UltimateZoneBuilder/Source/Core/GZBuilder/Controls/PairedFloatControl.cs
MaxED c788802c44 High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
Changed: Thing Browser Form is now resizeable.
Changed: made default Texture Browser Form size smalled, so it properly fits the screen when using low display resolution.
2015-01-05 14:56:44 +00:00

122 lines
3.6 KiB
C#

using System;
using System.Globalization;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Properties;
namespace CodeImp.DoomBuilder.GZBuilder.Controls
{
public partial class PairedFloatControl : UserControl
{
#region ================== Events
public event EventHandler OnValuesChanged;
#endregion
#region ================== Variables
private float defaultValue;
private bool blockUpdate;
private bool linkValues;
private bool changed;
#endregion
#region ================== Properties
public bool NonDefaultValue { get { return changed; } }
public float DefaultValue { get { return defaultValue; } set { defaultValue = value; } }
public float ButtonStep { get { return value1.ButtonStepFloat; } set { value1.ButtonStepFloat = value; value2.ButtonStepFloat = value; } }
#endregion
public PairedFloatControl()
{
InitializeComponent();
}
public void SetValues(float val1, float val2, bool first)
{
blockUpdate = true;
if (first)
{
value1.Text = val1.ToString(CultureInfo.InvariantCulture);
value2.Text = val2.ToString(CultureInfo.InvariantCulture);
}
else
{
if (!string.IsNullOrEmpty(value1.Text) && value1.Text != val1.ToString(CultureInfo.InvariantCulture))
value1.Text = string.Empty;
if (!string.IsNullOrEmpty(value2.Text) && value2.Text != val2.ToString(CultureInfo.InvariantCulture))
value2.Text = string.Empty;
}
CheckValues();
blockUpdate = false;
}
public float GetValue1(float original)
{
return value1.GetResultFloat(original);
}
public float GetValue2(float original)
{
return value2.GetResultFloat(original);
}
private void CheckValues()
{
changed = (string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text)
|| value1.GetResultFloat(defaultValue) != defaultValue || value2.GetResultFloat(defaultValue) != defaultValue);
bReset.Visible = changed;
if (!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void bReset_Click(object sender, EventArgs e)
{
string newValue = String.Format("{0:0.0}", defaultValue);
value1.Text = newValue;
value2.Text = newValue;
CheckValues();
}
private void bLink_Click(object sender, EventArgs e)
{
linkValues = !linkValues;
bLink.Image = (linkValues ? Resources.Link : Resources.Unlink);
}
private void value1_WhenTextChanged(object sender, EventArgs e)
{
if (blockUpdate) return;
if (linkValues)
{
blockUpdate = true;
value2.Text = value1.Text;
blockUpdate = false;
}
CheckValues();
}
private void value2_WhenTextChanged(object sender, EventArgs e)
{
if (blockUpdate) return;
if (linkValues)
{
blockUpdate = true;
value1.Text = value2.Text;
blockUpdate = false;
}
CheckValues();
}
}
}