mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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679 lines
19 KiB
C#
679 lines
19 KiB
C#
#region ================== Copyright (c) 2020 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Dynamic;
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using System.Windows.Forms;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Text.RegularExpressions;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.UDBScript.Wrapper;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.UDBScript
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{
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internal class ScriptDirectoryStructure
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{
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public string Name;
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public bool Expanded;
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public string Hash;
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public List<ScriptDirectoryStructure> Directories;
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public List<ScriptInfo> Scripts;
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public ScriptDirectoryStructure(string name, bool expanded, string hash)
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{
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Name = name;
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Expanded = expanded;
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Hash = hash;
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Directories = new List<ScriptDirectoryStructure>();
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Scripts = new List<ScriptInfo>();
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}
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}
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public class BuilderPlug : Plug
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{
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#region ================== Constants
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private static readonly string SCRIPT_FOLDER = "udbscript";
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public static readonly uint UDB_SCRIPT_VERSION = 4;
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#endregion
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private delegate void CallVoidMethodDeletage();
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#region ================== Constants
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public const int NUM_SCRIPT_SLOTS = 30;
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#endregion
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#region ================== Variables
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private static BuilderPlug me;
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private ScriptDockerControl panel;
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private Docker docker;
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private string currentscriptfile;
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private ScriptInfo currentscript;
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private ScriptRunner scriptrunner;
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private List<ScriptInfo> scriptinfo;
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private ScriptDirectoryStructure scriptdirectorystructure;
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private FileSystemWatcher watcher;
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private object lockobj;
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private Dictionary<int, ScriptInfo> scriptslots;
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private string editorexepath;
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private PreferencesForm preferencesform;
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private ScriptRunnerForm scriptrunnerform;
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#endregion
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#region ================== Properties
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public static BuilderPlug Me { get { return me; } }
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public string CurrentScriptFile { get { return currentscriptfile; } set { currentscriptfile = value; } }
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internal ScriptInfo CurrentScript { get { return currentscript; } set { currentscript = value; } }
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internal ScriptRunner ScriptRunner { get { return scriptrunner; } }
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internal ScriptDirectoryStructure ScriptDirectoryStructure { get { return scriptdirectorystructure; } }
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internal string EditorExePath { get { return editorexepath; } }
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public ScriptRunnerForm ScriptRunnerForm { get { return scriptrunnerform; } }
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#endregion
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public override void OnInitialize()
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{
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base.OnInitialize();
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me = this;
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lockobj = new object();
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scriptinfo = new List<ScriptInfo>();
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scriptslots = new Dictionary<int, ScriptInfo>();
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panel = new ScriptDockerControl(SCRIPT_FOLDER);
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docker = new Docker("udbscript", "Scripts", panel);
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General.Interface.AddDocker(docker);
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General.Actions.BindMethods(this);
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watcher = new FileSystemWatcher(Path.Combine(General.AppPath, SCRIPT_FOLDER, "scripts"));
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watcher.NotifyFilter = NotifyFilters.CreationTime | NotifyFilters.DirectoryName | NotifyFilters.FileName | NotifyFilters.LastWrite | NotifyFilters.Size;
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watcher.IncludeSubdirectories = true;
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watcher.Changed += OnWatcherEvent;
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watcher.Created += OnWatcherEvent;
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watcher.Deleted += OnWatcherEvent;
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watcher.Renamed += OnWatcherEvent;
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editorexepath = General.Settings.ReadPluginSetting("externaleditor", string.Empty);
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scriptrunnerform = new ScriptRunnerForm();
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FindEditor();
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}
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public override void OnMapNewEnd()
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{
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base.OnMapNewEnd();
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// Methods called by LoadScripts might sleep for some time, so call LoadScripts asynchronously
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new Task(LoadScripts).Start();
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watcher.EnableRaisingEvents = true;
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}
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public override void OnMapOpenEnd()
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{
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base.OnMapOpenEnd();
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// Methods called by LoadScripts might sleep for some time, so call LoadScripts asynchronously
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new Task(LoadScripts).Start();
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watcher.EnableRaisingEvents = true;
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}
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public override void OnMapCloseBegin()
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{
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watcher.EnableRaisingEvents = false;
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SaveScriptSlotsAndOptions();
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SaveScriptDirectoryExpansionStatus(scriptdirectorystructure);
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}
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public override void OnShowPreferences(PreferencesController controller)
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{
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base.OnShowPreferences(controller);
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preferencesform = new PreferencesForm();
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preferencesform.Setup(controller);
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}
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public override void OnClosePreferences(PreferencesController controller)
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{
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base.OnClosePreferences(controller);
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preferencesform.Dispose();
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preferencesform = null;
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}
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private void OnWatcherEvent(object sender, FileSystemEventArgs e)
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{
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// We can't use the filter on the watcher, since for whatever reason that filter also applies to
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// directory names. So we have to do some filtering ourselves.
