mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
3fb5679a9a
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display. Changed, Sectors mode: number of selected things is now displayed in the info panel. Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button. Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in. Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color. Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only). Game configurations: classic game configurations now use "-warp" command to load the map. Game configurations: factorized testing parameters into "Includes\Test_params.cfg". Added internal functions to Hexen acs scripting configuration. Updated documentation ("Game Configuration - Basic Settings" topic).
29 lines
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716 B
INI
29 lines
No EOL
716 B
INI
// Default lump name for new map
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defaultlumpname = "MAP01";
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basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE,
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// Decorate actors to include depending on actor game property
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decorategames = "doom";
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// Skill levels
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skills
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{
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include("Doom_misc.cfg", "skills");
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}
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// Default textures
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defaultwalltexture = "STARTAN";
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defaultfloortexture = "FLOOR0_1";
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defaultceilingtexture = "CEIL1_1";
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// Door making
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makedoortrack = "DOORTRAK";
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makedoordoor = "BIGDOOR2";
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makedoorceil = "FLAT20";
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Doom_texturesets.cfg");
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} |