mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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2209 lines
69 KiB
C#
Executable file
2209 lines
69 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Linedefs Mode",
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SwitchAction = "linedefsmode", // Action name used to switch to this mode
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ButtonImage = "LinesMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 100, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = true)]
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public class LinedefsMode : BaseClassicMode
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{
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#region ================== Constants
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private const int MAX_LINEDEF_LABELS = 256; //mxd
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#endregion
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#region ================== Variables
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// Highlighted item
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private Linedef highlighted;
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private readonly Association highlightasso;
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private Vector2D insertpreview = new Vector2D(float.NaN, float.NaN); //mxd
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//mxd. Text labels
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private Dictionary<Linedef, SelectionLabel> labels;
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private Dictionary<Sector, TextLabel[]> sectorlabels;
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private Dictionary<Sector, string[]> sectortexts;
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// Interface
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new private bool editpressed;
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// The blockmap makes is used to make finding lines faster
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BlockMap<BlockEntry> blockmap;
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// Stores sizes of the text for text labels so that they only have to be computed once
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private Dictionary<string, float> textlabelsizecache;
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// Linedefs that will be edited
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ICollection<Linedef> editlines;
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// Autosave
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private bool allowautosave;
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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public override bool AlwaysShowVertices { get { return true; } }
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#endregion
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#region ================== Constructor / Disposer
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public LinedefsMode()
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{
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//mxd. Associations now requre initializing...
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highlightasso = new Association(renderer);
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textlabelsizecache = new Dictionary<string, float>();
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}
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//mxd
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose old labels
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if(labels != null) foreach(SelectionLabel l in labels.Values) l.Dispose();
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if(sectorlabels != null)
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{
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foreach(TextLabel[] lbl in sectorlabels.Values)
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foreach(TextLabel l in lbl) l.Dispose();
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}
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This highlights a new item
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private void Highlight(Linedef l)
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{
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bool completeredraw = false;
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// Often we can get away by simply undrawing the previous
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// highlight and drawing the new highlight. But if associations
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// are or were drawn we need to redraw the entire display.
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if(highlighted != null)
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{
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//mxd. Update label color?
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if(labels.ContainsKey(highlighted))
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{
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labels[highlighted].Color = General.Colors.Highlight;
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completeredraw = true;
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}
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// Previous association highlights something?
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if (!highlightasso.IsEmpty) completeredraw = true;
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}
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// Set highlight association
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if(l != null)
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{
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//mxd. Update label color?
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if(labels.ContainsKey(l))
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{
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labels[l].Color = General.Colors.Selection;
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completeredraw = true;
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}
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// New association highlights something?
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highlightasso.Set(l);
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// Only need a complete redraw if the association contains elements
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if (!highlightasso.IsEmpty) completeredraw = true;
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}
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else
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{
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// Only need a complete redraw if the old association wasn't empty
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if (!highlightasso.IsEmpty) completeredraw = true;
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highlightasso.Clear();
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}
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// If we're changing associations, then we
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// need to redraw the entire display
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if(completeredraw)
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{
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// Set new highlight and redraw completely
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highlighted = l;
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General.Interface.RedrawDisplay();
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}
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else
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Undraw previous highlight
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Linedef possiblecommentline = l ?? highlighted; //mxd
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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}
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// Set new highlight
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highlighted = l;
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// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.PlotLinedef(highlighted, General.Colors.Highlight);
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renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
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renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
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}
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// Done with highlight
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renderer.Finish();
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//mxd. Update comment highlight?
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if(General.Map.UDMF && General.Settings.RenderComments
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&& possiblecommentline != null && !possiblecommentline.IsDisposed
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&& renderer.StartOverlay(false))
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{
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RenderComment(possiblecommentline);
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renderer.Finish();
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}
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renderer.Present();
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}
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}
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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General.Interface.ShowLinedefInfo(highlighted);
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}
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else
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{
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General.Interface.Display.HideToolTip(); //mxd
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General.Interface.HideInfo();
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}
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}
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//mxd
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private void AlignTextureToLine(bool alignFloors, bool alignToFrontSide)
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{
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0 && highlighted != null && !highlighted.IsDisposed)
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lines.Add(highlighted);
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if(lines.Count == 0)
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{
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General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
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return;
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}
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//Create Undo
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string rest = (alignFloors ? "Floors" : "Ceilings") + " to " + (alignToFrontSide ? "Front" : "Back")+ " Side";
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General.Map.UndoRedo.CreateUndo("Align " + rest);
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int counter = 0;
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foreach(Linedef l in lines)
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{
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Sector s = null;
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if(alignToFrontSide)
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{
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if(l.Front != null && l.Front.Sector != null) s = l.Front.Sector;
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}
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else
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{
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if(l.Back != null && l.Back.Sector != null) s = l.Back.Sector;
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}
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if(s == null) continue;
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counter++;
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s.Fields.BeforeFieldsChange();
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double sourceAngle = Math.Round(General.ClampAngle(alignToFrontSide ? -Angle2D.RadToDeg(l.Angle) + 90 : -Angle2D.RadToDeg(l.Angle) - 90), 1);
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if(!alignToFrontSide) sourceAngle = General.ClampAngle(sourceAngle + 180);
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//update angle
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UniFields.SetFloat(s.Fields, (alignFloors ? "rotationfloor" : "rotationceiling"), sourceAngle, 0.0);
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//update offset
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Vector2D offset = (alignToFrontSide ? l.Start.Position : l.End.Position).GetRotated(Angle2D.DegToRad(sourceAngle));
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ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture);
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if((texture == null) || (texture == General.Map.Data.WhiteTexture) ||
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(texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded)
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{
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//meh...