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bool load = false;
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if (e.ChangeType == WatcherChangeTypes.Deleted || (Directory.Exists(e.FullPath) && e.ChangeType != WatcherChangeTypes.Changed) || Path.GetExtension(e.FullPath).ToLowerInvariant() == ".js")
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load = true;
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if(load)
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LoadScripts();
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}
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// This is called when the plugin is terminated
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public override void Dispose()
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{
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base.Dispose();
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// This must be called to remove bound methods for actions.
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General.Actions.UnbindMethods(this);
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}
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internal void SaveScriptSlotsAndOptions()
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{
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// Save the script option values
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foreach (ScriptInfo si in scriptinfo)
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si.SaveOptionValues();
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// Save the script slots
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foreach (KeyValuePair<int, ScriptInfo> kvp in scriptslots)
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{
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if (kvp.Value == null || string.IsNullOrWhiteSpace(kvp.Value.ScriptFile))
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continue;
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General.Settings.WritePluginSetting("scriptslots.slot" + kvp.Key, kvp.Value.ScriptFile);
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}
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}
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internal void SaveScriptDirectoryExpansionStatus(ScriptDirectoryStructure root)
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{
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if(root.Expanded)
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{
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General.Settings.DeletePluginSetting("directoryexpand." + root.Hash);
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}
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else
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{
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General.Settings.WritePluginSetting("directoryexpand." + root.Hash, false);
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}
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foreach (ScriptDirectoryStructure sds in root.Directories)
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SaveScriptDirectoryExpansionStatus(sds);
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}
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private void FindEditor()
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{
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if (!string.IsNullOrWhiteSpace(editorexepath))
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return;
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string editor = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "notepad.exe");
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if (!File.Exists(editor))
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return;
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editorexepath = editor;
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}
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/// <summary>
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/// Sets the new external editor exe path.
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/// </summary>
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/// <param name="exepath">Path and file name of the external editor</param>
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internal void SetEditor(string exepath)
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{
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if (!string.IsNullOrWhiteSpace(exepath))
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{
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editorexepath = exepath;
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General.Settings.WritePluginSetting("externaleditor", editorexepath);
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}
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}
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/// <summary>
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/// Opens a script in the external editor.
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/// </summary>
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/// <param name="file"></param>
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internal void EditScript(string file)
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{
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if(string.IsNullOrWhiteSpace(editorexepath))
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{
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MessageBox.Show("No external editor set. Please set the external editor in the UDBScript tab in the preferences.");
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return;
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}
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Process p = new Process();
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p.StartInfo.FileName = editorexepath;
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p.StartInfo.Arguments = "\"" + file + "\""; // File name might contain spaces, so put it in quotes
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p.Start();
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}
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/// <summary>
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/// Sets a ScriptInfo to a specific slot.
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/// </summary>
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/// <param name="slot">The slot</param>
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/// <param name="si">The ScriptInfo to assign to the slot. Pass null to clear the slot</param>
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public void SetScriptSlot(int slot, ScriptInfo si)
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{
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if (si == null)
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{
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scriptslots.Remove(slot);
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}
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else
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{
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// Check if the ScriptInfo is already assigned to a slot, and remove it if so
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// Have to use ToList because otherwise the collection would be changed while iterating over it
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foreach (int s in scriptslots.Keys.ToList())
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if (scriptslots[s] == si)
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scriptslots[s] = null;
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scriptslots[slot] = si;
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}
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SaveScriptSlotsAndOptions();
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}
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/// <summary>
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/// Gets a ScriptInfo for a specific script slot.
