UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/LinedefsMode.cs
2024-05-24 15:24:42 +02:00

2209 lines
69 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.BuilderModes.Interface;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Linedefs Mode",
SwitchAction = "linedefsmode", // Action name used to switch to this mode
ButtonImage = "LinesMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 100, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class LinedefsMode : BaseClassicMode
{
#region ================== Constants
private const int MAX_LINEDEF_LABELS = 256; //mxd
#endregion
#region ================== Variables
// Highlighted item
private Linedef highlighted;
private readonly Association highlightasso;
private Vector2D insertpreview = new Vector2D(float.NaN, float.NaN); //mxd
//mxd. Text labels
private Dictionary<Linedef, SelectionLabel> labels;
private Dictionary<Sector, TextLabel[]> sectorlabels;
private Dictionary<Sector, string[]> sectortexts;
// Interface
new private bool editpressed;
// The blockmap makes is used to make finding lines faster
BlockMap<BlockEntry> blockmap;
// Stores sizes of the text for text labels so that they only have to be computed once
private Dictionary<string, float> textlabelsizecache;
// Linedefs that will be edited
ICollection<Linedef> editlines;
// Autosave
private bool allowautosave;
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
public override bool AlwaysShowVertices { get { return true; } }
#endregion
#region ================== Constructor / Disposer
public LinedefsMode()
{
//mxd. Associations now requre initializing...
highlightasso = new Association(renderer);
textlabelsizecache = new Dictionary<string, float>();
}
//mxd
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Dispose old labels
if(labels != null) foreach(SelectionLabel l in labels.Values) l.Dispose();
if(sectorlabels != null)
{
foreach(TextLabel[] lbl in sectorlabels.Values)
foreach(TextLabel l in lbl) l.Dispose();
}
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
// This highlights a new item
private void Highlight(Linedef l)
{
bool completeredraw = false;
// Often we can get away by simply undrawing the previous
// highlight and drawing the new highlight. But if associations
// are or were drawn we need to redraw the entire display.
if(highlighted != null)
{
//mxd. Update label color?
if(labels.ContainsKey(highlighted))
{
labels[highlighted].Color = General.Colors.Highlight;
completeredraw = true;
}
// Previous association highlights something?
if (!highlightasso.IsEmpty) completeredraw = true;
}
// Set highlight association
if(l != null)
{
//mxd. Update label color?
if(labels.ContainsKey(l))
{
labels[l].Color = General.Colors.Selection;
completeredraw = true;
}
// New association highlights something?
highlightasso.Set(l);
// Only need a complete redraw if the association contains elements
if (!highlightasso.IsEmpty) completeredraw = true;
}
else
{
// Only need a complete redraw if the old association wasn't empty
if (!highlightasso.IsEmpty) completeredraw = true;
highlightasso.Clear();
}
// If we're changing associations, then we
// need to redraw the entire display
if(completeredraw)
{
// Set new highlight and redraw completely
highlighted = l;
General.Interface.RedrawDisplay();
}
else
{
// Update display
if(renderer.StartPlotter(false))
{
// Undraw previous highlight
Linedef possiblecommentline = l ?? highlighted; //mxd
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
}
// Set new highlight
highlighted = l;
// Render highlighted item
if((highlighted != null) && !highlighted.IsDisposed)
{
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
}
// Done with highlight
renderer.Finish();
//mxd. Update comment highlight?
if(General.Map.UDMF && General.Settings.RenderComments
&& possiblecommentline != null && !possiblecommentline.IsDisposed
&& renderer.StartOverlay(false))
{
RenderComment(possiblecommentline);
renderer.Finish();
}
renderer.Present();
}
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
{
General.Interface.ShowLinedefInfo(highlighted);
}
else
{
General.Interface.Display.HideToolTip(); //mxd
General.Interface.HideInfo();
}
}
//mxd
private void AlignTextureToLine(bool alignFloors, bool alignToFrontSide)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0 && highlighted != null && !highlighted.IsDisposed)
lines.Add(highlighted);
if(lines.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
//Create Undo
string rest = (alignFloors ? "Floors" : "Ceilings") + " to " + (alignToFrontSide ? "Front" : "Back")+ " Side";
General.Map.UndoRedo.CreateUndo("Align " + rest);
int counter = 0;
foreach(Linedef l in lines)
{
Sector s = null;
if(alignToFrontSide)
{
if(l.Front != null && l.Front.Sector != null) s = l.Front.Sector;
}
else
{
if(l.Back != null && l.Back.Sector != null) s = l.Back.Sector;
}
if(s == null) continue;
counter++;
s.Fields.BeforeFieldsChange();
double sourceAngle = Math.Round(General.ClampAngle(alignToFrontSide ? -Angle2D.RadToDeg(l.Angle) + 90 : -Angle2D.RadToDeg(l.Angle) - 90), 1);
if(!alignToFrontSide) sourceAngle = General.ClampAngle(sourceAngle + 180);
//update angle
UniFields.SetFloat(s.Fields, (alignFloors ? "rotationfloor" : "rotationceiling"), sourceAngle, 0.0);
//update offset
Vector2D offset = (alignToFrontSide ? l.Start.Position : l.End.Position).GetRotated(Angle2D.DegToRad(sourceAngle));
ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture);
if((texture == null) || (texture == General.Map.Data.WhiteTexture) ||
(texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded)
{
//meh...