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}
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else
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{
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offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0);
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offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0);
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}
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UniFields.SetFloat(s.Fields, (alignFloors ? "xpanningfloor" : "xpanningceiling"), Math.Round(-offset.x, 6), 0.0);
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UniFields.SetFloat(s.Fields, (alignFloors ? "ypanningfloor" : "ypanningceiling"), Math.Round(offset.y, 6), 0.0);
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//update
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s.UpdateNeeded = true;
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s.UpdateCache();
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}
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General.Interface.DisplayStatus(StatusType.Info, "Aligned " +counter + " " + rest);
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//update
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General.Map.Map.Update();
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General.Interface.RedrawDisplay();
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General.Interface.RefreshInfo();
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General.Map.IsChanged = true;
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}
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//mxd
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private bool IsInSelectionRect(Linedef l, List<Line2D> selectionOutline)
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{
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if(BuilderPlug.Me.MarqueSelectTouching)
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{
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bool selected = selectionrect.Contains((float)l.Start.Position.x, (float)l.Start.Position.y) || selectionrect.Contains((float)l.End.Position.x, (float)l.End.Position.y);
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//check intersections with outline
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if(!selected)
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{
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foreach(Line2D line in selectionOutline)
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{
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if(Line2D.GetIntersection(l.Line, line)) return true;
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}
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}
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return selected;
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}
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return selectionrect.Contains((float)l.Start.Position.x, (float)l.Start.Position.y) && selectionrect.Contains((float)l.End.Position.x, (float)l.End.Position.y);
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}
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//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
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private List<Linedef> GetOrderedSelection(Vector2D targetpoint, List<Line2D> selectionoutline)
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{
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// Gather affected sectors
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List<Linedef> result = new List<Linedef>();
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foreach(Linedef l in General.Map.Map.Linedefs)
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{
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if(IsInSelectionRect(l, selectionoutline)) result.Add(l);
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}
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if(result.Count == 0) return result;
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// Sort by distance to targetpoint
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result.Sort(delegate(Linedef l1, Linedef l2)
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{
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if(l1 == l2) return 0;
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// Get closest distance from l1 to selectstart
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double closest1 = double.MaxValue;
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Vector2D pos = l1.Start.Position;
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double curdistance = Vector2D.DistanceSq(pos, targetpoint);
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if(curdistance < closest1) closest1 = curdistance;
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pos = l1.End.Position;
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curdistance = Vector2D.DistanceSq(pos, targetpoint);
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if(curdistance < closest1) closest1 = curdistance;
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// Get closest distance from l2 to selectstart
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double closest2 = double.MaxValue;
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pos = l2.Start.Position;
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curdistance = Vector2D.DistanceSq(pos, targetpoint);
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if(curdistance < closest2) closest2 = curdistance;
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pos = l2.End.Position;
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curdistance = Vector2D.DistanceSq(pos, targetpoint);
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if(curdistance < closest2) closest2 = curdistance;
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// Return closer one
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// biwa: the difference between closest1 and closest2 can exceed the capacity of int, and that
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// sometimes seem to cause problems, resulting in the sorting to throw an ArgumentException
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// because of inconsistent results. Making sure to only return -1, 0, or 1 seems to fix the issue
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// See https://github.com/UltimateDoomBuilder/UltimateDoomBuilder/issues/1053
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return (closest1 - closest2) < 0 ? -1 : ((closest1 - closest2) > 0 ? 1 : 0);
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});
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return result;
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}
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//mxd. This sets up new labels
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private void SetupSectorLabels()
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{
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// Dummy label we need for the font
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TextLabel dummylabel = new TextLabel();
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// The "+" is always shown if the space for the label isn't big enough to show the full text
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textlabelsizecache["+"] = General.Interface.MeasureString("+", dummylabel.Font).Width;
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// Dispose old labels
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if (sectorlabels != null)
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{
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foreach(TextLabel[] larr in sectorlabels.Values)
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foreach(TextLabel l in larr) l.Dispose();
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}
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// Make text labels for sectors
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sectorlabels = new Dictionary<Sector, TextLabel[]>();
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sectortexts = new Dictionary<Sector, string[]>();
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foreach(Sector s in General.Map.Map.Sectors)
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{
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// Setup labels
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if(s.Tag == 0) continue;
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// Make tag text
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string[] tagdescarr = new string[2];
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if(s.Tags.Count > 1)
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{
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string[] stags = new string[s.Tags.Count];
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for(int i = 0; i < s.Tags.Count; i++) stags[i] = s.Tags[i].ToString();
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tagdescarr[0] = "Tags " + string.Join(", ", stags);
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tagdescarr[1] = "T" + string.Join(",", stags);
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}
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else
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{
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tagdescarr[0] = "Tag " + s.Tag;
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tagdescarr[1] = "T" + s.Tag;
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}
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// Add string lengths to the label size cache
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if (!textlabelsizecache.ContainsKey(tagdescarr[0]))
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textlabelsizecache[tagdescarr[0]] = General.Interface.MeasureString(tagdescarr[0], dummylabel.Font).Width;
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if (!textlabelsizecache.ContainsKey(tagdescarr[1]))
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textlabelsizecache[tagdescarr[1]] = General.Interface.MeasureString(tagdescarr[1], dummylabel.Font).Width;
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// Add to collection
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sectortexts.Add(s, tagdescarr);
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TextLabel[] larr = new TextLabel[s.Labels.Count];
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for(int i = 0; i < s.Labels.Count; i++)
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{
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TextLabel l = new TextLabel();
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l.TransformCoords = true;
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l.Location = s.Labels[i].position;
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l.AlignX = TextAlignmentX.Center;
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l.AlignY = TextAlignmentY.Middle;
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l.Color = General.Colors.InfoLine;
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l.BackColor = General.Colors.Background.WithAlpha(128);
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larr[i] = l;
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}
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// Add to collection
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sectorlabels.Add(s, larr);
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}
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}
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//mxd. Also update labels for the selected linedefs
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public override void UpdateSelectionInfo()
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{
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base.UpdateSelectionInfo();
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if(labels != null)
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{
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// Dispose old labels
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foreach(SelectionLabel l in labels.Values) l.Dispose();
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}
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// Make text labels for selected linedefs
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ICollection<Linedef> orderedselection = General.Map.Map.GetSelectedLinedefs(true);
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labels = new Dictionary<Linedef, SelectionLabel>(orderedselection.Count);
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// Otherwise significant delays will occure.
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// Also we probably won't care about selection ordering when selecting this many anyway
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if(orderedselection.Count > MAX_LINEDEF_LABELS) return;
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int index = 0;
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foreach(Linedef linedef in orderedselection)
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{
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SelectionLabel l = new SelectionLabel();
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l.OffsetPosition = true;
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l.Color = (linedef == highlighted ? General.Colors.Selection : General.Colors.Highlight);
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l.BackColor = General.Colors.Background.WithAlpha(192);
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l.TextLabel.Text = (++index).ToString();
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labels.Add(linedef, l);
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}
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}
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/// <summary>
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/// Create a blockmap containing linedefs. This is used to speed up determining the closest line
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/// to the mouse cursor
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/// </summary>
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private void CreateBlockmap()
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{
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RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices);
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blockmap = new BlockMap<BlockEntry>(area);
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blockmap.AddLinedefsSet(General.Map.Map.Linedefs);
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}
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/// <summary>
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/// Renders the overlay with the (selection) labels and insert vertex preview.