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/// </summary>
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/// <param name="slot">The slot to get the ScriptInfo for</param>
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/// <returns>The ScriptInfo for the slot, or null if the ScriptInfo is at no slot</returns>
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public ScriptInfo GetScriptSlot(int slot)
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{
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if (scriptslots.ContainsKey(slot))
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return scriptslots[slot];
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else
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return null;
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}
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/// <summary>
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/// Gets the script slot by a ScriptInfo.
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/// </summary>
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/// <param name="si">The ScriptInfo to get the slot of</param>
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/// <returns>The slot the ScriptInfo is in, or 0 if the ScriptInfo is not assigned to a slot</returns>
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public int GetScriptSlotByScriptInfo(ScriptInfo si)
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{
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if (!scriptslots.Values.Contains(si))
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return 0;
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return scriptslots.FirstOrDefault(i => i.Value == si).Key;
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}
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/// <summary>
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/// Loads all scripts and fills the docker panel.
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/// </summary>
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public void LoadScripts()
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{
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lock (lockobj)
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{
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scriptinfo = new List<ScriptInfo>();
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scriptdirectorystructure = LoadScriptDirectoryStructure(Path.Combine(General.AppPath, SCRIPT_FOLDER, "scripts"));
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scriptslots = new Dictionary<int, ScriptInfo>();
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for(int i=0; i < NUM_SCRIPT_SLOTS; i++)
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{
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int num = i + 1;
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string file = General.Settings.ReadPluginSetting("scriptslots.slot" + num, string.Empty);
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if (string.IsNullOrWhiteSpace(file))
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continue;
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foreach(ScriptInfo si in scriptinfo)
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{
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if (si.ScriptFile == file)
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scriptslots[num] = si;
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}
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}
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// This might not be called from the main thread when called by the file system watcher, so use a delegate
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// to run it cleanly
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if (panel.InvokeRequired)
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{
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CallVoidMethodDeletage d = panel.FillTree;
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panel.Invoke(d);
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}
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else
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{
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panel.FillTree();
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}
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}
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}
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/// <summary>
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/// Recursively load information about the script files in a directory and its subdirectories.
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/// </summary>
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/// <param name="path">Path to process</param>
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/// <returns>ScriptDirectoryStructure for the given path</returns>
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private ScriptDirectoryStructure LoadScriptDirectoryStructure(string path)
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{
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string hash = SHA256Hash.Get(path);
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bool expanded = General.Settings.ReadPluginSetting("directoryexpand." + hash, true);
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string name = path.TrimEnd(Path.DirectorySeparatorChar).Split(Path.DirectorySeparatorChar).Last();
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ScriptDirectoryStructure sds = new ScriptDirectoryStructure(name, expanded, hash);
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foreach (string directory in Directory.GetDirectories(path))
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sds.Directories.Add(LoadScriptDirectoryStructure(directory));
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foreach (string filename in Directory.GetFiles(path, "*.js"))
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{
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bool retry = true;
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int retrycounter = 5;
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while (retry)
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{
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try
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{
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ScriptInfo si = new ScriptInfo(filename);
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sds.Scripts.Add(si);
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scriptinfo.Add(si);
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retry = false;
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}
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catch (IOException)
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{
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// The FileSystemWatcher can fire the event while the file is still being written, in that case we'll get
