UltimateZoneBuilder/Source/Core/Data
MaxED a7d2417844 Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
2017-01-04 16:28:36 +03:00
..
Scripting Fixed, Script Editor: fixed incorrect function calltip position when the cursor was positioned in a wrapped part of a wrapped line. 2016-12-25 21:00:41 +00:00
BitmapImage.cs
CameraTextureImage.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
ColorImage.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
ColormapImage.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
CvarsCollection.cs Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
DataLocation.cs Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window. 2016-03-14 21:53:53 +00:00
DataLocationList.cs Added duplicates check to the map resources list. 2016-03-18 11:28:09 +00:00
DataManager.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
DataReader.cs Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
DirectoryReader.cs Added, Script Editor: unreferenced ACS files are now shown in the Resources list. 2016-11-24 21:09:24 +00:00
DynamicBitmapImage.cs
FileImage.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
FlatImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
HiResImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
ImageData.cs Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties. 2017-01-04 16:28:36 +03:00
ImageDataFormat.cs Added more checks to TGA file format detection logic. 2016-08-30 13:37:20 +00:00
ImageLoadState.cs
PatchNames.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
PK3FileImage.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
PK3Reader.cs Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving. 2016-12-22 00:03:58 +00:00
PK3StructuredReader.cs Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps. 2016-12-12 12:35:18 +00:00
Playpal.cs
PreviewManager.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
ResourceImage.cs
SimpleTextureImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
SpriteImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
TextureImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
TexturePatch.cs TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported). 2016-03-16 23:26:53 +00:00
TEXTURESImage.cs Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. 2016-12-22 15:04:40 +00:00
UnknownImage.cs
VoxelImage.cs Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time. 2016-07-18 23:41:02 +00:00
WADReader.cs Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource. 2016-12-24 21:52:42 +00:00