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/// </summary>
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private void RenderOverlay()
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{
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if (General.Map.Map.IsSafeToAccess && renderer.StartOverlay(true))
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{
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if (!selecting) //mxd
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{
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if ((highlighted != null) && !highlighted.IsDisposed) highlightasso.Render(); //mxd
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}
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else
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{
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RenderMultiSelection();
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}
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//mxd. Render vertex insert preview
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if (insertpreview.IsFinite())
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{
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double dist = Math.Min(Vector2D.Distance(mousemappos, insertpreview), BuilderPlug.Me.HighlightRange);
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byte alpha = (byte)(255 - (dist / BuilderPlug.Me.HighlightRange) * 128);
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float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
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renderer.RenderRectangleFilled(new RectangleF((float)(insertpreview.x - vsize), (float)(insertpreview.y - vsize), vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true);
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}
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//mxd. Render sector tag labels
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if (BuilderPlug.Me.ViewSelectionEffects)
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{
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List<ITextLabel> torender = new List<ITextLabel>(sectorlabels.Count);
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foreach (KeyValuePair<Sector, string[]> group in sectortexts)
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{
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// Pick which text variant to use
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TextLabel[] labelarray = sectorlabels[group.Key];
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for (int i = 0; i < group.Key.Labels.Count; i++)
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{
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// Only process this label if it's actually in view
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if (!labelarray[i].IsInViewport())
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continue;
|
|
|
|
TextLabel l = labelarray[i];
|
|
|
|
// Render only when enough space for the label to see
|
|
float requiredsize = textlabelsizecache[group.Value[0]] / 2 / renderer.Scale;
|
|
|
|
if (requiredsize > group.Key.Labels[i].radius)
|
|
{
|
|
requiredsize = textlabelsizecache[group.Value[1]] / 2 / renderer.Scale;
|
|
|
|
string newtext;
|
|
|
|
if (requiredsize > group.Key.Labels[i].radius)
|
|
newtext = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
|
|
else
|
|
newtext = group.Value[1];
|
|
|
|
if (l.Text != newtext)
|
|
l.Text = newtext;
|
|
}
|
|
else
|
|
{
|
|
if (group.Value[0] != l.Text)
|
|
l.Text = group.Value[0];
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(l.Text)) torender.Add(l);
|
|
}
|
|
}
|
|
|
|
// Render labels
|
|
renderer.RenderText(torender);
|
|
}
|
|
|
|
//mxd. Render selection labels
|
|
if (BuilderPlug.Me.ViewSelectionNumbers)
|
|
{
|
|
List<ITextLabel> torender = new List<ITextLabel>(labels.Count);
|
|
foreach (KeyValuePair<Linedef, SelectionLabel> group in labels)
|
|
{
|
|
// Render only when enough space for the label to see
|
|
group.Value.Move(group.Key.Start.Position, group.Key.End.Position);
|
|
float requiredsize = (group.Value.TextSize.Width) / renderer.Scale;
|
|
if (group.Key.Length > requiredsize)
|
|
{
|
|
torender.Add(group.Value.TextLabel);
|
|
}
|
|
}
|
|
|
|
renderer.RenderText(torender);
|
|
}
|
|
|
|
//mxd. Render comments
|
|
if (General.Map.UDMF && General.Settings.RenderComments) foreach (Linedef l in General.Map.Map.Linedefs) RenderComment(l);
|
|
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
public override void OnHelp()
|
|
{
|
|
General.ShowHelp("e_linedefs.html");
|
|
}
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to this mode
|
|
General.Editing.ChangeMode(new LinedefsMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
renderer.SetPresentation(Presentation.Standard);
|
|
|
|
// Add toolbar buttons
|
|
General.Interface.BeginToolbarUpdate(); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
|
|
BuilderPlug.Me.MenusForm.ViewSelectionEffects.Text = "View Sector Tags"; //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
|
|
if(General.Map.UDMF) //mxd
|
|
{
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.GradientInterpolationMenu);
|
|
}
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SyncronizeThingEditButton); //mxd
|
|
if (General.Map.UDMF)
|
|
{
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
|
|
General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock, ToolbarSection.Geometry);
|
|
}
|
|
|
|
//mxd. Update the tooltip
|
|
BuilderPlug.Me.MenusForm.SyncronizeThingEditButton.ToolTipText = "Synchronized Things Editing" + Environment.NewLine + BuilderPlug.Me.MenusForm.SyncronizeThingEditLinedefsItem.ToolTipText;
|
|
General.Interface.EndToolbarUpdate(); //mxd
|
|
|
|
// Create the blockmap
|
|
CreateBlockmap();
|
|
|
|
// Convert geometry selection to linedefs selection
|
|
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
|
|
UpdateSelectionInfo(); //mxd
|
|
SetupSectorLabels(); //mxd
|
|
|
|
// By default we allow autosave
|
|
allowautosave = true;
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Remove toolbar buttons
|
|
General.Interface.BeginToolbarUpdate(); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.GradientInterpolationMenu);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SyncronizeThingEditButton); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
|
|
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock);
|
|
General.Interface.EndToolbarUpdate(); //mxd
|
|
|
|
// Going to EditSelectionMode?
|
|
EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
|
|
if(mode != null)
|
|
{
|
|
// Not pasting anything?
|
|
if(!mode.Pasting)
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Hide highlight info and tooltip
|
|
General.Interface.HideInfo();
|
|
General.Interface.Display.HideToolTip(); //mxd
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
renderer.RedrawSurface();
|
|
List<Line3D> eventlines = new List<Line3D>(); //mxd
|
|
|
|
// Render lines
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
//BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
|
|
highlightasso.Plot();
|
|
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
|
|
}
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.ActiveThingsAlpha);
|
|
renderer.RenderSRB2Extras();
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render the overlay with the text labels and ve
|
|
RenderOverlay();
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// Selection
|
|
protected override void OnSelectBegin()
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
|
|
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
|
|
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
base.OnSelectBegin();
|
|
}
|
|
|
|
// End selection
|
|
protected override void OnSelectEnd()
|
|
{
|
|
// Not stopping from multiselection?
|
|
if(!selecting)
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
//mxd. Flip selection
|
|
highlighted.Selected = !highlighted.Selected;
|
|
UpdateSelectionInfo(); //mxd
|
|
|
|
//mxd. Full redraw when labels were changed
|
|
if(BuilderPlug.Me.ViewSelectionNumbers)
|
|
{
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
// Update display
|
|
else if(renderer.StartPlotter(false))
|
|
{
|
|
// Render highlighted item
|
|
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
|
|
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
|
|
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedLinedefsCount > 0) //mxd
|
|
{
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
base.OnSelectEnd();
|
|
}
|
|
|
|
// Start editing
|
|
protected override void OnEditBegin()
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Edit pressed in this mode
|
|
editpressed = true;
|
|
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Make this the only selection
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
|
|
editlines = new List<Linedef> { highlighted };
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
editlines = General.Map.Map.GetSelectedLinedefs(true);
|
|
}
|
|
|
|
// Update display
|
|
if(renderer.StartPlotter(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
|
|
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
|
|
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else if(!selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to draw while multiselecting
|
|
{
|
|
// Start drawing mode
|
|
DrawGeometryMode drawmode = new DrawGeometryMode();
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
|
|
|
|
if(drawmode.DrawPointAt(v))
|
|
General.Editing.ChangeMode(drawmode);
|
|
else
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
|
|
}
|
|
|
|
base.OnEditBegin();
|
|
}
|
|
|
|
// Done editing
|
|
protected override void OnEditEnd()
|
|
{
|
|
// Edit pressed in this mode?
