UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED 839bb52cb9 Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed).
Fixed, Visual mode: fixed Classic sky texture generation artifact when Bilinear filtering was enabled in Visual mode.
Fixed, Visual mode: fixed Classic sky texture generation artifact when non-power-of-2 Sky textures were used.
Fixed, Visual mode: dynamic lights flickering on surfaces nearly-perpendicular to lights centers should be much harder to trigger now.
2016-02-02 21:07:15 +00:00
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AcsParserSE.cs Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
DecorateParserSE.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
GldefsParser.cs Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed). 2016-02-02 21:07:15 +00:00
MapinfoParser.cs Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry. 2016-01-25 13:42:53 +00:00
ModeldefParser.cs Fixed, text parsers: in some cases include directives were processed differently from ZDoom. 2015-12-21 14:17:47 +00:00
ModeldefParserSE.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
ModeldefStructure.cs MODELDEF, DECORATE, GLDEFS parsers: fixed a crash when checking a file path when said path contained unsupported characters. 2016-01-01 18:10:16 +00:00
ScriptTypeParserSE.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00