UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom/ModeldefStructure.cs
MaxED dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00

486 lines
14 KiB
C#

#region ================== Namespaces
using System;
using System.IO;
using System.Globalization;
using SlimDX;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
{
internal sealed class ModeldefStructure
{
private const int MAX_MODELS = 4; //maximum models per modeldef entry, zero-based
private bool parsingfinished;
internal ModelData ModelData;
internal bool ParsingFinished { get { return parsingfinished; } }
internal bool Parse(ModeldefParser parser, string classname)
{
#region ================== Vars
string[] textureNames = new string[MAX_MODELS];
string[] modelNames = new string[MAX_MODELS];
string[] frameNames = new string[MAX_MODELS];
int[] frameIndices = new int[MAX_MODELS];
bool[] modelsUsed = new bool[MAX_MODELS];
string path = "";
Vector3 scale = new Vector3(1, 1, 1);
Vector3 offset = new Vector3();
float angleOffset = 0;
float pitchOffset = 0;
float rollOffset = 0;
bool inheritactorpitch = false;
bool inheritactorroll = false;
string token;
#endregion
//read modeldef structure contents
parsingfinished = false;
while(!parsingfinished && parser.SkipWhitespace(true))
{
token = parser.ReadToken();
if(!string.IsNullOrEmpty(token))
{
token = parser.StripTokenQuotes(token).ToLowerInvariant(); //ANYTHING can be quoted...
switch(token)
{
#region ================== Path
case "path":
parser.SkipWhitespace(true);
path = parser.StripTokenQuotes(parser.ReadToken(false)).Replace("/", "\\"); // Don't skip newline
if(string.IsNullOrEmpty(path))
{
parser.ReportError("expected model path, but got '" + token + "'");
return false;
}
break;
#endregion
#region ================== Model
case "model":
parser.SkipWhitespace(true);
//model index
int index;
token = parser.StripTokenQuotes(parser.ReadToken());
if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out index))
{
// Not numeric!
parser.ReportError("expected model index, but got '" + token + "'");
return false;
}
if(index >= MAX_MODELS)
{
parser.ReportError("GZDoom doesn't allow more than " + MAX_MODELS + " models per MODELDEF entry");
return false;
}
parser.SkipWhitespace(true);
//model path
token = parser.StripTokenQuotes(parser.ReadToken(false)).ToLowerInvariant(); // Don't skip newline
if(string.IsNullOrEmpty(token))
{
parser.ReportError("model name required");
return false;
}
//check extension
string fileExt = Path.GetExtension(token);
if(string.IsNullOrEmpty(fileExt))
{
parser.ReportError("model '" + token + "' won't be loaded. Models without extension are not supported by GZDoom");
return false;
}
if(fileExt != ".md3" && fileExt != ".md2")
{
parser.ReportError("model '" + token + "' won't be loaded. Only MD2 and MD3 models are supported");
return false;
}
//GZDoom allows models with identical modelIndex, it uses the last one encountered
modelNames[index] = Path.Combine(path, token);
break;
#endregion
#region ================== Skin
case "skin":
parser.SkipWhitespace(true);
//skin index
int skinIndex;
token = parser.StripTokenQuotes(parser.ReadToken());
if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out skinIndex))
{
// Not numeric!
parser.ReportError("expected skin index, but got '" + token + "'");
return false;
}
if(skinIndex >= MAX_MODELS)
{
parser.ReportError("GZDoom doesn't allow more than " + MAX_MODELS + " skins per MODELDEF entry");
return false;
}
parser.SkipWhitespace(true);
//skin path
token = parser.StripTokenQuotes(parser.ReadToken(false)).ToLowerInvariant(); // Don't skip newline
if(string.IsNullOrEmpty(token))
{
parser.ReportError("skin path required");
return false;
}
//check extension
string ext = Path.GetExtension(token);
if(Array.IndexOf(ModelData.SUPPORTED_TEXTURE_EXTENSIONS, ext) == -1)
{
parser.ReportError("image format '" + ext + "' is not supported!");
return false;
}
//GZDoom allows skins with identical modelIndex, it uses the last one encountered
textureNames[skinIndex] = Path.Combine(path, token);
break;
#endregion
#region ================== Scale
case "scale":
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref scale.Y))
{
// Not numeric!
parser.ReportError("expected Scale X value, but got '" + token + "'");
return false;
}
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref scale.X))
{
// Not numeric!
parser.ReportError("expected Scale Y value, but got '" + token + "'");
return false;
}
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref scale.Z))
{
// Not numeric!
parser.ReportError("expected Scale Z value, but got '" + token + "'");
return false;
}
break;
#endregion
#region ================== Offset
case "offset":
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref offset.X))
{
// Not numeric!
parser.ReportError("expected Offset X value, but got '" + token + "'");
return false;
}
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref offset.Y))
{
// Not numeric!
parser.ReportError("expected Offset Y value, but got '" + token + "'");
return false;
}
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref offset.Z))
{
// Not numeric!
parser.ReportError("expected Offset Z value, but got '" + token + "'");
return false;
}
break;
#endregion
#region ================== ZOffset
case "zoffset":
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref offset.Z))
{
// Not numeric!
parser.ReportError("expected ZOffset value, but got '" + token + "'");
return false;
}
break;
#endregion
#region ================== AngleOffset
case "angleoffset":
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref angleOffset))
{
// Not numeric!