|
|
if(editpressed)
|
|
{
|
|
if(editlines?.Count > 0)
|
|
{
|
|
if(General.Interface.IsActiveWindow)
|
|
{
|
|
// Prevent autosave while the editing dialog is shown
|
|
allowautosave = false;
|
|
|
|
// Show line edit dialog
|
|
General.Interface.OnEditFormValuesChanged += linedefEditForm_OnValuesChanged;
|
|
DialogResult result = General.Interface.ShowEditLinedefs(editlines);
|
|
General.Interface.OnEditFormValuesChanged -= linedefEditForm_OnValuesChanged;
|
|
|
|
allowautosave = true;
|
|
|
|
General.Map.Map.Update();
|
|
|
|
// Update entire display
|
|
SetupSectorLabels();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
}
|
|
|
|
editpressed = false;
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
private void linedefEditForm_OnValuesChanged(object sender, EventArgs e)
|
|
{
|
|
// This does nothing. It prevents automatic OnRedrawDisplay when closing the linedef edit form
|
|
// Required to prevent crash from issue #298
|
|
}
|
|
|
|
//mxd
|
|
public override void OnUndoEnd()
|
|
{
|
|
base.OnUndoEnd();
|
|
|
|
// Recreate the blockmap to not include the potentially un-done lines anymore
|
|
CreateBlockmap();
|
|
|
|
// Select changed map elements
|
|
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
|
|
{
|
|
General.Map.Map.SelectMarkedGeometry(true, true);
|
|
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
|
|
}
|
|
|
|
// If something is highlighted make sure to update the association so that it contains valid data
|
|
if (highlighted != null && !highlighted.IsDisposed)
|
|
highlightasso.Set(highlighted);
|
|
|
|
// Update selection info and labels
|
|
UpdateSelectionInfo();
|
|
SetupSectorLabels();
|
|
}
|
|
|
|
//mxd
|
|
public override void OnRedoEnd()
|
|
{
|
|
base.OnRedoEnd();
|
|
|
|
// Recreate the blockmap to include the potentially re-done linedefs again
|
|
CreateBlockmap();
|
|
|
|
// Select changed map elements
|
|
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
|
|
{
|
|
General.Map.Map.SelectMarkedGeometry(true, true);
|
|
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
|
|
}
|
|
|
|
// If something is highlighted make sure to update the association so that it contains valid data
|
|
if (highlighted != null && !highlighted.IsDisposed)
|
|
highlightasso.Set(highlighted);
|
|
|
|
// Update selection info and labels
|
|
UpdateSelectionInfo();
|
|
SetupSectorLabels();
|
|
}
|
|
|
|
public override void OnScriptRunEnd()
|
|
{
|
|
base.OnScriptRunEnd();
|
|
|
|
// The script might have added new geometry
|
|
CreateBlockmap();
|
|
|
|
UpdateSelectionInfo();
|
|
|
|
SetupSectorLabels();
|
|
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
if(panning) return; //mxd. Skip all this jazz while panning
|
|
|
|
//mxd
|
|
if(selectpressed && !editpressed && !selecting)
|
|
{
|
|
// Check if moved enough pixels for multiselect
|
|
Vector2D delta = mousedownpos - mousepos;
|
|
if((Math.Abs(delta.x) > BuilderPlug.Me.MouseSelectionThreshold) ||
|
|
(Math.Abs(delta.y) > BuilderPlug.Me.MouseSelectionThreshold))
|
|
{
|
|
// Start multiselecting
|
|
StartMultiSelection();
|
|
}
|
|
}
|
|
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
|
|
{
|
|
// Find the nearest thing within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
|
|
|
|
if(l != null)
|
|
{
|
|
if(l != highlighted)
|
|
{
|
|
//toggle selected state
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
|
|
l.Selected = true;
|
|
else if(General.Interface.CtrlState)
|
|
l.Selected = false;
|
|
else
|
|
l.Selected = !l.Selected;
|
|
highlighted = l;
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(highlighted != null)
|
|
{
|
|
Highlight(null);
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(e.Button == MouseButtons.None) // Not holding any buttons?
|
|
{
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
|
|
|
|
//mxd. Render insert vertex preview
|
|
Linedef sl = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.StitchRange / renderer.Scale);
|
|
if (sl != null)
|
|
{
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
|
|
Vector2D v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>(), blockmap).pos;
|
|
|
|
if (v != insertpreview)
|
|
{
|
|
insertpreview = v;
|
|
|
|
// Render overlay to show the new insert preview. Do not redraw the whole display for performance reasons.
|
|
// We need to present ourselves because RenderOverlay does not do it
|
|
RenderOverlay();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else if(insertpreview.IsFinite())
|
|
{
|
|
insertpreview.x = float.NaN;
|
|
|
|
// Render overlay to show the new insert preview. Do not redraw the whole display for performance reasons
|
|
// We need to present ourselves because RenderOverlay does not do it
|
|
RenderOverlay();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Highlight if not the same
|
|
if (l != highlighted) Highlight(l);
|
|
|
|
//mxd. Show tooltip?
|
|
if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
|
|
{
|
|
string comment = highlighted.Fields.GetValue("comment", string.Empty);
|
|
if(comment.Length > 2)
|
|
{
|
|
string type = comment.Substring(0, 3);
|
|
int index = Array.IndexOf(CommentType.Types, type);
|
|
if(index > 0) comment = comment.TrimStart(type.ToCharArray());
|
|
}
|
|
General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
//mxd
|
|
protected override void BeginViewPan()
|
|
{
|
|
// We don't want vertex preview while panning
|
|
insertpreview.x = double.NaN;
|
|
base.BeginViewPan();
|
|
}
|
|
|
|
//mxd
|
|
protected override void OnPaintSelectBegin()
|
|
{
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
|
|
base.OnPaintSelectBegin();
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
ICollection<Linedef> draglines;
|
|
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this linedef for dragging
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
draglines = new List<Linedef> { highlighted };
|
|
}
|
|
else
|
|
{
|
|
// Add all selected linedefs to the linedefs we want to drag
|
|
draglines = General.Map.Map.GetSelectedLinedefs(true);
|
|
}
|
|
|
|
// Start dragging the selection
|
|
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag(draglines)) //mxd
|
|
General.Editing.ChangeMode(new DragLinedefsMode(mousedownmappos, draglines));
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Check if any selected linedef is outside of map boundary
|
|
private static bool CanDrag(ICollection<Linedef> draglines)
|
|
{
|
|
int unaffectedCount = 0;
|
|
|
|
foreach(Linedef l in draglines)
|
|
{
|
|
// Make sure the linedef is inside the map boundary
|
|
if(l.Start.Position.x < General.Map.Config.LeftBoundary || l.Start.Position.x > General.Map.Config.RightBoundary
|
|
|| l.Start.Position.y > General.Map.Config.TopBoundary || l.Start.Position.y < General.Map.Config.BottomBoundary
|
|
|| l.End.Position.x < General.Map.Config.LeftBoundary || l.End.Position.x > General.Map.Config.RightBoundary
|
|
|| l.End.Position.y > General.Map.Config.TopBoundary || l.End.Position.y < General.Map.Config.BottomBoundary)
|
|
{
|
|
unaffectedCount++;
|
|
}
|
|
}
|
|
|
|
if (unaffectedCount == draglines.Count)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (draglines.Count == 1 ? "selected linedef is" : "all of selected linedefs are") + " outside of map boundary!");
|
|
General.Interface.RedrawDisplay();
|
|
return false;
|
|
}
|
|
|
|
if (unaffectedCount > 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected linedefs " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
|
|
|
|
if(selectionvolume)
|
|
{
|
|
List<Line2D> selectionoutline = new List<Line2D>
|
|
{
|
|
new Line2D(selectionrect.Left, selectionrect.Top, selectionrect.Right, selectionrect.Top),
|
|
new Line2D(selectionrect.Right, selectionrect.Top, selectionrect.Right, selectionrect.Bottom),
|
|
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Right, selectionrect.Bottom),
|
|
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Left, selectionrect.Top)
|
|
};
|
|
|
|
//mxd
|
|
bool selectthings = (marqueSelectionIncludesThings ^ BuilderPlug.Me.SyncronizeThingEdit);
|
|
switch(marqueSelectionMode)
|
|
{
|
|
case MarqueSelectionMode.SELECT:
|
|
// Get ordered selection
|
|
List<Linedef> selectresult = GetOrderedSelection(base.selectstart, selectionoutline);
|
|
|
|
// First deselect everything...
