mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
177 lines
4.3 KiB
C#
177 lines
4.3 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using SlimDX.Direct3D;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Geometry
|
|
{
|
|
/// <summary>
|
|
/// Responsible for creating and caching sector polygons.
|
|
/// </summary>
|
|
public abstract class Triangulator
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Final polygons by sector reference
|
|
private Dictionary<Sector, TriangleList> triangles;
|
|
private Dictionary<Sector, ulong> checksums;
|
|
|
|
// Disposing
|
|
protected bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
// Disposing
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
/// <summary>
|
|
/// Responsible for creating and caching sector polygons.
|
|
/// </summary>
|
|
public Triangulator()
|
|
{
|
|
// Initialize
|
|
triangles = new Dictionary<Sector, TriangleList>(General.Map.Map.Sectors.Count);
|
|
checksums = new Dictionary<Sector, ulong>(General.Map.Map.Sectors.Count);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Diposer
|
|
public virtual void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
triangles = null;
|
|
checksums = null;
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Checksums
|
|
|
|
// This creates a checksum from a sector
|
|
private ulong CreateSectorChecksum(Sector sector)
|
|
{
|
|
ulong checksum = (ulong)sector.Sidedefs.Count;
|
|
int shift = 11;
|
|
|
|
// Go for all sidedefs in the sector
|
|
foreach(Sidedef sd in sector.Sidedefs)
|
|
{
|
|
// Add the information that is significant for the polygon to the bit value
|
|
AddChecksumValue(ref checksum, unchecked((ulong)sd.Line.Start.X), ref shift);
|
|
AddChecksumValue(ref checksum, unchecked((ulong)sd.Line.Start.Y), ref shift);
|
|
}
|
|
|
|
// Return checksum
|
|
return checksum;
|
|
}
|
|
|
|
// This adds to a checksum
|
|
private void AddChecksumValue(ref ulong checksum, ulong value, ref int shift)
|
|
{
|
|
checksum = ((checksum << shift) | (checksum >> (64 - shift))) ^ value;
|
|
shift = (shift + 23) & 0x3F;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This triangulates a sector or returns a cached result
|
|
public TriangleList Triangulate(Sector sector)
|
|
{
|
|
// Check if we need to do full triangulation
|
|
if(CheckSectorUpdateNeeded(sector))
|
|
{
|
|
// Triangulate now and store it in cache
|
|
PerformTriangulation(sector);
|
|
}
|
|
|
|
// Return result
|
|
return triangles[sector];
|
|
}
|
|
|
|
// This must be implemented by derived classes to do the triangulation
|
|
protected abstract void PerformTriangulation(Sector sector);
|
|
|
|
// This adds triangles for a specific sector
|
|
protected void StoreTriangles(Sector sector, TriangleList tris)
|
|
{
|
|
ulong c = CreateSectorChecksum(sector);
|
|
if(triangles.ContainsKey(sector)) triangles.Remove(sector);
|
|
if(checksums.ContainsKey(sector)) checksums.Remove(sector);
|
|
triangles.Add(sector, tris);
|
|
checksums.Add(sector, c);
|
|
}
|
|
|
|
// This checks if a sector needs updating
|
|
private bool CheckSectorUpdateNeeded(Sector sector)
|
|
{
|
|
// Sector already added?
|
|
if(checksums.ContainsKey(sector))
|
|
{
|
|
// Compare checksum
|
|
ulong c = CreateSectorChecksum(sector);
|
|
return (checksums[sector] != c);
|
|
}
|
|
else
|
|
{
|
|
// We don't know this sector yet, needs updating!
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// This clears the cache
|
|
public void ClearCache()
|
|
{
|
|
triangles.Clear();
|
|
checksums.Clear();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|