}
else
{
offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0);
offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0);
}
UniFields.SetFloat(s.Fields, (alignFloors ? "xpanningfloor" : "xpanningceiling"), Math.Round(-offset.x, 6), 0.0);
UniFields.SetFloat(s.Fields, (alignFloors ? "ypanningfloor" : "ypanningceiling"), Math.Round(offset.y, 6), 0.0);
//update
s.UpdateNeeded = true;
s.UpdateCache();
}
General.Interface.DisplayStatus(StatusType.Info, "Aligned " +counter + " " + rest);
//update
General.Map.Map.Update();
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
General.Map.IsChanged = true;
}
//mxd
private bool IsInSelectionRect(Linedef l, List<Line2D> selectionOutline)
{
if(BuilderPlug.Me.MarqueSelectTouching)
{
bool selected = selectionrect.Contains((float)l.Start.Position.x, (float)l.Start.Position.y) || selectionrect.Contains((float)l.End.Position.x, (float)l.End.Position.y);
//check intersections with outline
if(!selected)
{
foreach(Line2D line in selectionOutline)
{
if(Line2D.GetIntersection(l.Line, line)) return true;
}
}
return selected;
}
return selectionrect.Contains((float)l.Start.Position.x, (float)l.Start.Position.y) && selectionrect.Contains((float)l.End.Position.x, (float)l.End.Position.y);
}
//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
private List<Linedef> GetOrderedSelection(Vector2D targetpoint, List<Line2D> selectionoutline)
{
// Gather affected sectors
List<Linedef> result = new List<Linedef>();
foreach(Linedef l in General.Map.Map.Linedefs)
{
if(IsInSelectionRect(l, selectionoutline)) result.Add(l);
}
if(result.Count == 0) return result;
// Sort by distance to targetpoint
result.Sort(delegate(Linedef l1, Linedef l2)
{
if(l1 == l2) return 0;
// Get closest distance from l1 to selectstart
double closest1 = double.MaxValue;
Vector2D pos = l1.Start.Position;
double curdistance = Vector2D.DistanceSq(pos, targetpoint);
if(curdistance < closest1) closest1 = curdistance;
pos = l1.End.Position;
curdistance = Vector2D.DistanceSq(pos, targetpoint);
if(curdistance < closest1) closest1 = curdistance;
// Get closest distance from l2 to selectstart
double closest2 = double.MaxValue;
pos = l2.Start.Position;
curdistance = Vector2D.DistanceSq(pos, targetpoint);
if(curdistance < closest2) closest2 = curdistance;
pos = l2.End.Position;
curdistance = Vector2D.DistanceSq(pos, targetpoint);
if(curdistance < closest2) closest2 = curdistance;
// Return closer one
// biwa: the difference between closest1 and closest2 can exceed the capacity of int, and that
// sometimes seem to cause problems, resulting in the sorting to throw an ArgumentException
// because of inconsistent results. Making sure to only return -1, 0, or 1 seems to fix the issue
// See https://github.com/UltimateDoomBuilder/UltimateDoomBuilder/issues/1053
return (closest1 - closest2) < 0 ? -1 : ((closest1 - closest2) > 0 ? 1 : 0);
});
return result;
}
//mxd. This sets up new labels
private void SetupSectorLabels()
{
// Dummy label we need for the font
TextLabel dummylabel = new TextLabel();
// The "+" is always shown if the space for the label isn't big enough to show the full text
textlabelsizecache["+"] = General.Interface.MeasureString("+", dummylabel.Font).Width;
// Dispose old labels
if (sectorlabels != null)
{
foreach(TextLabel[] larr in sectorlabels.Values)
foreach(TextLabel l in larr) l.Dispose();
}
// Make text labels for sectors
sectorlabels = new Dictionary<Sector, TextLabel[]>();
sectortexts = new Dictionary<Sector, string[]>();
foreach(Sector s in General.Map.Map.Sectors)
{
// Setup labels
if(s.Tag == 0) continue;
// Make tag text
string[] tagdescarr = new string[2];
if(s.Tags.Count > 1)
{
string[] stags = new string[s.Tags.Count];
for(int i = 0; i < s.Tags.Count; i++) stags[i] = s.Tags[i].ToString();
tagdescarr[0] = "Tags " + string.Join(", ", stags);
tagdescarr[1] = "T" + string.Join(",", stags);
}
else
{
tagdescarr[0] = "Tag " + s.Tag;
tagdescarr[1] = "T" + s.Tag;
}
// Add string lengths to the label size cache
if (!textlabelsizecache.ContainsKey(tagdescarr[0]))
textlabelsizecache[tagdescarr[0]] = General.Interface.MeasureString(tagdescarr[0], dummylabel.Font).Width;
if (!textlabelsizecache.ContainsKey(tagdescarr[1]))
textlabelsizecache[tagdescarr[1]] = General.Interface.MeasureString(tagdescarr[1], dummylabel.Font).Width;
// Add to collection
sectortexts.Add(s, tagdescarr);
TextLabel[] larr = new TextLabel[s.Labels.Count];
for(int i = 0; i < s.Labels.Count; i++)
{
TextLabel l = new TextLabel();
l.TransformCoords = true;
l.Location = s.Labels[i].position;
l.AlignX = TextAlignmentX.Center;
l.AlignY = TextAlignmentY.Middle;
l.Color = General.Colors.InfoLine;
l.BackColor = General.Colors.Background.WithAlpha(128);
larr[i] = l;
}
// Add to collection
sectorlabels.Add(s, larr);
}
}
//mxd. Also update labels for the selected linedefs
public override void UpdateSelectionInfo()
{
base.UpdateSelectionInfo();
if(labels != null)
{
// Dispose old labels
foreach(SelectionLabel l in labels.Values) l.Dispose();
}
// Make text labels for selected linedefs
ICollection<Linedef> orderedselection = General.Map.Map.GetSelectedLinedefs(true);
labels = new Dictionary<Linedef, SelectionLabel>(orderedselection.Count);
// Otherwise significant delays will occure.
// Also we probably won't care about selection ordering when selecting this many anyway
if(orderedselection.Count > MAX_LINEDEF_LABELS) return;
int index = 0;
foreach(Linedef linedef in orderedselection)
{
SelectionLabel l = new SelectionLabel();
l.OffsetPosition = true;
l.Color = (linedef == highlighted ? General.Colors.Selection : General.Colors.Highlight);
l.BackColor = General.Colors.Background.WithAlpha(192);
l.TextLabel.Text = (++index).ToString();
labels.Add(linedef, l);
}
}
/// <summary>
/// Create a blockmap containing linedefs. This is used to speed up determining the closest line
/// to the mouse cursor
/// </summary>
private void CreateBlockmap()
{
RectangleF area = MapSet.CreateArea(General.Map.Map.Vertices);
blockmap = new BlockMap<BlockEntry>(area);
blockmap.AddLinedefsSet(General.Map.Map.Linedefs);
}
/// <summary>
/// Renders the overlay with the (selection) labels and insert vertex preview.