|
|
foreach(Linedef l in General.Map.Map.Linedefs) l.Selected = false;
|
|
|
|
// Then select lines in correct order
|
|
foreach(Linedef l in selectresult) l.Selected = true;
|
|
|
|
if(selectthings)
|
|
{
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
t.Selected = selectionrect.Contains((float)t.Position.x, (float)t.Position.y);
|
|
}
|
|
break;
|
|
|
|
case MarqueSelectionMode.ADD:
|
|
// Get ordered selection
|
|
List<Linedef> addresult = GetOrderedSelection(selectstart, selectionoutline);
|
|
|
|
// First deselect everything inside of selection...
|
|
foreach(Linedef l in addresult) l.Selected = false;
|
|
|
|
// Then reselect in correct order
|
|
foreach(Linedef l in addresult) l.Selected = true;
|
|
|
|
if(selectthings)
|
|
{
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
t.Selected |= selectionrect.Contains((float)t.Position.x, (float)t.Position.y);
|
|
}
|
|
break;
|
|
|
|
case MarqueSelectionMode.SUBTRACT:
|
|
// Selection order doesn't matter here
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
if(IsInSelectionRect(l, selectionoutline)) l.Selected = false;
|
|
if(selectthings)
|
|
{
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
if(selectionrect.Contains((float)t.Position.x, (float)t.Position.y)) t.Selected = false;
|
|
}
|
|
break;
|
|
|
|
// Should be Intersect selection mode
|
|
default:
|
|
// Selection order doesn't matter here
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
if(!IsInSelectionRect(l, selectionoutline)) l.Selected = false;
|
|
if(selectthings)
|
|
{
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
if(!selectionrect.Contains((float)t.Position.x, (float)t.Position.y)) t.Selected = false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
//mxd
|
|
UpdateSelectionInfo();
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
|
|
//mxd. Actually, we want it marked, not selected
|
|
bool result = base.OnCopyBegin();
|
|
highlighted.Selected = false;
|
|
return result;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
/// <summary>
|
|
/// If map elements have changed the blockmap needs to be recreated.
|
|
/// </summary>
|
|
public override void OnMapElementsChanged()
|
|
{
|
|
base.OnMapElementsChanged();
|
|
|
|
CreateBlockmap();
|
|
}
|
|
|
|
public override bool OnAutoSaveBegin()
|
|
{
|
|
return allowautosave;
|
|
}
|
|
|
|
//mxd
|
|
private void RenderComment(Linedef l)
|
|
{
|
|
if(l.Fields.ContainsKey("comment"))
|
|
{
|
|
int iconindex = 0;
|
|
string comment = l.Fields.GetValue("comment", string.Empty);
|
|
if(comment.Length > 2)
|
|
{
|
|
string type = comment.Substring(0, 3);
|
|
int index = Array.IndexOf(CommentType.Types, type);
|
|
if(index != -1) iconindex = index;
|
|
}
|
|
|
|
Vector2D center = l.GetCenterPoint();
|
|
RectangleF rect = new RectangleF((float)(center.x - 8 / renderer.Scale), (float)(center.y + 18 / renderer.Scale), 16 / renderer.Scale, -16 / renderer.Scale);
|
|
PixelColor c = (l == highlighted ? General.Colors.Highlight : (l.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White)));
|
|
renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This copies the properties
|
|
[BeginAction("classiccopyproperties")]
|
|
public void CopyProperties()
|
|
{
|
|
// Determine source linedefs
|
|
ICollection<Linedef> sel = null;
|
|
if(General.Map.Map.SelectedLinedefsCount > 0) sel = General.Map.Map.GetSelectedLinedefs(true);
|
|
else if(highlighted != null) sel = new List<Linedef> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
// Copy properties from first source linedef
|
|
BuilderPlug.Me.CopiedLinedefProps = new LinedefProperties(General.GetByIndex(sel, 0));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Copied linedef properties.");
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
|
|
// This pastes the properties
|
|
[BeginAction("classicpasteproperties")]
|
|
public void PasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedLinedefProps != null)
|
|
{
|
|
// Determine target linedefs
|
|
ICollection<Linedef> sel = null;
|
|
if(General.Map.Map.SelectedLinedefsCount > 0) sel = General.Map.Map.GetSelectedLinedefs(true);
|
|
else if(highlighted != null) sel = new List<Linedef> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single linedef" : sel.Count + " linedefs"); //mxd
|
|
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
|
|
BuilderPlug.Me.CopiedLinedefProps.Apply(sel, false);
|
|
foreach(Linedef l in sel) l.UpdateCache();
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to " + rest + ".");
|
|
|
|
// Update and redraw
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy linedef properties first!");
|
|
}
|
|
}
|
|
|
|
//mxd. This pastes the properties with options
|
|
[BeginAction("classicpastepropertieswithoptions")]
|
|
public void PastePropertiesWithOptions()
|
|
{
|
|
if(BuilderPlug.Me.CopiedLinedefProps != null)
|
|
{
|
|
// Determine target linedefs
|
|
ICollection<Linedef> sel = null;
|
|
if(General.Map.Map.SelectedLinedefsCount > 0) sel = General.Map.Map.GetSelectedLinedefs(true);
|
|
else if(highlighted != null) sel = new List<Linedef> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
|
|
if(form.Setup(MapElementType.LINEDEF) && form.ShowDialog(General.Interface) == DialogResult.OK)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single linedef" : sel.Count + " linedefs");
|
|
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
|
|
BuilderPlug.Me.CopiedLinedefProps.Apply(sel, true);
|
|
foreach(Linedef l in sel) l.UpdateCache();
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
|
|
|
|
// Update and redraw
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy linedef properties first!");
|
|
}
|
|
}
|
|
|
|
// This keeps only the single-sided lines selected
|
|
[BeginAction("selectsinglesided")]
|
|
public void SelectSingleSided()
|
|
{
|
|
int counter = 0;
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
if((ld.Front != null) && (ld.Back != null))
|
|
ld.Selected = false;
|
|
else
|
|
counter++;
|
|
}
|
|
|
|
UpdateSelectionInfo();
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Selected only single-sided linedefs (" + counter + ")");
