mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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167 lines
4.5 KiB
C#
167 lines
4.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Interface;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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/// <summary>
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/// Provides basic user input interface functionality for a Doom Builder editing mode.
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/// </summary>
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public abstract class EditMode
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{
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#region ================== Constants
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public const int DRAG_START_MOVE_PIXELS = 5;
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public const MouseButtons EDIT_BUTTON = MouseButtons.Right;
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public const MouseButtons SELECT_BUTTON = MouseButtons.Left;
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#endregion
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#region ================== Variables
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// Disposing
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protected bool isdisposed = false;
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#endregion
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#region ================== Properties
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public bool IsDisposed { get { return isdisposed; } }
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// Unless overriden, this returns the name of this mode
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// for checking the appropriate button on the toolbar.
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public virtual string EditModeButtonName { get { return GetType().Name; } }
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#endregion
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#region ================== Constructor / Disposer
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/// <summary>
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/// Provides basic user input interface functionality for a Doom Builder editing mode.
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/// </summary>
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public EditMode()
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{
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public virtual void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Static Methods
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// This creates an instance of a specific mode
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public static EditMode Create(Type modetype, object[] args)
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{
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try
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{
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// Create new mode
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return (EditMode)General.ThisAssembly.CreateInstance(modetype.FullName, false,
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BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]);
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}
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// Catch errors
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catch(TargetInvocationException e)
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{
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// Throw the actual exception
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Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString());
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Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":");
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Debug.WriteLine(e.InnerException.Message);
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Debug.WriteLine(e.InnerException.StackTrace);
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throw e.InnerException;
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}
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}
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#endregion
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#region ================== Methods
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//
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// Order in which events occur for the old and new modes:
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//
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// - Constructor of new mode is called
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// - Disengage of old mode is called
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// ----- Mode switches -----
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// - Engage of new mode is called
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// - Dispose of old mode is called
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//
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// Mode engages
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public virtual void Engage()
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{
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// Bind any methods
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ActionAttribute.BindMethods(this);
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}
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// Mode disengages
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public virtual void Disengage()
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{
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// Unbind any methods
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ActionAttribute.UnbindMethods(this);
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}
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// This forces the mode to cancel and return to the "parent" mode
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[Action("cancelmode", BaseAction = true)]
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public virtual void Cancel() { }
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// Optional interface methods
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public virtual void MouseClick(MouseEventArgs e) { }
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public virtual void MouseDoubleClick(MouseEventArgs e) { }
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public virtual void MouseDown(MouseEventArgs e) { }
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public virtual void MouseEnter(EventArgs e) { }
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public virtual void MouseLeave(EventArgs e) { }
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public virtual void MouseMove(MouseEventArgs e) { }
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public virtual void MouseUp(MouseEventArgs e) { }
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public virtual void RedrawDisplay() { }
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public virtual void RefreshDisplay() { }
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public virtual void KeyDown(KeyEventArgs e) { }
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public virtual void KeyUp(KeyEventArgs e) { }
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public virtual void MouseInput(Vector2D delta) { }
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public virtual void Process() { }
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#endregion
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}
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}
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