/// </summary>
private void RenderOverlay()
{
if (General.Map.Map.IsSafeToAccess && renderer.StartOverlay(true))
{
if (!selecting) //mxd
{
if ((highlighted != null) && !highlighted.IsDisposed) highlightasso.Render(); //mxd
}
else
{
RenderMultiSelection();
}
//mxd. Render vertex insert preview
if (insertpreview.IsFinite())
{
double dist = Math.Min(Vector2D.Distance(mousemappos, insertpreview), BuilderPlug.Me.HighlightRange);
byte alpha = (byte)(255 - (dist / BuilderPlug.Me.HighlightRange) * 128);
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
renderer.RenderRectangleFilled(new RectangleF((float)(insertpreview.x - vsize), (float)(insertpreview.y - vsize), vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true);
}
//mxd. Render sector tag labels
if (BuilderPlug.Me.ViewSelectionEffects)
{
List<ITextLabel> torender = new List<ITextLabel>(sectorlabels.Count);
foreach (KeyValuePair<Sector, string[]> group in sectortexts)
{
// Pick which text variant to use
TextLabel[] labelarray = sectorlabels[group.Key];
for (int i = 0; i < group.Key.Labels.Count; i++)
{
// Only process this label if it's actually in view
if (!labelarray[i].IsInViewport())
continue;
TextLabel l = labelarray[i];
// Render only when enough space for the label to see
float requiredsize = textlabelsizecache[group.Value[0]] / 2 / renderer.Scale;
if (requiredsize > group.Key.Labels[i].radius)
{
requiredsize = textlabelsizecache[group.Value[1]] / 2 / renderer.Scale;
string newtext;
if (requiredsize > group.Key.Labels[i].radius)
newtext = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
else
newtext = group.Value[1];
if (l.Text != newtext)
l.Text = newtext;
}
else
{
if (group.Value[0] != l.Text)
l.Text = group.Value[0];
}
if (!string.IsNullOrEmpty(l.Text)) torender.Add(l);
}
}
// Render labels
renderer.RenderText(torender);
}
//mxd. Render selection labels
if (BuilderPlug.Me.ViewSelectionNumbers)
{
List<ITextLabel> torender = new List<ITextLabel>(labels.Count);
foreach (KeyValuePair<Linedef, SelectionLabel> group in labels)
{
// Render only when enough space for the label to see
group.Value.Move(group.Key.Start.Position, group.Key.End.Position);
float requiredsize = (group.Value.TextSize.Width) / renderer.Scale;
if (group.Key.Length > requiredsize)
{
torender.Add(group.Value.TextLabel);
}
}
renderer.RenderText(torender);
}
//mxd. Render comments
if (General.Map.UDMF && General.Settings.RenderComments) foreach (Linedef l in General.Map.Map.Linedefs) RenderComment(l);
renderer.Finish();
}
}
#endregion
#region ================== Events
public override void OnHelp()
{
General.ShowHelp("e_linedefs.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new LinedefsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Standard);
// Add toolbar buttons
General.Interface.BeginToolbarUpdate(); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
BuilderPlug.Me.MenusForm.ViewSelectionEffects.Text = "View Sector Tags"; //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
if(General.Map.UDMF) //mxd
{
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.GradientInterpolationMenu);
}
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SyncronizeThingEditButton); //mxd
if (General.Map.UDMF)
{
General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffsetLock, ToolbarSection.Geometry); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock, ToolbarSection.Geometry);
}
//mxd. Update the tooltip
BuilderPlug.Me.MenusForm.SyncronizeThingEditButton.ToolTipText = "Synchronized Things Editing" + Environment.NewLine + BuilderPlug.Me.MenusForm.SyncronizeThingEditLinedefsItem.ToolTipText;
General.Interface.EndToolbarUpdate(); //mxd
// Create the blockmap
CreateBlockmap();
// Convert geometry selection to linedefs selection
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
UpdateSelectionInfo(); //mxd
SetupSectorLabels(); //mxd
// By default we allow autosave
allowautosave = true;
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.BeginToolbarUpdate(); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.GradientInterpolationMenu);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CurveLinedefs);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MarqueSelectTouching); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SyncronizeThingEditButton); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffsetLock); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.TextureOffset3DFloorLock);
General.Interface.EndToolbarUpdate(); //mxd
// Going to EditSelectionMode?
EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
if(mode != null)
{
// Not pasting anything?