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This keeps only the double-sided lines selected
|
|
[BeginAction("selectdoublesided")]
|
|
public void SelectDoubleSided()
|
|
{
|
|
int counter = 0;
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
if((ld.Front == null) || (ld.Back == null))
|
|
ld.Selected = false;
|
|
else
|
|
counter++;
|
|
}
|
|
|
|
UpdateSelectionInfo();
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Selected only double-sided linedefs (" + counter + ")");
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
//mxd. Clear selection info
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
//mxd. Clear selection labels
|
|
foreach(SelectionLabel l in labels.Values) l.Dispose();
|
|
labels.Clear();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This creates a new vertex at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public void InsertVertexAction()
|
|
{
|
|
// Start drawing mode
|
|
DrawGeometryMode drawmode = new DrawGeometryMode();
|
|
if(mouseinside)
|
|
{
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
|
|
drawmode.DrawPointAt(v);
|
|
}
|
|
General.Editing.ChangeMode(drawmode);
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
if(selected.Count == 0) return;
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a linedef.");
|
|
}
|
|
|
|
// Dispose selected linedefs
|
|
foreach(Linedef ld in selected) ld.Dispose();
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Recreate the blockmap since it shouldn't include the deleted linedefs anymore
|
|
CreateBlockmap();
|
|
|
|
// Redraw screen
|
|
SetupSectorLabels(); //mxd
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
|
|
}
|
|
|
|
[BeginAction("dissolveitem", BaseAction = true)] //mxd
|
|
public void DissolveItem()
|
|
{
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Dissolve linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Dissolved a linedef.");
|
|
}
|
|
|
|
//mxd. Find sectors, which will become invalid after linedefs removal.
|
|
Dictionary<Sector, Vector2D> toMerge = new Dictionary<Sector, Vector2D>();
|
|
|
|
foreach(Linedef l in selected)
|
|
{
|
|
if(l.Front != null && l.Front.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Front.Sector))
|
|
toMerge.Add(l.Front.Sector, new Vector2D(l.Front.Sector.BBox.Location.X + l.Front.Sector.BBox.Width / 2, l.Front.Sector.BBox.Location.Y + l.Front.Sector.BBox.Height / 2));
|
|
|
|
if(l.Back != null && l.Back.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Back.Sector))
|
|
toMerge.Add(l.Back.Sector, new Vector2D(l.Back.Sector.BBox.Location.X + l.Back.Sector.BBox.Width / 2, l.Back.Sector.BBox.Location.Y + l.Back.Sector.BBox.Height / 2));
|
|
}
|
|
|
|
General.Map.Map.BeginAddRemove(); //mxd
|
|
|
|
// Dispose selected linedefs
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
//mxd. If there are different sectors on both sides, join them
|
|
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null
|
|
&& ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index)
|
|
{
|
|
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
|
|
ld.Back.Sector.Join(ld.Front.Sector);
|
|
else
|
|
ld.Front.Sector.Join(ld.Back.Sector);
|
|
}
|
|
|
|
ld.Dispose();
|
|
}
|
|
|
|
//mxd
|
|
General.Map.Map.EndAddRemove();
|
|
Tools.MergeInvalidSectors(toMerge);
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Recreate the blockmap since it shouldn't include the dissolved linedefs anymore
|
|
CreateBlockmap();
|
|
|
|
// Redraw screen
|
|
SetupSectorLabels(); //mxd
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
|
|
}
|
|
}
|
|
|
|
[BeginAction("splitlinedefs")]
|
|
public void SplitLinedefs()
|
|
{
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Split " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Split " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Split linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
|
|
}
|
|
|
|
// Go for all linedefs to split
|
|
foreach(Linedef ld in selected)
|
|
{
|
|
Vertex splitvertex;
|
|
|
|
// Linedef highlighted?
|
|
if(ld == highlighted)
|
|
{
|
|
// Split at nearest position on the line
|
|
Vector2D nearestpos = ld.NearestOnLine(mousemappos);
|
|
splitvertex = General.Map.Map.CreateVertex(nearestpos);
|
|
}
|
|
else
|
|
{
|
|
// Split in middle of line
|
|
splitvertex = General.Map.Map.CreateVertex(ld.GetCenterPoint());
|
|
}
|
|
|
|
if(splitvertex == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
break;
|
|
}
|
|
|
|
// Snap to map format accuracy
|
|
splitvertex.SnapToAccuracy();
|
|
|
|
// Split the line
|
|
Linedef sld = ld.Split(splitvertex);
|
|
if(sld == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
break;
|
|
}
|
|
//BuilderPlug.Me.AdjustSplitCoordinates(ld, sld);
|
|
}
|
|
|
|
// Create the blockmap
|
|
CreateBlockmap();
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
[BeginAction("curvelinesmode")]
|
|
public void CurveLinedefs()
|
|
{
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Select the highlighted item
|
|
highlighted.Selected = true;
|
|
selected.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
// Any selected lines?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Go into curve linedefs mode
|
|
General.Editing.ChangeMode(new CurveLinedefsMode());
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requres a selection!");
|
|
}
|
|
}
|
|
|
|
[BeginAction("fliplinedefs")]
|
|
public void FlipLinedefs()
|
|
{
|
|
bool deselect = false;
|
|
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Select the highlighted item
|
|
highlighted.Selected = true;
|
|
selected.Add(highlighted);
|
|
|
|
// If nothing was selected we want to deselect the highlighted line when we're done
|
|
deselect = true;
|
|
}
|
|
}
|
|
|
|
// Any selected lines?
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
//mxd. Remove single-sided lines with only front side
|
|
int selectedcount = selected.Count; // Store initial selection size...
|
|
List<Linedef> filtered = new List<Linedef>(selectedcount);
|
|
foreach(Linedef l in selected)
|
|
{
|
|
if(l.Back != null || l.Front == null) filtered.Add(l);
|
|
}
|
|
selected = filtered;
|
|
|
|
//mxd. Any valid lines?
