mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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a182a5098d
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
101 lines
No EOL
2.4 KiB
INI
101 lines
No EOL
2.4 KiB
INI
//mxd. These settings are used only in Vanilla Hexen configuration.
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mapformat_hexen
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{
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// The format interface handles the map data format
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formatinterface = "HexenMapSetIO";
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maplumpnames
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{
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include("Doom_misc.cfg", "hexenmaplumpnames");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = false;
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// Special linedefs
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include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
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// Default flags for first new thing
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defaultthingflags
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{
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include("ZDoom_misc.cfg", "defaultthingflags");
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}
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// Door making
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include("ZDoom_misc.cfg", "doormaking_hexen");
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = false;
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("ZDoom_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("Hexen_sectors.cfg");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("Doom_misc.cfg", "linedefflags");
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include("Hexen_misc.cfg", "linedefflags");
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}
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// Activations filter for Hexen type activations
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// This filters the activation bits from the flags
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include("Hexen_misc.cfg", "linedefactivationsfilter");
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// LINEDEF ACTIVATIONS
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// Make sure these are in order from lowest value to highest value
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linedefactivations
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{
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include("Hexen_misc.cfg", "linedefactivations");
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("Doom_misc.cfg", "linedefflagstranslation");
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include("Hexen_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("Hexen_linedefs.cfg");
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}
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// THING FLAGS
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thingflags
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{
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include("Doom_misc.cfg", "thingflags");
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include("Hexen_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("Doom_misc.cfg", "thingflagstranslation");
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include("Hexen_misc.cfg", "thingflagstranslation");
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}
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Hexen_misc.cfg", "thingflagscompare");
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}
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// Things flags masks
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include("Hexen_misc.cfg", "thingflagsmasks");
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} |