if(!mode.Pasting)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info and tooltip
General.Interface.HideInfo();
General.Interface.Display.HideToolTip(); //mxd
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
List<Line3D> eventlines = new List<Line3D>(); //mxd
// Render lines
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
if((highlighted != null) && !highlighted.IsDisposed)
{
//BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
highlightasso.Plot();
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
}
renderer.PlotVerticesSet(General.Map.Map.Vertices);
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, General.Settings.ActiveThingsAlpha);
renderer.RenderSRB2Extras();
renderer.Finish();
}
// Render the overlay with the text labels and ve
RenderOverlay();
renderer.Present();
}
// Selection
protected override void OnSelectBegin()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted));
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not stopping from multiselection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
UpdateSelectionInfo(); //mxd
//mxd. Full redraw when labels were changed
if(BuilderPlug.Me.ViewSelectionNumbers)
{
General.Interface.RedrawDisplay();
}
// Update display
else if(renderer.StartPlotter(false))
{
// Render highlighted item
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedLinedefsCount > 0) //mxd
{
General.Map.Map.ClearSelectedLinedefs();
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
}
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Make this the only selection
General.Map.Map.ClearSelectedLinedefs();
editlines = new List<Linedef> { highlighted };
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
}
else
{
editlines = General.Map.Map.GetSelectedLinedefs(true);
}
// Update display
if(renderer.StartPlotter(false))
{
// Redraw highlight to show selection
renderer.PlotLinedef(highlighted, General.Colors.Highlight);
renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start));
renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End));
renderer.Finish();
renderer.Present();
}
}
else if(!selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to draw while multiselecting
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
if(drawmode.DrawPointAt(v))
General.Editing.ChangeMode(drawmode);
else
General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
if(editlines?.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
// Prevent autosave while the editing dialog is shown
allowautosave = false;
// Show line edit dialog
General.Interface.OnEditFormValuesChanged += linedefEditForm_OnValuesChanged;
DialogResult result = General.Interface.ShowEditLinedefs(editlines);
General.Interface.OnEditFormValuesChanged -= linedefEditForm_OnValuesChanged;
allowautosave = true;
General.Map.Map.Update();
// Update entire display
SetupSectorLabels();
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
UpdateSelectionInfo(); //mxd
General.Interface.RedrawDisplay();
}
}
}
editpressed = false;
base.OnEditEnd();
}
private void linedefEditForm_OnValuesChanged(object sender, EventArgs e)
{
// This does nothing. It prevents automatic OnRedrawDisplay when closing the linedef edit form
// Required to prevent crash from issue #298
}
//mxd
public override void OnUndoEnd()
{
base.OnUndoEnd();
// Recreate the blockmap to not include the potentially un-done lines anymore
CreateBlockmap();
// Select changed map elements
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
{
General.Map.Map.SelectMarkedGeometry(true, true);
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
}
// If something is highlighted make sure to update the association so that it contains valid data
if (highlighted != null && !highlighted.IsDisposed)
highlightasso.Set(highlighted);
// Update selection info and labels
UpdateSelectionInfo();
SetupSectorLabels();
}
//mxd
public override void OnRedoEnd()
{
base.OnRedoEnd();
// Recreate the blockmap to include the potentially re-done linedefs again
CreateBlockmap();
// Select changed map elements
if (BuilderPlug.Me.SelectChangedafterUndoRedo)
{
General.Map.Map.SelectMarkedGeometry(true, true);
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
}
// If something is highlighted make sure to update the association so that it contains valid data
if (highlighted != null && !highlighted.IsDisposed)
highlightasso.Set(highlighted);
// Update selection info and labels
UpdateSelectionInfo();
SetupSectorLabels();
}
public override void OnScriptRunEnd()
{
base.OnScriptRunEnd();
// The script might have added new geometry
CreateBlockmap();
UpdateSelectionInfo();
SetupSectorLabels();
General.Interface.RedrawDisplay();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jazz while panning
//mxd
if(selectpressed && !editpressed && !selecting)
{
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > BuilderPlug.Me.MouseSelectionThreshold) ||
(Math.Abs(delta.y) > BuilderPlug.Me.MouseSelectionThreshold))
{
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
{
// Find the nearest thing within highlight range
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
if(l != null)
{
if(l != highlighted)
{
//toggle selected state
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
l.Selected = true;
else if(General.Interface.CtrlState)
l.Selected = false;
else
l.Selected = !l.Selected;
highlighted = l;
UpdateSelectionInfo(); //mxd
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(highlighted != null)
{
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
{
// Find the nearest linedef within highlight range
Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
//mxd. Render insert vertex preview
Linedef sl = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.StitchRange / renderer.Scale);
if (sl != null)
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
Vector2D v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>(), blockmap).pos;
if (v != insertpreview)
{
insertpreview = v;
// Render overlay to show the new insert preview. Do not redraw the whole display for performance reasons.
// We need to present ourselves because RenderOverlay does not do it
RenderOverlay();
renderer.Present();
}
}
else if(insertpreview.IsFinite())
{
insertpreview.x = float.NaN;
// Render overlay to show the new insert preview. Do not redraw the whole display for performance reasons
// We need to present ourselves because RenderOverlay does not do it
RenderOverlay();
renderer.Present();
}
// Highlight if not the same
if (l != highlighted) Highlight(l);
//mxd. Show tooltip?
if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
{
string comment = highlighted.Fields.GetValue("comment", string.Empty);
if(comment.Length > 2)
{
string type = comment.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
if(index > 0) comment = comment.TrimStart(type.ToCharArray());
}
General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
}
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
//mxd
protected override void BeginViewPan()
{
// We don't want vertex preview while panning
insertpreview.x = double.NaN;
base.BeginViewPan();
}
//mxd
protected override void OnPaintSelectBegin()
{
// Highlight nothing
Highlight(null);
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
ICollection<Linedef> draglines;
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this linedef for dragging
General.Map.Map.ClearSelectedLinedefs();
draglines = new List<Linedef> { highlighted };
}
else
{
// Add all selected linedefs to the linedefs we want to drag
draglines = General.Map.Map.GetSelectedLinedefs(true);
}
// Start dragging the selection
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag(draglines)) //mxd
General.Editing.ChangeMode(new DragLinedefsMode(mousedownmappos, draglines));
}
}
}
//mxd. Check if any selected linedef is outside of map boundary
private static bool CanDrag(ICollection<Linedef> draglines)
{
int unaffectedCount = 0;
foreach(Linedef l in draglines)
{
// Make sure the linedef is inside the map boundary
if(l.Start.Position.x < General.Map.Config.LeftBoundary || l.Start.Position.x > General.Map.Config.RightBoundary
|| l.Start.Position.y > General.Map.Config.TopBoundary || l.Start.Position.y < General.Map.Config.BottomBoundary
|| l.End.Position.x < General.Map.Config.LeftBoundary || l.End.Position.x > General.Map.Config.RightBoundary
|| l.End.Position.y > General.Map.Config.TopBoundary || l.End.Position.y < General.Map.Config.BottomBoundary)
{
unaffectedCount++;
}
}
if (unaffectedCount == draglines.Count)
{
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (draglines.Count == 1 ? "selected linedef is" : "all of selected linedefs are") + " outside of map boundary!");
General.Interface.RedrawDisplay();
return false;
}
if (unaffectedCount > 0)
{
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected linedefs " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return false;
}
return true;
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
if(selectionvolume)
{
List<Line2D> selectionoutline = new List<Line2D>
{
new Line2D(selectionrect.Left, selectionrect.Top, selectionrect.Right, selectionrect.Top),
new Line2D(selectionrect.Right, selectionrect.Top, selectionrect.Right, selectionrect.Bottom),
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Right, selectionrect.Bottom),
new Line2D(selectionrect.Left, selectionrect.Bottom, selectionrect.Left, selectionrect.Top)
};
//mxd
bool selectthings = (marqueSelectionIncludesThings ^ BuilderPlug.Me.SyncronizeThingEdit);
switch(marqueSelectionMode)
{
case MarqueSelectionMode.SELECT:
// Get ordered selection
List<Linedef> selectresult = GetOrderedSelection(base.selectstart, selectionoutline);
// First deselect everything...