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// an IOException (file is locked by another process). So just try to load the file a couple times
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Thread.Sleep(100);
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retrycounter--;
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if (retrycounter == 0)
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retry = false;
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}
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catch (Exception e)
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{
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General.ErrorLogger.Add(ErrorType.Warning, "Failed to process " + filename + ": " + e.Message);
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General.WriteLogLine("Failed to process " + filename + ": " + e.Message);
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retry = false;
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}
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}
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}
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return sds;
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}
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/// <summary>
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/// Gets the name of the script file. This is either read from the .cfg file of the script or taken from the file name
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/// </summary>
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/// <param name="filename">Full path with file name of the script</param>
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/// <returns></returns>
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public static string GetScriptName(string filename)
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{
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string configfile = Path.Combine(Path.GetDirectoryName(filename), Path.GetFileNameWithoutExtension(filename)) + ".cfg";
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if (File.Exists(configfile))
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{
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Configuration cfg = new Configuration(configfile, true);
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string name = cfg.ReadSetting("name", string.Empty);
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if (!string.IsNullOrEmpty(name))
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return name;
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}
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return Path.GetFileNameWithoutExtension(filename);
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}
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public void EndOptionEdit()
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{
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panel.EndEdit();
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}
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internal object GetVectorFromObject(object data, bool allow3d)
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{
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if (data is Vector2D)
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return (Vector2D)data;
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else if (data is Vector2DWrapper)
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return new Vector2D(((Vector2DWrapper)data)._x, ((Vector2DWrapper)data)._y);
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else if (data is Vector3DWrapper)
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{
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if(allow3d)
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return new Vector3D(((Vector3DWrapper)data)._x, ((Vector3DWrapper)data)._y, ((Vector3DWrapper)data)._z);
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else
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return new Vector2D(((Vector3DWrapper)data)._x, ((Vector3DWrapper)data)._y);
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}
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else if (data.GetType().IsArray)
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//else if(data is double[])
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{
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object[] vals = (object[])data;
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//double[] vals = (double[])data;
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// Make sure all values in the array are doubles
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foreach (object v in vals)
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if (!(v is double))
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throw new CantConvertToVectorException("Values in array must be numbers.");
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if (vals.Length == 2)
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return new Vector2D((double)vals[0], (double)vals[1]);
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if (vals.Length == 3)
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return new Vector3D((double)vals[0], (double)vals[1], (double)vals[2]);
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}
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else if (data is ExpandoObject)
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{
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IDictionary<string, object> eo = data as IDictionary<string, object>;
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double x = double.NaN;
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double y = double.NaN;
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double z = double.NaN;
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if (eo.ContainsKey("x"))
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{
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try
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{
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x = Convert.ToDouble(eo["x"]);
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}
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catch (Exception e)
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{
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throw new CantConvertToVectorException("Can not convert 'x' property of data: " + e.Message);
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}
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}
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if (eo.ContainsKey("y"))
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{
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try
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{
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y = Convert.ToDouble(eo["y"]);
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}
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catch (Exception e)
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{
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throw new CantConvertToVectorException("Can not convert 'y' property of data: " + e.Message);