parser.ReportError("expected AngleOffset value, but got '" + token + "'");
return false;
}
break;
#endregion
#region ================== PitchOffset
case "pitchoffset":
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref pitchOffset))
{
// Not numeric!
parser.ReportError("expected PitchOffset value, but got '" + token + "'");
return false;
}
break;
#endregion
#region ================== RollOffset
case "rolloffset":
parser.SkipWhitespace(true);
token = parser.StripTokenQuotes(parser.ReadToken());
if(!parser.ReadSignedFloat(token, ref rollOffset))
{
// Not numeric!
parser.ReportError("expected RollOffset value, but got '" + token + "'");
return false;
}
break;
#endregion
#region ================== InheritActorPitch
case "inheritactorpitch":
inheritactorpitch = true;
break;
#endregion
#region ================== InheritActorRoll
case "inheritactorroll":
inheritactorroll = true;
break;
#endregion
#region ================== Frame / FrameIndex
case "frameindex":
case "frame":
//parsed all required fields. if got more than one model - find which one(s) should be displayed
if(modelNames.GetLength(0) > 1)
{
string spriteLump = null;
string spriteFrame = null;
//step back
parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
//here we check which models are used in first encountered lump and frame
while(parser.SkipWhitespace(true))
{
token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
if(token == "frameindex" || token == "frame")
{
bool frameIndex = (token == "frameindex");
parser.SkipWhitespace(true);
//should be sprite lump
token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
if(string.IsNullOrEmpty(spriteLump))
{
spriteLump = token;
}
else if(spriteLump != token) //got another lump
{
for(int i = 0; i < modelsUsed.Length; i++)
{
if(!modelsUsed[i])
{
modelNames[i] = null;
textureNames[i] = null;
}
}
break;
}
parser.SkipWhitespace(true);
//should be sprite frame
token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant();
if(string.IsNullOrEmpty(spriteFrame))
{
spriteFrame = token;
}
else if(spriteFrame != token) //got another frame
{
for(int i = 0; i < modelsUsed.Length; i++)
{
if(!modelsUsed[i])
{
modelNames[i] = null;
textureNames[i] = null;
}
}
break;
}
parser.SkipWhitespace(true);
//should be model index
token = parser.StripTokenQuotes(parser.ReadToken());
int modelIndex;
if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out modelIndex))
{
// Not numeric!
parser.ReportError("expected model index, but got '" + token + "'");
return false;
}
if(modelIndex >= MAX_MODELS)
{
parser.ReportError("GZDoom doesn't allow more than " + MAX_MODELS + " models per MODELDEF entry");
return false;
}
if(modelNames[modelIndex] == null)
{
parser.ReportError("got model index, which doesn't correspond to any defined model");
return false;
}
modelsUsed[modelIndex] = true;
parser.SkipWhitespace(true);
// Should be frame name or index
token = parser.StripTokenQuotes(parser.ReadToken());
if(frameIndex)
{
int frame = 0;
if(!parser.ReadSignedInt(token, ref frame))
{
// Not numeric!
parser.ReportError("expected model frame index, but got '" + token + "'");
return false;
}
// Skip the model if frame index is -1
if(frame == -1) modelsUsed[modelIndex] = false;
else frameIndices[modelIndex] = frame;
}
else
{
if(string.IsNullOrEmpty(token))
{
// Missing!
parser.ReportError("expected model frame name");
return false;
}
frameNames[modelIndex] = token.ToLowerInvariant();
}
}
else
{
//must be "}", step back
parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
break;
}
}
}
parsingfinished = true;
break;
#endregion
}
}
}
// Find closing brace, then quit
while(parser.SkipWhitespace(true))
{
token = parser.ReadToken();
if(string.IsNullOrEmpty(token) || token == "}") break;
}
// Bail out when got errors or no models are used
if(Array.IndexOf(modelsUsed, true) == -1)
{
parser.ReportError("no models are used by '" + classname + "'");
return false;
}
// Classname is set in ModeldefParser
ModelData = new ModelData();
ModelData.InheritActorPitch = inheritactorpitch;
ModelData.InheritActorRoll = inheritactorroll;
Matrix moffset = Matrix.Translation(offset.Y, -offset.X, offset.Z); // Things are complicated in GZDoom...
Matrix mrotation = Matrix.RotationY(-Angle2D.DegToRad(rollOffset)) * Matrix.RotationX(-Angle2D.DegToRad(pitchOffset)) * Matrix.RotationZ(Angle2D.DegToRad(angleOffset));
ModelData.SetTransform(mrotation, moffset, scale);
for(int i = 0; i < modelNames.Length; i++)
{
if(!string.IsNullOrEmpty(modelNames[i]) && modelsUsed[i])
{
ModelData.TextureNames.Add(string.IsNullOrEmpty(textureNames[i]) ? string.Empty : textureNames[i].ToLowerInvariant());
ModelData.ModelNames.Add(modelNames[i].ToLowerInvariant());
ModelData.FrameNames.Add(frameNames[i]);
ModelData.FrameIndices.Add(frameIndices[i]);
}
}
if(ModelData.ModelNames.Count == 0)
{
parser.ReportError("'" + classname + "' has no models");
return false;
}
return true;
}
}
}