foreach(Linedef l in General.Map.Map.Linedefs) l.Selected = false;
// Then select lines in correct order
foreach(Linedef l in selectresult) l.Selected = true;
if(selectthings)
{
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
t.Selected = selectionrect.Contains((float)t.Position.x, (float)t.Position.y);
}
break;
case MarqueSelectionMode.ADD:
// Get ordered selection
List<Linedef> addresult = GetOrderedSelection(selectstart, selectionoutline);
// First deselect everything inside of selection...
foreach(Linedef l in addresult) l.Selected = false;
// Then reselect in correct order
foreach(Linedef l in addresult) l.Selected = true;
if(selectthings)
{
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
t.Selected |= selectionrect.Contains((float)t.Position.x, (float)t.Position.y);
}
break;
case MarqueSelectionMode.SUBTRACT:
// Selection order doesn't matter here
foreach(Linedef l in General.Map.Map.Linedefs)
if(IsInSelectionRect(l, selectionoutline)) l.Selected = false;
if(selectthings)
{
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(selectionrect.Contains((float)t.Position.x, (float)t.Position.y)) t.Selected = false;
}
break;
// Should be Intersect selection mode
default:
// Selection order doesn't matter here
foreach(Linedef l in General.Map.Map.Linedefs)
if(!IsInSelectionRect(l, selectionoutline)) l.Selected = false;
if(selectthings)
{
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(!selectionrect.Contains((float)t.Position.x, (float)t.Position.y)) t.Selected = false;
}
break;
}
//mxd
UpdateSelectionInfo();
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedLinedefs(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
//mxd. Actually, we want it marked, not selected
bool result = base.OnCopyBegin();
highlighted.Selected = false;
return result;
}
return base.OnCopyBegin();
}
/// <summary>
/// If map elements have changed the blockmap needs to be recreated.
/// </summary>
public override void OnMapElementsChanged()
{
base.OnMapElementsChanged();
CreateBlockmap();
}
public override bool OnAutoSaveBegin()
{
return allowautosave;
}
//mxd
private void RenderComment(Linedef l)
{
if(l.Fields.ContainsKey("comment"))
{
int iconindex = 0;
string comment = l.Fields.GetValue("comment", string.Empty);
if(comment.Length > 2)
{
string type = comment.Substring(0, 3);
int index = Array.IndexOf(CommentType.Types, type);
if(index != -1) iconindex = index;
}
Vector2D center = l.GetCenterPoint();
RectangleF rect = new RectangleF((float)(center.x - 8 / renderer.Scale), (float)(center.y + 18 / renderer.Scale), 16 / renderer.Scale, -16 / renderer.Scale);
PixelColor c = (l == highlighted ? General.Colors.Highlight : (l.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White)));
renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
}
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source linedefs
ICollection<Linedef> sel = null;
if(General.Map.Map.SelectedLinedefsCount > 0) sel = General.Map.Map.GetSelectedLinedefs(true);
else if(highlighted != null) sel = new List<Linedef> { highlighted };
if(sel != null)
{
// Copy properties from first source linedef
BuilderPlug.Me.CopiedLinedefProps = new LinedefProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied linedef properties.");
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedLinedefProps != null)
{
// Determine target linedefs
ICollection<Linedef> sel = null;
if(General.Map.Map.SelectedLinedefsCount > 0) sel = General.Map.Map.GetSelectedLinedefs(true);
else if(highlighted != null) sel = new List<Linedef> { highlighted };
if(sel != null)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single linedef" : sel.Count + " linedefs"); //mxd
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
BuilderPlug.Me.CopiedLinedefProps.Apply(sel, false);
foreach(Linedef l in sel) l.UpdateCache();
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to " + rest + ".");
// Update and redraw
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
General.Interface.RedrawDisplay();
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "Copy linedef properties first!");
}
}
//mxd. This pastes the properties with options
[BeginAction("classicpastepropertieswithoptions")]
public void PastePropertiesWithOptions()
{
if(BuilderPlug.Me.CopiedLinedefProps != null)
{
// Determine target linedefs
ICollection<Linedef> sel = null;
if(General.Map.Map.SelectedLinedefsCount > 0) sel = General.Map.Map.GetSelectedLinedefs(true);
else if(highlighted != null) sel = new List<Linedef> { highlighted };
if(sel != null)
{
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
if(form.Setup(MapElementType.LINEDEF) && form.ShowDialog(General.Interface) == DialogResult.OK)
{
// Apply properties to selection
string rest = (sel.Count == 1 ? "a single linedef" : sel.Count + " linedefs");
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
BuilderPlug.Me.CopiedLinedefProps.Apply(sel, true);
foreach(Linedef l in sel) l.UpdateCache();
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
// Update and redraw
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
General.Interface.RedrawDisplay();
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
}
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "Copy linedef properties first!");
}
}
// This keeps only the single-sided lines selected
[BeginAction("selectsinglesided")]
public void SelectSingleSided()
{
int counter = 0;
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
foreach(Linedef ld in selected)
{
if((ld.Front != null) && (ld.Back != null))
ld.Selected = false;
else
counter++;
}
UpdateSelectionInfo();
General.Interface.DisplayStatus(StatusType.Action, "Selected only single-sided linedefs (" + counter + ")");
General.Interface.RedrawDisplay();
}
// This keeps only the double-sided lines selected
[BeginAction("selectdoublesided")]
public void SelectDoubleSided()
{
int counter = 0;
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
foreach(Linedef ld in selected)
{
if((ld.Front == null) || (ld.Back == null))
ld.Selected = false;
else
counter++;
}
UpdateSelectionInfo();
General.Interface.DisplayStatus(StatusType.Action, "Selected only double-sided linedefs (" + counter + ")");
General.Interface.RedrawDisplay();
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
//mxd. Clear selection info
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
//mxd. Clear selection labels
foreach(SelectionLabel l in labels.Values) l.Dispose();
labels.Clear();
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new vertex at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public void InsertVertexAction()
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode();
if(mouseinside)
{
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, false, false, renderer, new List<DrawnVertex>());
drawmode.DrawPointAt(v);
}
General.Editing.ChangeMode(drawmode);
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem()
{
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if(selected.Count == 0) return;
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Delete linedef");
General.Interface.DisplayStatus(StatusType.Action, "Deleted a linedef.");
}
// Dispose selected linedefs
foreach(Linedef ld in selected) ld.Dispose();
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Recreate the blockmap since it shouldn't include the deleted linedefs anymore
CreateBlockmap();
// Redraw screen
SetupSectorLabels(); //mxd
UpdateSelectionInfo(); //mxd
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
General.Interface.RedrawDisplay();
// Invoke a new mousemove so that the highlighted item updates
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
}
[BeginAction("dissolveitem", BaseAction = true)] //mxd
public void DissolveItem()
{
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Dissolve " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Dissolved " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Dissolve linedef");
General.Interface.DisplayStatus(StatusType.Action, "Dissolved a linedef.");
}
//mxd. Find sectors, which will become invalid after linedefs removal.
