mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 08:01:36 +00:00
99f3ba2844
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names. Texture browser form: added "Show image size" check-box. Texture browser form: image size is now shown differently. Image Selector: added a button to toggle between long and short texture name. Linedef info panel: long texture names are now displayed properly. Sector info panel: long texture names are now displayed properly. Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open. Fixed: used textures should be always updated after using "Change map in current WAD" action. Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path. Updated ZDoom_ACS.cfg.
92 lines
2.6 KiB
C#
92 lines
2.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Drawing;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public class TextureSelectorControl : ImageSelectorControl
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{
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// Variables
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private bool required;
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// Properties
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public bool Required { get { return required; } set { required = value; } }
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// Setup
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public override void Initialize()
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{
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base.Initialize();
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// Fill autocomplete list
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name.AutoCompleteCustomSource.AddRange(General.Map.Data.TextureNames.ToArray());
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//mxd
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if(required) Refresh();
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}
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// This finds the image we need for the given texture name
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protected override Image FindImage(string imagename)
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{
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timer.Stop(); //mxd
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// Check if name is a "none" texture
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if(string.IsNullOrEmpty(imagename))
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{
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DisplayImageSize(0, 0); //mxd
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UpdateToggleImageNameButton(null); //mxd
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//mxd. Determine image to show
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if (multipletextures) return Properties.Resources.ImageStack;
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return (required ? Properties.Resources.MissingTexture : null);
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}
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else if(imagename == "-") //mxd
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{
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DisplayImageSize(0, 0);
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UpdateToggleImageNameButton(null); //mxd
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// Determine image to show
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return (required ? Properties.Resources.MissingTexture : null);
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}
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else
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{
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ImageData texture = General.Map.Data.GetTextureImage(imagename); //mxd
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UpdateToggleImageNameButton(texture); //mxd
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if(string.IsNullOrEmpty(texture.FullName) || texture is UnknownImage) DisplayImageSize(0, 0); //mxd
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else DisplayImageSize(texture.ScaledWidth, texture.ScaledHeight); //mxd
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if(usepreviews ? !texture.IsPreviewLoaded : !texture.IsImageLoaded) timer.Start(); //mxd
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// Set the image
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return (usepreviews ? texture.GetPreview() : texture.GetBitmap());
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}
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}
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// This browses for a texture
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protected override string BrowseImage(string imagename)
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{
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// Browse for texture
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string result = TextureBrowserForm.Browse(this.ParentForm, imagename, false);
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return result ?? imagename;
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}
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}
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}
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