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ColorCollection.cs
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2017-01-15 00:35:40 +02:00 |
ColorSetting.cs
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2017-01-15 00:35:40 +02:00 |
CommentType.cs
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2017-01-15 00:35:40 +02:00 |
CustomTextLabel.cs
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2017-01-15 00:35:40 +02:00 |
D3DDevice.cs
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Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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2017-03-01 18:35:15 +02:00 |
D3DShader.cs
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2017-01-15 00:35:40 +02:00 |
Display2DShader.cs
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2017-01-15 00:35:40 +02:00 |
FlatQuad.cs
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2017-01-15 00:35:40 +02:00 |
FlatVertex.cs
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2017-01-15 00:35:40 +02:00 |
ID3DResource.cs
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2017-01-15 00:35:40 +02:00 |
IRenderer2D.cs
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2017-01-15 00:35:40 +02:00 |
IRenderer3D.cs
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2017-01-15 00:35:40 +02:00 |
PixelColor.cs
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2017-01-15 00:35:40 +02:00 |
Plotter.cs
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2017-01-15 00:35:40 +02:00 |
Presentation.cs
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2017-01-15 00:35:40 +02:00 |
Renderer.cs
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2017-01-15 00:35:40 +02:00 |
Renderer2D.cs
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
Renderer3D.cs
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
RenderLayers.cs
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2017-01-15 00:35:40 +02:00 |
RenderModeEnums.cs
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2017-01-15 00:35:40 +02:00 |
RenderPasses.cs
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2017-01-15 00:35:40 +02:00 |
ShaderManager.cs
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2017-01-15 00:35:40 +02:00 |
SurfaceBufferSet.cs
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2017-01-15 00:35:40 +02:00 |
SurfaceEntry.cs
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2017-01-15 00:35:40 +02:00 |
SurfaceEntryCollection.cs
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2017-01-15 00:35:40 +02:00 |
SurfaceManager.cs
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2017-01-15 00:35:40 +02:00 |
SurfaceUpdate.cs
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2017-01-15 00:35:40 +02:00 |
TextAlignment.cs
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2017-01-15 00:35:40 +02:00 |
TextFont.cs
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2017-01-15 00:35:40 +02:00 |
TextLabel.cs
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Merge anotak's optimizations - stage 1
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2017-02-08 14:18:01 +02:00 |
Things2DShader.cs
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2017-01-15 00:35:40 +02:00 |
ViewMode.cs
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2017-01-15 00:35:40 +02:00 |
VisualVertexHandle.cs
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2017-01-15 00:35:40 +02:00 |
World3DShader.cs
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2017-01-15 00:35:40 +02:00 |
WorldVertex.cs
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2017-01-15 00:35:40 +02:00 |