Dictionary<Sector, Vector2D> toMerge = new Dictionary<Sector, Vector2D>();
foreach(Linedef l in selected)
{
if(l.Front != null && l.Front.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Front.Sector))
toMerge.Add(l.Front.Sector, new Vector2D(l.Front.Sector.BBox.Location.X + l.Front.Sector.BBox.Width / 2, l.Front.Sector.BBox.Location.Y + l.Front.Sector.BBox.Height / 2));
if(l.Back != null && l.Back.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Back.Sector))
toMerge.Add(l.Back.Sector, new Vector2D(l.Back.Sector.BBox.Location.X + l.Back.Sector.BBox.Width / 2, l.Back.Sector.BBox.Location.Y + l.Back.Sector.BBox.Height / 2));
}
General.Map.Map.BeginAddRemove(); //mxd
// Dispose selected linedefs
foreach(Linedef ld in selected)
{
//mxd. If there are different sectors on both sides, join them
if(ld.Front != null && ld.Front.Sector != null && ld.Back != null
&& ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index)
{
if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height)
ld.Back.Sector.Join(ld.Front.Sector);
else
ld.Front.Sector.Join(ld.Back.Sector);
}
ld.Dispose();
}
//mxd
General.Map.Map.EndAddRemove();
Tools.MergeInvalidSectors(toMerge);
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Recreate the blockmap since it shouldn't include the dissolved linedefs anymore
CreateBlockmap();
// Redraw screen
SetupSectorLabels(); //mxd
UpdateSelectionInfo(); //mxd
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
General.Interface.RedrawDisplay();
// Invoke a new mousemove so that the highlighted item updates
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
}
}
[BeginAction("splitlinedefs")]
public void SplitLinedefs()
{
// Make list of selected linedefs
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Split " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Split " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Split linedef");
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
}
// Go for all linedefs to split
foreach(Linedef ld in selected)
{
Vertex splitvertex;
// Linedef highlighted?
if(ld == highlighted)
{
// Split at nearest position on the line
Vector2D nearestpos = ld.NearestOnLine(mousemappos);
splitvertex = General.Map.Map.CreateVertex(nearestpos);
}
else
{
// Split in middle of line
splitvertex = General.Map.Map.CreateVertex(ld.GetCenterPoint());
}
if(splitvertex == null)
{
General.Map.UndoRedo.WithdrawUndo();
break;
}
// Snap to map format accuracy
splitvertex.SnapToAccuracy();
// Split the line
Linedef sld = ld.Split(splitvertex);
if(sld == null)
{
General.Map.UndoRedo.WithdrawUndo();
break;
}
//BuilderPlug.Me.AdjustSplitCoordinates(ld, sld);
}
// Create the blockmap
CreateBlockmap();
// Update cache values
General.Map.IsChanged = true;
General.Map.Map.Update();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
[BeginAction("curvelinesmode")]
public void CurveLinedefs()
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
}
}
// Any selected lines?
if(selected.Count > 0)
{
// Go into curve linedefs mode
General.Editing.ChangeMode(new CurveLinedefsMode());
}
else
{
//mxd
General.Interface.DisplayStatus(StatusType.Warning, "This action requres a selection!");
}
}
[BeginAction("fliplinedefs")]
public void FlipLinedefs()
{
bool deselect = false;
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
// If nothing was selected we want to deselect the highlighted line when we're done
deselect = true;
}
}
// Any selected lines?
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
//mxd. Remove single-sided lines with only front side
int selectedcount = selected.Count; // Store initial selection size...
List<Linedef> filtered = new List<Linedef>(selectedcount);
foreach(Linedef l in selected)
{
if(l.Back != null || l.Front == null) filtered.Add(l);
}
selected = filtered;
//mxd. Any valid lines?
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, (selectedcount > 1 ? "Selected linedefs already point in the right direction!"
: "Selected linedef already points in the right direction!"));
// There might be linedefs that were filtered out, so deselect all linedefs (if necessary) anyway
if (deselect)
General.Map.Map.ClearSelectedLinedefs();
return;
}
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Flip " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Flip linedef");
General.Interface.DisplayStatus(StatusType.Action, "Flipped a linedef.");
}
// Flip all selected linedefs
foreach(Linedef l in selected)
{
l.FlipVertices();
l.FlipSidedefs();
}
if(deselect)
General.Map.Map.ClearSelectedLinedefs();
// Redraw
General.Map.Map.Update();
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
[BeginAction("alignlinedefs")]
public void AlignLinedefs() //mxd
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
// Select the highlighted item
highlighted.Selected = true;
selected.Add(highlighted);
}
}
// Any selected lines?
