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Scripting
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Fixed, Script Editor: fixed incorrect function calltip position when the cursor was positioned in a wrapped part of a wrapped line.
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2016-12-25 21:00:41 +00:00 |
BitmapImage.cs
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CameraTextureImage.cs
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Added ANIMDEFS CAMERATEXTURE support.
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2015-12-18 10:16:53 +00:00 |
ColorImage.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
ColormapImage.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
CvarsCollection.cs
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Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
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2016-04-13 14:11:35 +00:00 |
DataLocation.cs
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Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window.
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2016-03-14 21:53:53 +00:00 |
DataLocationList.cs
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Added duplicates check to the map resources list.
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2016-03-18 11:28:09 +00:00 |
DataManager.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
DataReader.cs
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Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
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2016-12-12 12:35:18 +00:00 |
DirectoryReader.cs
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Added, Script Editor: unreferenced ACS files are now shown in the Resources list.
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2016-11-24 21:09:24 +00:00 |
DynamicBitmapImage.cs
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FileImage.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
FlatImage.cs
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
HiResImage.cs
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
ImageData.cs
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Visual mode, UDMF: added rendering support for fogdensity and floor/ceiling glow properties.
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2017-01-04 16:28:36 +03:00 |
ImageDataFormat.cs
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Added more checks to TGA file format detection logic.
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2016-08-30 13:37:20 +00:00 |
ImageLoadState.cs
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PatchNames.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
PK3FileImage.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
PK3Reader.cs
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Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving.
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2016-12-22 00:03:58 +00:00 |
PK3StructuredReader.cs
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Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
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2016-12-12 12:35:18 +00:00 |
Playpal.cs
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PreviewManager.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
ResourceImage.cs
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SimpleTextureImage.cs
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
SpriteImage.cs
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
TextureImage.cs
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
TexturePatch.cs
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TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported).
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2016-03-16 23:26:53 +00:00 |
TEXTURESImage.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
UnknownImage.cs
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VoxelImage.cs
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Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time.
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2016-07-18 23:41:02 +00:00 |
WADReader.cs
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Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource.
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2016-12-24 21:52:42 +00:00 |