height field
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private void UpdateSectorHeight()
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{
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int delta = 0;
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int index = -1; //mxd
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int i = 0; //mxd
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// Check all selected sectors
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foreach(Sector s in sectors) {
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if(index == -1) {
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// First sector in list
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delta = s.CeilHeight - s.FloorHeight;
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index = i; //mxd
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} else if(delta != (s.CeilHeight - s.FloorHeight)) {
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// We can't show heights because the delta
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// heights for the sectors is different
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index = -1;
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break;
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}
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i++;
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}
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if(index > -1) {
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int fh = floorheight.GetResult(sectorProps[index].FloorHeight); //mxd
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int ch = ceilingheight.GetResult(sectorProps[index].CeilHeight); //mxd
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int height = ch - fh;
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sectorheight.Text = height.ToString();
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sectorheight.Visible = true;
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sectorheightlabel.Visible = true;
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} else {
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sectorheight.Visible = false;
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sectorheightlabel.Visible = false;
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}
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}
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#endregion
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#region ================== Events
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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//mxd. Apply "Static" properties
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// Verify the tag
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tagSelector.ValidateTag(); //mxd
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if((tagSelector.GetTag(0) < General.Map.FormatInterface.MinTag) || (tagSelector.GetTag(0) > General.Map.FormatInterface.MaxTag)) {
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General.ShowWarningMessage("Sector tag must be between " + General.Map.FormatInterface.MinTag + " and " + General.Map.FormatInterface.MaxTag + ".", MessageBoxButtons.OK);
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return;
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}
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// Verify the effect
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if((effect.Value < General.Map.FormatInterface.MinEffect) || (effect.Value > General.Map.FormatInterface.MaxEffect)) {
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General.ShowWarningMessage("Sector effect must be between " + General.Map.FormatInterface.MinEffect + " and " + General.Map.FormatInterface.MaxEffect + ".", MessageBoxButtons.OK);
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return;
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}
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// Go for all sectors
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int tagoffset = 0; //mxd
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foreach(Sector s in sectors) {
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// Effects
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if(!effect.Empty) s.Effect = effect.Value;
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// Action
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s.Tag = General.Clamp(tagSelector.GetTag(s.Tag, tagoffset++), General.Map.FormatInterface.MinTag, General.Map.FormatInterface.MaxTag); //mxd
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}
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// Done
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General.Map.IsChanged = true;
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if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); //mxd
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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//mxd. perform undo
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General.Map.UndoRedo.WithdrawUndo();
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// And be gone
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Browse Effect clicked
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private void browseeffect_Click(object sender, EventArgs e)
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{
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effect.Value = EffectBrowserForm.BrowseEffect(this, effect.Value);
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}
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//mxd
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private void SectorEditForm_FormClosing(object sender, FormClosingEventArgs e) {
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location = this.Location;
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}
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// Help
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private void SectorEditForm_HelpRequested(object sender, HelpEventArgs hlpevent) {
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General.ShowHelp("w_sectoredit.html");
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hlpevent.Handled = true;
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}
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#endregion
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#region ================== mxd. Realtime Events
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// Ceiling height changes
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private void ceilingheight_TextChanged(object sender, EventArgs e)
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{
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if(blockUpdate) return;
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int i = 0;
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//restore values
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if(string.IsNullOrEmpty(ceilingheight.Text)) {
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foreach(Sector s in sectors)
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s.CeilHeight = sectorProps[i++].CeilHeight;
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//update values
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} else {
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foreach(Sector s in sectors)
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s.CeilHeight = ceilingheight.GetResult(sectorProps[i++].CeilHeight);
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}
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UpdateSectorHeight();
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General.Map.IsChanged = true;
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if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
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}
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// Floor height changes
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private void floorheight_TextChanged(object sender, EventArgs e)
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{
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if(blockUpdate) return;
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int i = 0;
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//restore values
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if(string.IsNullOrEmpty(floorheight.Text)) {
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foreach(Sector s in sectors)
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s.FloorHeight = sectorProps[i++].FloorHeight;
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//update values
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} else {
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foreach(Sector s in sectors)
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s.FloorHeight = floorheight.GetResult(sectorProps[i++].FloorHeight);
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}
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UpdateSectorHeight();
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General.Map.IsChanged = true;
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if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
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}
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private void floortex_OnValueChanged(object sender, EventArgs e) {
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if(blockUpdate) return;
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//restore values
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if(string.IsNullOrEmpty(floortex.TextureName)) {
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int i = 0;
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foreach(Sector s in sectors)
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s.SetFloorTexture(sectorProps[i++].FloorTexture);
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//update values
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} else {
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foreach(Sector s in sectors)
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s.SetFloorTexture(floortex.GetResult(s.FloorTexture));
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
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}
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private void ceilingtex_OnValueChanged(object sender, EventArgs e) {
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if(blockUpdate) return;
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//restore values
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if(string.IsNullOrEmpty(ceilingtex.TextureName)) {
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int i = 0;
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foreach(Sector s in sectors)
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s.SetCeilTexture(sectorProps[i++].CeilTexture);
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//update values
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} else {
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foreach(Sector s in sectors)
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s.SetCeilTexture(ceilingtex.GetResult(s.CeilTexture));
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
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}
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private void brightness_WhenTextChanged(object sender, EventArgs e) {
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if(blockUpdate) return;
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int i = 0;
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//restore values
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if(string.IsNullOrEmpty(brightness.Text)) {
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foreach(Sector s in sectors)
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s.Brightness = sectorProps[i++].Brightness;
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//update values
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} else {
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foreach(Sector s in sectors)
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s.Brightness = General.Clamp(brightness.GetResult(sectorProps[i++].Brightness), General.Map.FormatInterface.MinBrightness, General.Map.FormatInterface.MaxBrightness);
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}
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General.Map.IsChanged = true;
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if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
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}
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#endregion
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}
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} |