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Align " + selected.Count + " linedefs");
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + selected.Count + " linedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Align linedef");
General.Interface.DisplayStatus(StatusType.Action, "Aligned a linedef.");
}
//mxd. Do it sector-wise
Dictionary<Sector, int> sectors = new Dictionary<Sector, int>();
foreach(Linedef l in selected)
{
if(l.Front != null && l.Front.Sector != null)
{
if(!sectors.ContainsKey(l.Front.Sector)) sectors.Add(l.Front.Sector, 0);
sectors[l.Front.Sector]++;
}
if(l.Back != null && l.Back.Sector != null)
{
if(!sectors.ContainsKey(l.Back.Sector)) sectors.Add(l.Back.Sector, 0);
sectors[l.Back.Sector]++;
}
}
//mxd. Sort the collection so sectors with the most selected linedefs go first
List<KeyValuePair<Sector, int>> sortedlist = sectors.ToList();
sortedlist.Sort((firstPair, nextPair) => firstPair.Value.CompareTo(nextPair.Value));
sortedlist.Reverse();
//mxd. Gather our ordered sectors
List<Sector> sectorslist = new List<Sector>(sortedlist.Count);
sectorslist.AddRange(sortedlist.Select(pair => pair.Key));
//mxd. Flip the lines
Tools.FlipSectorLinedefs(sectorslist, true);
// Remove selection if only one linedef was selected
if(selected.Count == 1)
{
foreach(Linedef ld in selected) ld.Selected = false;
selected.Clear();
}
// Redraw
General.Map.Map.Update();
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
[BeginAction("flipsidedefs")]
public void FlipSidedefs()
{
// No selected lines?
ICollection<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true);
if(selected.Count == 0)
{
// Anything highlighted?
if(highlighted != null)
{
selected.Add(highlighted);
}
}
//mxd. Any selected lines?
if(selected.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
//mxd. Do this only with double-sided linedefs
List<Linedef> validlines = new List<Linedef>();
foreach(Linedef l in selected)
{
if(l.Front != null && l.Back != null) validlines.Add(l);
}
//mxd. Any double-sided lines selected?
if(validlines.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "No sidedefs to flip! Only 2-sided linedefs can be flipped.");
return;
}
// Make undo
if(validlines.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Flip " + validlines.Count + " sidedefs");
General.Interface.DisplayStatus(StatusType.Action, "Flipped " + validlines.Count + " sidedefs.");
}
else
{
General.Map.UndoRedo.CreateUndo("Flip sidedef");
General.Interface.DisplayStatus(StatusType.Action, "Flipped a sidedef.");
}
// Flip sidedefs in all selected linedefs
foreach(Linedef l in validlines)
{
l.FlipSidedefs();
l.Front.Sector.UpdateNeeded = true;
l.Back.Sector.UpdateNeeded = true;
}
// Redraw
General.Map.Map.Update();
General.Map.IsChanged = true;
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
//mxd. Make gradient brightness
[BeginAction("gradientbrightness")]
public void MakeGradientBrightness()
{
if(!General.Map.UDMF) return;
// Need at least 3 selected linedefs
// The first and last are not modified
ICollection<Linedef> orderedselection = General.Map.Map.GetSelectedLinedefs(true);
if(orderedselection.Count > 2)
{
// Gather values
Linedef start = General.GetByIndex(orderedselection, 0);
Linedef end = General.GetByIndex(orderedselection, orderedselection.Count - 1);
float startbrightness = GetLinedefBrighness(start);
float endbrightness = GetLinedefBrighness(end);
if(float.IsNaN(startbrightness))
{
General.Interface.DisplayStatus(StatusType.Warning, "Start linedef doesn't have visible parts!");
return;
}
if(float.IsNaN(endbrightness))
{
General.Interface.DisplayStatus(StatusType.Warning, "End linedef doesn't have visible parts!");
return;
}
//Make undo
General.Interface.DisplayStatus(StatusType.Action, "Created gradient brightness over selected linedefs.");
General.Map.UndoRedo.CreateUndo("Linedefs gradient brightness");
// Apply changes
InterpolationTools.Mode interpolationmode = (InterpolationTools.Mode)BuilderPlug.Me.MenusForm.GradientInterpolationMenu.SelectedIndex;
int index = 0;
// Go for all lines in between first and last
foreach(Linedef l in orderedselection)
{
float u = index / (float)(orderedselection.Count - 1);
int b = (int)Math.Round(InterpolationTools.Interpolate(startbrightness, endbrightness, u, interpolationmode));
if(SidedefHasVisibleParts(l.Front)) ApplySidedefBrighness(l.Front, b);
if(SidedefHasVisibleParts(l.Back)) ApplySidedefBrighness(l.Back, b);
index++;
}
// Update
General.Map.Map.Update();
General.Interface.RedrawDisplay();
General.Interface.RefreshInfo();
General.Map.IsChanged = true;
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "Select at least 3 linedefs first!");
}
}
[BeginAction("smartgridtransform", BaseAction = true)]
protected void SmartGridTransform()
{
if (General.Map.Map.SelectedLinedefsCount > 1)
{
General.Interface.DisplayStatus(StatusType.Warning, "Either nothing or exactly one linedef must be selected");
General.Interface.MessageBeep(MessageBeepType.Warning);
return;
}
Linedef linedef = null;
if (General.Map.Map.SelectedLinedefsCount == 1)
linedef = General.Map.Map.GetSelectedLinedefs(true).First();
else if (highlighted != null)
linedef = highlighted;
if (linedef != null)
{
// Get the vertex that's closest to the mouse cursor
Vertex vertex = (new Vertex[] { linedef.Start, linedef.End }).OrderBy(v => Vector2D.Distance(v.Position, mousemappos)).First();
General.Map.Grid.SetGridRotation(linedef.Angle);
General.Map.Grid.SetGridOrigin(vertex.Position.x, vertex.Position.y);
General.Map.GridVisibilityChanged();
General.Interface.RedrawDisplay();
}
else
{
General.Map.Grid.SetGridRotation(0.0f);
General.Map.Grid.SetGridOrigin(0, 0);
General.Map.GridVisibilityChanged();
General.Interface.RedrawDisplay();
}
}
//mxd. gradientbrightness utility
private static bool SidedefHasVisibleParts(Sidedef side)
{
if(side == null || side.Sector == null) return false;
return side.HighRequired() || side.LowRequired() || (side.MiddleRequired() || (side.Other != null && side.MiddleTexture != "-"));
}
//mxd. gradientbrightness utility
private static float GetLinedefBrighness(Linedef line)
{
float frontbrightness = (SidedefHasVisibleParts(line.Front) ? GetSidedefBrighness(line.Front) : float.NaN);
float backbrightness = (SidedefHasVisibleParts(line.Back) ? GetSidedefBrighness(line.Back) : float.NaN);
if(float.IsNaN(frontbrightness) && float.IsNaN(backbrightness)) return float.NaN;
if(float.IsNaN(frontbrightness)) return backbrightness;
if(float.IsNaN(backbrightness)) return frontbrightness;
return (frontbrightness + backbrightness) / 2;
}
//mxd. gradientbrightness utility
private static float GetSidedefBrighness(Sidedef side)
{
if(side.Fields.GetValue("lightabsolute", false)) return side.Fields.GetValue("light", 0);
return Math.Min(255, Math.Max(0, (float)side.Sector.Brightness + side.Fields.GetValue("light", 0)));
}
//mxd. gradientbrightness utility
private static void ApplySidedefBrighness(Sidedef side, int brightness)
{
side.Fields.BeforeFieldsChange();
//absolute flag set?