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, (selectedcount > 1 ? "Selected linedefs already point in the right direction!"
|
|
: "Selected linedef already points in the right direction!"));
|
|
|
|
// There might be linedefs that were filtered out, so deselect all linedefs (if necessary) anyway
|
|
if (deselect)
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped a linedef.");
|
|
}
|
|
|
|
// Flip all selected linedefs
|
|
foreach(Linedef l in selected)
|
|
{
|
|
l.FlipVertices();
|
|
l.FlipSidedefs();
|
|
}
|
|
|
|
if(deselect)
|
|
General.Map.Map.ClearSelectedLinedefs();
|
|
|
|
// Redraw
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("alignlinedefs")]
|
|
public void AlignLinedefs() //mxd
|
|
{
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Select the highlighted item
|
|
highlighted.Selected = true;
|
|
selected.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
// Any selected lines?
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Align " + selected.Count + " linedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + selected.Count + " linedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Align linedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Aligned a linedef.");
|
|
}
|
|
|
|
//mxd. Do it sector-wise
|
|
Dictionary<Sector, int> sectors = new Dictionary<Sector, int>();
|
|
|
|
foreach(Linedef l in selected)
|
|
{
|
|
if(l.Front != null && l.Front.Sector != null)
|
|
{
|
|
if(!sectors.ContainsKey(l.Front.Sector)) sectors.Add(l.Front.Sector, 0);
|
|
sectors[l.Front.Sector]++;
|
|
}
|
|
|
|
if(l.Back != null && l.Back.Sector != null)
|
|
{
|
|
if(!sectors.ContainsKey(l.Back.Sector)) sectors.Add(l.Back.Sector, 0);
|
|
sectors[l.Back.Sector]++;
|
|
}
|
|
}
|
|
|
|
//mxd. Sort the collection so sectors with the most selected linedefs go first
|
|
List<KeyValuePair<Sector, int>> sortedlist = sectors.ToList();
|
|
sortedlist.Sort((firstPair, nextPair) => firstPair.Value.CompareTo(nextPair.Value));
|
|
sortedlist.Reverse();
|
|
|
|
//mxd. Gather our ordered sectors
|
|
List<Sector> sectorslist = new List<Sector>(sortedlist.Count);
|
|
sectorslist.AddRange(sortedlist.Select(pair => pair.Key));
|
|
|
|
//mxd. Flip the lines
|
|
Tools.FlipSectorLinedefs(sectorslist, true);
|
|
|
|
// Remove selection if only one linedef was selected
|
|
if(selected.Count == 1)
|
|
{
|
|
foreach(Linedef ld in selected) ld.Selected = false;
|
|
selected.Clear();
|
|
}
|
|
|
|
// Redraw
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("flipsidedefs")]
|
|
public void FlipSidedefs()
|
|
{
|
|
// No selected lines?
|
|
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(selected.Count == 0)
|
|
{
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
selected.Add(highlighted);
|
|
}
|
|
}
|
|
|
|
//mxd. Any selected lines?
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
//mxd. Do this only with double-sided linedefs
|
|
List<Linedef> validlines = new List<Linedef>();
|
|
foreach(Linedef l in selected)
|
|
{
|
|
if(l.Front != null && l.Back != null) validlines.Add(l);
|
|
}
|
|
|
|
//mxd. Any double-sided lines selected?
|
|
if(validlines.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "No sidedefs to flip! Only 2-sided linedefs can be flipped.");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
if(validlines.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip " + validlines.Count + " sidedefs");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + validlines.Count + " sidedefs.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Flip sidedef");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Flipped a sidedef.");
|
|
}
|
|
|
|
// Flip sidedefs in all selected linedefs
|
|
foreach(Linedef l in validlines)
|
|
{
|
|
l.FlipSidedefs();
|
|
l.Front.Sector.UpdateNeeded = true;
|
|
l.Back.Sector.UpdateNeeded = true;
|
|
}
|
|
|
|
// Redraw
|
|
General.Map.Map.Update();
|
|
General.Map.IsChanged = true;
|
|
General.Interface.RefreshInfo();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
//mxd. Make gradient brightness
|
|
[BeginAction("gradientbrightness")]
|
|
public void MakeGradientBrightness()
|
|
{
|
|
if(!General.Map.UDMF) return;
|
|
|
|
// Need at least 3 selected linedefs
|
|
// The first and last are not modified
|
|
ICollection<Linedef> orderedselection = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(orderedselection.Count > 2)
|
|
{
|
|
// Gather values
|
|
Linedef start = General.GetByIndex(orderedselection, 0);
|
|
Linedef end = General.GetByIndex(orderedselection, orderedselection.Count - 1);
|
|
|
|
float startbrightness = GetLinedefBrighness(start);
|
|
float endbrightness = GetLinedefBrighness(end);
|
|
|
|
if(float.IsNaN(startbrightness))
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Start linedef doesn't have visible parts!");
|
|
return;
|
|
}
|
|
|
|
if(float.IsNaN(endbrightness))
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "End linedef doesn't have visible parts!");
|
|
return;
|
|
}
|
|
|
|
//Make undo
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected linedefs.");
|
|
General.Map.UndoRedo.CreateUndo("Linedefs gradient brightness");
|
|
|
|
// Apply changes
|
|
InterpolationTools.Mode interpolationmode = (InterpolationTools.Mode)BuilderPlug.Me.MenusForm.GradientInterpolationMenu.SelectedIndex;
|
|
int index = 0;
|
|
|
|
// Go for all lines in between first and last
|
|
foreach(Linedef l in orderedselection)
|
|
{
|
|
float u = index / (float)(orderedselection.Count - 1);
|
|
int b = (int)Math.Round(InterpolationTools.Interpolate(startbrightness, endbrightness, u, interpolationmode));
|
|
if(SidedefHasVisibleParts(l.Front)) ApplySidedefBrighness(l.Front, b);
|
|
if(SidedefHasVisibleParts(l.Back)) ApplySidedefBrighness(l.Back, b);
|
|
index++;
|
|
}
|
|
|
|
// Update
|
|
General.Map.Map.Update();
|
|
General.Interface.RedrawDisplay();
|
|
General.Interface.RefreshInfo();
|
|
General.Map.IsChanged = true;
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 linedefs first!");
|
|
}
|
|
}
|
|
|
|
[BeginAction("smartgridtransform", BaseAction = true)]
|
|
protected void SmartGridTransform()
|
|
{
|
|
if (General.Map.Map.SelectedLinedefsCount > 1)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Either nothing or exactly one linedef must be selected");
|
|
General.Interface.MessageBeep(MessageBeepType.Warning);
|
|
return;
|
|
}
|
|
|
|
Linedef linedef = null;
|
|
|
|
if (General.Map.Map.SelectedLinedefsCount == 1)
|
|
linedef = General.Map.Map.GetSelectedLinedefs(true).First();
|
|
else if (highlighted != null)
|
|
linedef = highlighted;
|
|
|
|
if (linedef != null)
|
|
{
|
|
// Get the vertex that's closest to the mouse cursor
|
|
Vertex vertex = (new Vertex[] { linedef.Start, linedef.End }).OrderBy(v => Vector2D.Distance(v.Position, mousemappos)).First();
|
|
General.Map.Grid.SetGridRotation(linedef.Angle);
|
|
General.Map.Grid.SetGridOrigin(vertex.Position.x, vertex.Position.y);
|
|
General.Map.GridVisibilityChanged();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
General.Map.Grid.SetGridRotation(0.0f);
|
|
General.Map.Grid.SetGridOrigin(0, 0);
|
|
General.Map.GridVisibilityChanged();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
//mxd. gradientbrightness utility
|
|
private static bool SidedefHasVisibleParts(Sidedef side)
|
|
{
|
|
if(side == null || side.Sector == null) return false;
|
|
return side.HighRequired() || side.LowRequired() || (side.MiddleRequired() || (side.Other != null && side.MiddleTexture != "-"));
|
|
}
|
|
|
|
//mxd. gradientbrightness utility
|
|
private static float GetLinedefBrighness(Linedef line)
|
|
{
|
|
float frontbrightness = (SidedefHasVisibleParts(line.Front) ? GetSidedefBrighness(line.Front) : float.NaN);
|
|
float backbrightness = (SidedefHasVisibleParts(line.Back) ? GetSidedefBrighness(line.Back) : float.NaN);
|
|
|
|
if(float.IsNaN(frontbrightness) && float.IsNaN(backbrightness)) return float.NaN;
|
|
if(float.IsNaN(frontbrightness)) return backbrightness;
|
|
if(float.IsNaN(backbrightness)) return frontbrightness;
|
|
return (frontbrightness + backbrightness) / 2;
|
|
}
|
|
|
|
//mxd. gradientbrightness utility
|
|
private static float GetSidedefBrighness(Sidedef side)
|
|
{
|
|
if(side.Fields.GetValue("lightabsolute", false)) return side.Fields.GetValue("light", 0);
|
|
return Math.Min(255, Math.Max(0, (float)side.Sector.Brightness + side.Fields.GetValue("light", 0)));
|
|
}
|
|
|
|
//mxd. gradientbrightness utility
|
|
private static void ApplySidedefBrighness(Sidedef side, int brightness)
|
|
{
|
|
side.Fields.BeforeFieldsChange();
|
|
|
|
//absolute flag set?
