UltimateZoneBuilder/Source/Controls/ActionAttribute.cs

230 lines
6.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Reflection;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
/// <summary>
/// This binds a method to an action.
/// </summary>
[AttributeUsage(AttributeTargets.Method, Inherited=true, AllowMultiple=true)]
public class ActionAttribute : Attribute
{
#region ================== Variables
// The action to bind to
private string action;
private bool baseaction;
#endregion
#region ================== Properties
/// <summary>
/// Set to true to indicate this is a core Doom Builder action when used within a plugin.
/// </summary>
public bool BaseAction { get { return baseaction; } set { baseaction = value; } }
#endregion
#region ================== Constructor / Disposer
/// <summary>
/// This binds a method to an action.
/// </summary>
/// <param name="action">The action name as defined in Actions.cfg resource.</param>
public ActionAttribute(string action)
{
// Initialize
this.action = action;
this.baseaction = false;
}
#endregion
#region ================== Methods
// This makes the proper name
public string GetFullActionName(Assembly asm)
{
string asmname;
if(baseaction)
asmname = General.ThisAssembly.GetName().Name.ToLowerInvariant();
else
asmname = asm.GetName().Name.ToLowerInvariant();
return asmname + "_" + action;
}
#endregion
#region ================== Static Methods
// This makes the proper name
public string GetFullActionName(Assembly asm, bool baseaction, string actionname)
{
string asmname;
if(baseaction)
asmname = General.ThisAssembly.GetName().Name.ToLowerInvariant();
else
asmname = asm.GetName().Name.ToLowerInvariant();
return asmname + "_" + actionname;
}
// This binds all methods marked with this attribute
internal static void BindMethods(Type type)
{
// Bind static methods
BindMethods(null, type);
}
// This binds all methods marked with this attribute
internal static void BindMethods(object obj)
{
// Bind instance methods
BindMethods(obj, obj.GetType());
}
// This binds all methods marked with this attribute
private static void BindMethods(object obj, Type type)
{
MethodInfo[] methods;
ActionAttribute[] attrs;
ActionDelegate del;
string actionname;
if(obj == null)
General.WriteLogLine("Binding static action methods for class " + type.Name + "...");
else
General.WriteLogLine("Binding action methods for " + type.Name + " object...");
// Go for all methods on obj
methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
foreach(MethodInfo m in methods)
{
// Check if the method has this attribute
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(ActionAttribute), true);
// Go for all attributes
foreach(ActionAttribute a in attrs)
{
// Create a delegate for this method
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
// Make proper name
actionname = a.GetFullActionName(type.Assembly);
// Bind method to action
if(General.Actions.Exists(actionname))
General.Actions[actionname].Bind(del);
else
throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist! Refer to, or edit Actions.cfg for all available application actions.");
}
}
}
// This binds a delegate manually
internal static void BindDelegate(Assembly asm, ActionDelegate d, ActionAttribute a)
{
string actionname;
// Make proper name
actionname = a.GetFullActionName(asm);
// Bind delegate to action
if(General.Actions.Exists(actionname))
General.Actions[actionname].Bind(d);
else
General.WriteLogLine("WARNING: Could not bind delegate for " + d.Method.Name + " to action \"" + a.action + "\" (" + actionname + "), that action does not exist! Refer to, or edit Actions.cfg for all available application actions.");
}
// This unbinds all methods marked with this attribute
internal static void UnbindMethods(Type type)
{
// Unbind static methods
UnbindMethods(null, type);
}
// This unbinds all methods marked with this attribute
internal static void UnbindMethods(object obj)
{
// Unbind instance methods
UnbindMethods(obj, obj.GetType());
}
// This unbinds all methods marked with this attribute
private static void UnbindMethods(object obj, Type type)
{
MethodInfo[] methods;
ActionAttribute[] attrs;
ActionDelegate del;
string actionname;
if(obj == null)
General.WriteLogLine("Unbinding static action methods for class " + type.Name + "...");
else
General.WriteLogLine("Unbinding action methods for " + type.Name + " object...");
// Go for all methods on obj
methods = type.GetMethods();
foreach(MethodInfo m in methods)
{
// Check if the method has this attribute
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(ActionAttribute), true);
// Go for all attributes
foreach(ActionAttribute a in attrs)
{
// Create a delegate for this method
del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
// Make proper name
actionname = a.GetFullActionName(type.Assembly);
// Unbind method from action
General.Actions[actionname].Unbind(del);
}
}
}
// This unbinds a delegate manually
internal static void UnbindDelegate(Assembly asm, ActionDelegate d, ActionAttribute a)
{
string actionname;
// Make proper name
actionname = a.GetFullActionName(asm);
// Unbind delegate to action
General.Actions[actionname].Unbind(d);
}
#endregion
}
}