UltimateZoneBuilder/Source/Core/ZDoom
MaxED da02474302 Applied skybox cubemap creation performance increase patch by Xabis.
Added, MAPINFO parser: added support for "Skybox" map block property.
2016-12-08 13:11:11 +00:00
..
Scripting Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
ActorStructure.cs Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag. 2016-10-04 21:02:43 +00:00
AmbientSoundInfo.cs Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things. 2016-10-05 20:15:38 +00:00
AnimdefsParser.cs
CvarInfoParser.cs
DecorateCategoryInfo.cs
DecorateParser.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
GldefsParser.cs Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
LockDefsParser.cs Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things. 2016-07-15 14:07:30 +00:00
MapinfoParser.cs Applied skybox cubemap creation performance increase patch by Xabis. 2016-12-08 13:11:11 +00:00
ModeldefParser.cs Added, Map Analysis mode: added "Check unknown ACS scripts" error check. 2016-09-12 14:08:45 +00:00
ModeldefStructure.cs Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property. 2016-07-20 21:04:52 +00:00
PatchStructure.cs Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
ReverbsParser.cs
SndInfoParser.cs Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation. 2016-10-04 09:53:38 +00:00
SndSeqParser.cs
SoundInfo.cs Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation. 2016-10-04 09:53:38 +00:00
StateGoto.cs
StateStructure.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
TerrainParser.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
TexturesParser.cs
TextureStructure.cs Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
VoxeldefParser.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
X11R6RGBParser.cs
ZDTextParser.cs Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs. 2016-11-26 20:03:59 +00:00