|
|
if(side.Fields.GetValue("lightabsolute", false))
|
|
side.Fields["light"].Value = brightness;
|
|
else
|
|
UniFields.SetInteger(side.Fields, "light", brightness - side.Sector.Brightness, 0);
|
|
|
|
//apply lightfog flag?
|
|
if(General.Map.UDMF) Tools.UpdateLightFogFlag(side);
|
|
}
|
|
|
|
[BeginAction("placethings")] //mxd
|
|
public void PlaceThings()
|
|
{
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
|
|
List<Vector2D> positions = new List<Vector2D>();
|
|
|
|
if(lines.Count == 0)
|
|
{
|
|
if(highlighted != null && !highlighted.IsDisposed)
|
|
{
|
|
lines.Add(highlighted);
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Make list of vertex positions
|
|
foreach(Linedef l in lines)
|
|
{
|
|
if(!positions.Contains(l.Start.Position)) positions.Add(l.Start.Position);
|
|
if(!positions.Contains(l.End.Position)) positions.Add(l.End.Position);
|
|
}
|
|
|
|
if(positions.Count < 1)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to get vertex positions from selection!");
|
|
return;
|
|
}
|
|
|
|
PlaceThingsAtPositions(positions);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignfloortofront")]
|
|
public void AlignFloorToFront()
|
|
{
|
|
if(!General.Map.UDMF) return;
|
|
AlignTextureToLine(true, true);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignfloortoback")]
|
|
public void AlignFloorToBack()
|
|
{
|
|
if(!General.Map.UDMF) return;
|
|
AlignTextureToLine(true, false);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignceilingtofront")]
|
|
public void AlignCeilingToFront()
|
|
{
|
|
if(!General.Map.UDMF) return;
|
|
AlignTextureToLine(false, true);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("alignceilingtoback")]
|
|
public void AlignCeilingToBack()
|
|
{
|
|
if(!General.Map.UDMF) return;
|
|
AlignTextureToLine(false, false);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("selectsimilar")]
|
|
public void SelectSimilar()
|
|
{
|
|
ICollection<Linedef> selection = General.Map.Map.GetSelectedLinedefs(true);
|
|
|
|
if(selection.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
var form = new SelectSimilarElementOptionsPanel();
|
|
if(form.Setup(this)) form.ShowDialog(General.Interface);
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("applylightfogflag")]
|
|
private void ApplyLightFogFlag()
|
|
{
|
|
if(!General.Map.UDMF)return;
|
|
|
|
// Make list of selected linedefs
|
|
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
|
|
|
|
if(lines.Count == 0)
|
|
{
|
|
if(highlighted != null && !highlighted.IsDisposed)
|
|
{
|
|
lines.Add(highlighted);
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo("Apply 'lightfog' flag");
|
|
|
|
// Apply the flag
|
|
int addedcout = 0;
|
|
int removedcount = 0;
|
|
foreach(Linedef l in lines)
|
|
{
|
|
if(l.Front != null)
|
|
{
|
|
int result = Tools.UpdateLightFogFlag(l.Front);
|
|
switch(result)
|
|
{
|
|
case 1: addedcout++; break;
|
|
case -1: removedcount++; break;
|
|
}
|
|
}
|
|
if(l.Back != null)
|
|
{
|
|
int result = Tools.UpdateLightFogFlag(l.Back);
|
|
switch(result)
|
|
{
|
|
case 1: addedcout++; break;
|
|
case -1: removedcount++; break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Display info
|
|
General.Interface.DisplayStatus(StatusType.Action, "Added 'lightfog' flag to " + addedcout + " sidedefs, removed it from " + removedcount + " sidedefs.");
|
|
}
|
|
|
|
[BeginAction("changemapelementindex")]
|
|
private void ChangeMapElementIndex()
|
|
{
|
|
// Make list of selected linedefs
|
|
List<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true).ToList();
|
|
if ((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
if (selected.Count != 1)
|
|
{
|
|
General.ToastManager.ShowToast(ToastMessages.CHANGEMAPELEMENTINDEX, ToastType.WARNING, "Changing linedef index failed", "You need to select or highlight exactly 1 linedef.");
|
|
return;
|
|
}
|
|
|
|
ChangeMapElementIndexForm f = new ChangeMapElementIndexForm("linedef", selected[0].Index, General.Map.Map.Linedefs.Count - 1);
|
|
if (f.ShowDialog() == DialogResult.OK)
|
|
{
|
|
int newindex = f.GetNewIndex();
|
|
int oldindex = selected[0].Index;
|
|
General.Map.UndoRedo.CreateUndo("Change linedef index");
|
|
|
|
selected[0].ChangeIndex(newindex);
|
|
|
|
General.ToastManager.ShowToast(ToastMessages.CHANGEMAPELEMENTINDEX, ToastType.INFO, "Successfully change linedef index", $"Changed index of linedef {oldindex} to {newindex}.");
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|