mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-02 00:22:09 +00:00
218 lines
5.6 KiB
C#
218 lines
5.6 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Text;
|
|
using CodeImp.DoomBuilder.Properties;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.Collections;
|
|
using System.Reflection;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Controls
|
|
{
|
|
internal class ActionManager
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const string ACTIONS_RESOURCE = "Actions.cfg";
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Actions
|
|
private Dictionary<string, Action> actions;
|
|
|
|
// Disposing
|
|
private bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public Action this[string action] { get { if(actions.ContainsKey(action)) return actions[action]; else throw new ArgumentException("There is no such action \"" + action + "\""); } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public ActionManager()
|
|
{
|
|
// Initialize
|
|
General.WriteLogLine("Starting action manager...");
|
|
actions = new Dictionary<string, Action>();
|
|
|
|
// Load all actions in this assembly
|
|
LoadActions(General.ThisAssembly);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This loads all actions from an assembly
|
|
public void LoadActions(Assembly asm)
|
|
{
|
|
Stream actionsdata;
|
|
StreamReader actionsreader;
|
|
Configuration cfg;
|
|
string name, title, desc;
|
|
bool amouse, akeys, ascroll, debugonly;
|
|
string[] resnames;
|
|
AssemblyName asmname = asm.GetName();
|
|
|
|
// Find a resource named Actions.cfg
|
|
resnames = asm.GetManifestResourceNames();
|
|
foreach(string rn in resnames)
|
|
{
|
|
// Found one?
|
|
if(rn.EndsWith(ACTIONS_RESOURCE, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
// Get a stream from the resource
|
|
actionsdata = asm.GetManifestResourceStream(rn);
|
|
actionsreader = new StreamReader(actionsdata, Encoding.ASCII);
|
|
|
|
// Load configuration from stream
|
|
cfg = new Configuration();
|
|
cfg.InputConfiguration(actionsreader.ReadToEnd());
|
|
|
|
// Done with the resource
|
|
actionsreader.Dispose();
|
|
actionsdata.Dispose();
|
|
|
|
// Go for all objects in the configuration
|
|
foreach(DictionaryEntry a in cfg.Root)
|
|
{
|
|
// Get action properties
|
|
name = asmname.Name.ToLowerInvariant() + "_" + a.Key.ToString();
|
|
title = cfg.ReadSetting(a.Key + ".title", "[" + name + "]");
|
|
desc = cfg.ReadSetting(a.Key + ".description", "");
|
|
akeys = cfg.ReadSetting(a.Key + ".allowkeys", false);
|
|
amouse = cfg.ReadSetting(a.Key + ".allowmouse", false);
|
|
ascroll = cfg.ReadSetting(a.Key + ".allowscroll", false);
|
|
debugonly = cfg.ReadSetting(a.Key + ".debugonly", false);
|
|
|
|
// Check if action should be included
|
|
if(General.DebugBuild || !debugonly)
|
|
{
|
|
// Create an action
|
|
CreateAction(name, title, desc, akeys, amouse, ascroll);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This manually creates an action
|
|
private void CreateAction(string name, string title, string desc, bool allowkeys, bool allowmouse, bool allowscroll)
|
|
{
|
|
// Action does not exist yet?
|
|
if(!actions.ContainsKey(name))
|
|
{
|
|
// Read the key from configuration
|
|
int key = General.Settings.ReadSetting("shortcuts." + name, 0);
|
|
|
|
// Create an action
|
|
actions.Add(name, new Action(name, title, desc, key, allowkeys, allowmouse, allowscroll));
|
|
}
|
|
else
|
|
{
|
|
// Action already exists!
|
|
General.WriteLogLine("WARNING: Action '" + name + "' already exists. Action names must be unique!");
|
|
}
|
|
}
|
|
|
|
// This checks if a given action exists
|
|
public bool Exists(string action)
|
|
{
|
|
return actions.ContainsKey(action);
|
|
}
|
|
|
|
// This returns a list of all actions
|
|
public Action[] GetAllActions()
|
|
{
|
|
Action[] list = new Action[actions.Count];
|
|
actions.Values.CopyTo(list, 0);
|
|
return list;
|
|
}
|
|
|
|
// This saves the control settings
|
|
public void SaveSettings()
|
|
{
|
|
// Go for all actions
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
{
|
|
// Write to configuration
|
|
General.Settings.WriteSetting("shortcuts." + a.Key, a.Value.ShortcutKey);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Shortcut Keys
|
|
|
|
// Removes all shortcut keys
|
|
public void RemoveShortcutKeys()
|
|
{
|
|
// Clear all keys
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
a.Value.SetShortcutKey(0);
|
|
}
|
|
|
|
// This will call the associated action for a keypress
|
|
public void InvokeByKey(int key)
|
|
{
|
|
// Go for all actions
|
|
foreach(KeyValuePair<string, Action> a in actions)
|
|
{
|
|
// This action is associated with this key?
|
|
if(a.Value.ShortcutKey == key)
|
|
{
|
|
// Invoke action
|
|
a.Value.Invoke();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|