if(side.Fields.GetValue("lightabsolute", false))
side.Fields["light"].Value = brightness;
else
UniFields.SetInteger(side.Fields, "light", brightness - side.Sector.Brightness, 0);
//apply lightfog flag?
if(General.Map.UDMF) Tools.UpdateLightFogFlag(side);
}
[BeginAction("placethings")] //mxd
public void PlaceThings()
{
// Make list of selected linedefs
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
List<Vector2D> positions = new List<Vector2D>();
if(lines.Count == 0)
{
if(highlighted != null && !highlighted.IsDisposed)
{
lines.Add(highlighted);
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
return;
}
}
// Make list of vertex positions
foreach(Linedef l in lines)
{
if(!positions.Contains(l.Start.Position)) positions.Add(l.Start.Position);
if(!positions.Contains(l.End.Position)) positions.Add(l.End.Position);
}
if(positions.Count < 1)
{
General.Interface.DisplayStatus(StatusType.Warning, "Unable to get vertex positions from selection!");
return;
}
PlaceThingsAtPositions(positions);
}
//mxd
[BeginAction("alignfloortofront")]
public void AlignFloorToFront()
{
if(!General.Map.UDMF) return;
AlignTextureToLine(true, true);
}
//mxd
[BeginAction("alignfloortoback")]
public void AlignFloorToBack()
{
if(!General.Map.UDMF) return;
AlignTextureToLine(true, false);
}
//mxd
[BeginAction("alignceilingtofront")]
public void AlignCeilingToFront()
{
if(!General.Map.UDMF) return;
AlignTextureToLine(false, true);
}
//mxd
[BeginAction("alignceilingtoback")]
public void AlignCeilingToBack()
{
if(!General.Map.UDMF) return;
AlignTextureToLine(false, false);
}
//mxd
[BeginAction("selectsimilar")]
public void SelectSimilar()
{
ICollection<Linedef> selection = General.Map.Map.GetSelectedLinedefs(true);
if(selection.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
var form = new SelectSimilarElementOptionsPanel();
if(form.Setup(this)) form.ShowDialog(General.Interface);
}
//mxd
[BeginAction("applylightfogflag")]
private void ApplyLightFogFlag()
{
if(!General.Map.UDMF)return;
// Make list of selected linedefs
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0)
{
if(highlighted != null && !highlighted.IsDisposed)
{
lines.Add(highlighted);
}
else
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selection of some description!");
return;
}
}
// Make undo
General.Map.UndoRedo.CreateUndo("Apply 'lightfog' flag");
// Apply the flag
int addedcout = 0;
int removedcount = 0;
foreach(Linedef l in lines)
{
if(l.Front != null)
{
int result = Tools.UpdateLightFogFlag(l.Front);
switch(result)
{
case 1: addedcout++; break;
case -1: removedcount++; break;
}
}
if(l.Back != null)
{
int result = Tools.UpdateLightFogFlag(l.Back);
switch(result)
{
case 1: addedcout++; break;
case -1: removedcount++; break;
}
}
}
// Display info
General.Interface.DisplayStatus(StatusType.Action, "Added 'lightfog' flag to " + addedcout + " sidedefs, removed it from " + removedcount + " sidedefs.");
}
[BeginAction("changemapelementindex")]
private void ChangeMapElementIndex()
{
// Make list of selected linedefs
List<Linedef> selected = General.Map.Map.GetSelectedLinedefs(true).ToList();
if ((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if (selected.Count != 1)
{
General.ToastManager.ShowToast(ToastMessages.CHANGEMAPELEMENTINDEX, ToastType.WARNING, "Changing linedef index failed", "You need to select or highlight exactly 1 linedef.");
return;
}
ChangeMapElementIndexForm f = new ChangeMapElementIndexForm("linedef", selected[0].Index, General.Map.Map.Linedefs.Count - 1);
if (f.ShowDialog() == DialogResult.OK)
{
int newindex = f.GetNewIndex();
int oldindex = selected[0].Index;
General.Map.UndoRedo.CreateUndo("Change linedef index");
selected[0].ChangeIndex(newindex);
General.ToastManager.ShowToast(ToastMessages.CHANGEMAPELEMENTINDEX, ToastType.INFO, "Successfully change linedef index", $"Changed index of linedef {oldindex} to {newindex}.");
}
}
#endregion
}
}