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}
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}
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if (eo.ContainsKey("z"))
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{
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try
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{
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z = Convert.ToDouble(eo["z"]);
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}
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catch (Exception e)
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{
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throw new CantConvertToVectorException("Can not convert 'z' property of data: " + e.Message);
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}
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}
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if (allow3d)
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{
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if (!double.IsNaN(x) && !double.IsNaN(y) && double.IsNaN(z))
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return new Vector2D(x, y);
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else if (!double.IsNaN(x) && !double.IsNaN(y) && !double.IsNaN(z))
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return new Vector3D(x, y, z);
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}
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else
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{
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if (x != double.NaN && y != double.NaN)
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return new Vector2D(x, y);
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}
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}
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if (allow3d)
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throw new CantConvertToVectorException("Data must be a Vector2D, Vector3D, or an array of numbers.");
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else
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throw new CantConvertToVectorException("Data must be a Vector2D, or an array of numbers.");
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}
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internal object GetConvertedUniValue(UniValue uv)
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{
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switch ((UniversalType)uv.Type)
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{
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case UniversalType.AngleRadians:
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case UniversalType.AngleDegreesFloat:
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case UniversalType.Float:
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return Convert.ToDouble(uv.Value);
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case UniversalType.AngleDegrees:
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case UniversalType.AngleByte: //mxd
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case UniversalType.Color:
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case UniversalType.EnumBits:
|
|
case UniversalType.EnumOption:
|
|
case UniversalType.Integer:
|
|
case UniversalType.LinedefTag:
|
|
case UniversalType.LinedefType:
|
|
case UniversalType.SectorEffect:
|
|
case UniversalType.SectorTag:
|
|
case UniversalType.ThingTag:
|
|
case UniversalType.ThingType:
|
|
return Convert.ToInt32(uv.Value);
|
|
case UniversalType.Boolean:
|
|
return Convert.ToBoolean(uv.Value);
|
|
case UniversalType.Flat:
|
|
case UniversalType.String:
|
|
case UniversalType.Texture:
|
|
case UniversalType.EnumStrings:
|
|
case UniversalType.ThingClass:
|
|
return Convert.ToString(uv.Value);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
internal Type GetTypeFromUniversalType(int type)
|
|
{
|
|
switch ((UniversalType)type)
|
|
{
|
|
case UniversalType.AngleRadians:
|
|
case UniversalType.AngleDegreesFloat:
|
|
case UniversalType.Float:
|
|
return typeof(double);
|
|
case UniversalType.AngleDegrees:
|
|
case UniversalType.AngleByte: //mxd
|
|
case UniversalType.Color:
|
|
case UniversalType.EnumBits:
|
|
case UniversalType.EnumOption:
|
|
case UniversalType.Integer:
|
|
case UniversalType.LinedefTag:
|
|
case UniversalType.LinedefType:
|
|
case UniversalType.SectorEffect:
|
|
case UniversalType.SectorTag:
|
|
case UniversalType.ThingTag:
|
|
case UniversalType.ThingType:
|
|
return typeof(int);
|
|
case UniversalType.Boolean:
|
|
return typeof(bool);
|
|
case UniversalType.Flat:
|
|
case UniversalType.String:
|
|
case UniversalType.Texture:
|
|
case UniversalType.EnumStrings:
|
|
case UniversalType.ThingClass:
|
|
return typeof(string);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#region ================== Actions
|
|
|
|
[BeginAction("udbscriptexecute")]
|
|
public void ScriptExecute()
|
|
{
|
|
if (currentscript == null)
|
|
return;
|
|
|
|
scriptrunner = new ScriptRunner(currentscript);
|
|
scriptrunnerform.ShowDialog();
|
|
}
|
|
|
|
[BeginAction("udbscriptexecuteslot1")]
|
|
[BeginAction("udbscriptexecuteslot2")]
|
|
[BeginAction("udbscriptexecuteslot3")]
|
|
[BeginAction("udbscriptexecuteslot4")]
|
|
[BeginAction("udbscriptexecuteslot5")]
|
|
[BeginAction("udbscriptexecuteslot6")]
|
|
[BeginAction("udbscriptexecuteslot7")]
|
|
[BeginAction("udbscriptexecuteslot8")]
|
|
[BeginAction("udbscriptexecuteslot9")]
|
|
[BeginAction("udbscriptexecuteslot10")]
|
|
[BeginAction("udbscriptexecuteslot11")]
|
|
[BeginAction("udbscriptexecuteslot12")]
|
|
[BeginAction("udbscriptexecuteslot13")]
|
|
[BeginAction("udbscriptexecuteslot14")]
|
|
[BeginAction("udbscriptexecuteslot15")]
|
|
[BeginAction("udbscriptexecuteslot16")]
|
|
[BeginAction("udbscriptexecuteslot17")]
|
|
[BeginAction("udbscriptexecuteslot18")]
|
|
[BeginAction("udbscriptexecuteslot19")]
|
|
[BeginAction("udbscriptexecuteslot20")]
|
|
[BeginAction("udbscriptexecuteslot21")]
|
|
[BeginAction("udbscriptexecuteslot22")]
|
|
[BeginAction("udbscriptexecuteslot23")]
|
|
[BeginAction("udbscriptexecuteslot24")]
|
|
[BeginAction("udbscriptexecuteslot25")]
|
|
[BeginAction("udbscriptexecuteslot26")]
|
|
[BeginAction("udbscriptexecuteslot27")]
|
|
[BeginAction("udbscriptexecuteslot28")]
|
|
[BeginAction("udbscriptexecuteslot29")]
|
|
[BeginAction("udbscriptexecuteslot30")]
|
|
public void ScriptExecuteSlot()
|
|
{
|
|
// Extract the slot number from the action name. The action name is something like udbscript__udbscriptexecuteslot1.
|
|
// Not super nice, but better than having 30 identical methods for each slot.
|
|
Regex re = new Regex(@"(\d+)$");
|
|
Match m = re.Match(General.Actions.Current.Name);
|
|
|
|
if(m.Success)
|
|
{
|
|
int slot = int.Parse(m.Value);
|
|
|
|
// Check if there's a ScriptInfo in the slot and run it if so
|
|
if (scriptslots.ContainsKey(slot) && scriptslots[slot] != null)
|
|
{
|
|
scriptrunner = new ScriptRunner(scriptslots[slot]);
|
|
scriptrunnerform.ShowDialog();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|