mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
91e1fbbd53
Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ. Documentation: updated "(G)ZDoom text lumps support" page. Updated udmf_zdoom.txt.
188 lines
5.5 KiB
C#
188 lines
5.5 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.GZBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal abstract class DataReader
|
|
{
|
|
#region ================== Constants
|
|
|
|
protected const string SPRITE_NAME_PATTERN = "(?i)\\A[a-z0-9]{4}([a-z][0-9]{0,2})$"; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
protected DataLocation location;
|
|
protected bool issuspended;
|
|
protected bool isdisposed;
|
|
protected ResourceTextureSet textureset;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public DataLocation Location { get { return location; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
public bool IsSuspended { get { return issuspended; } }
|
|
public ResourceTextureSet TextureSet { get { return textureset; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
protected DataReader(DataLocation dl)
|
|
{
|
|
// Keep information
|
|
location = dl;
|
|
textureset = new ResourceTextureSet(GetTitle(), dl);
|
|
}
|
|
|
|
// Disposer
|
|
public virtual void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Done
|
|
textureset = null;
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// This returns a short name
|
|
public abstract string GetTitle();
|
|
|
|
// This suspends use of this resource
|
|
public virtual void Suspend()
|
|
{
|
|
issuspended = true;
|
|
}
|
|
|
|
// This resumes use of this resource
|
|
public virtual void Resume()
|
|
{
|
|
issuspended = false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Palette
|
|
|
|
// When implemented, this should find and load a PLAYPAL palette
|
|
public virtual Playpal LoadPalette() { return null; }
|
|
|
|
#endregion
|
|
|
|
#region ================== Colormaps
|
|
|
|
// When implemented, this loads the colormaps
|
|
public virtual ICollection<ImageData> LoadColormaps() { return null; }
|
|
|
|
// When implemented, this returns the colormap lump
|
|
public virtual Stream GetColormapData(string pname) { return null; }
|
|
|
|
#endregion
|
|
|
|
#region ================== Textures
|
|
|
|
// When implemented, this should read the patch names
|
|
public virtual PatchNames LoadPatchNames() { return null; }
|
|
|
|
// When implemented, this returns the patch lump
|
|
public virtual Stream GetPatchData(string pname, bool longname) { return null; }
|
|
|
|
// When implemented, this returns the texture lump
|
|
public virtual Stream GetTextureData(string pname, bool longname) { return null; }
|
|
|
|
// When implemented, this loads the textures
|
|
public virtual ICollection<ImageData> LoadTextures(PatchNames pnames) { return null; }
|
|
|
|
#endregion
|
|
|
|
#region ================== Flats
|
|
|
|
// When implemented, this loads the flats
|
|
public virtual ICollection<ImageData> LoadFlats() { return null; }
|
|
|
|
// When implemented, this returns the flat lump
|
|
public virtual Stream GetFlatData(string pname, bool longname) { return null; }
|
|
|
|
#endregion
|
|
|
|
#region ================== Sprites
|
|
|
|
// When implemented, this loads the sprites
|
|
public virtual ICollection<ImageData> LoadSprites() { return null; }
|
|
|
|
// When implemented, this returns the sprite lump
|
|
public virtual Stream GetSpriteData(string pname) { return null; }
|
|
|
|
// When implemented, this checks if the given sprite lump exists
|
|
public virtual bool GetSpriteExists(string pname) { return false; }
|
|
|
|
#endregion
|
|
|
|
#region ================== Decorate, Modeldef, Mapinfo, Gldefs, etc...
|
|
|
|
// When implemented, this returns the decorate lump
|
|
public virtual Dictionary<string, Stream> GetDecorateData(string pname) { return new Dictionary<string, Stream>(); }
|
|
|
|
//mxd. When implemented, this returns the Modeldef lump
|
|
public virtual Dictionary<string, Stream> GetModeldefData() { return new Dictionary<string, Stream>(); }
|
|
|
|
//mxd. When implemented, this returns the Mapinfo lump
|
|
public virtual Dictionary<string, Stream> GetMapinfoData() { return new Dictionary<string, Stream>(); }
|
|
|
|
//mxd. When implemented, this returns the Gldefs lump
|
|
public virtual Dictionary<string, Stream> GetGldefsData(GameType gameType) { return new Dictionary<string, Stream>(); }
|
|
|
|
//mxd. When implemented, this returns the Reverbs lump
|
|
public virtual Dictionary<string, Stream> GetReverbsData() { return new Dictionary<string, Stream>(); }
|
|
|
|
//mxd. When implemented, this returns the list of voxel model names
|
|
public virtual string[] GetVoxelNames() { return null; }
|
|
|
|
//mxd. When implemented, this returns the voxel lump
|
|
public virtual Stream GetVoxelData(string name) { return null; }
|
|
|
|
//mxd
|
|
public virtual KeyValuePair<string, Stream> GetVoxeldefData() { return new KeyValuePair<string,Stream>(); }
|
|
|
|
//mxd. When implemented, this returns the SndSeq lump
|
|
public virtual List<Stream> GetSndSeqData() { return new List<Stream>(); }
|
|
|
|
//mxd
|
|
internal virtual MemoryStream LoadFile(string name) { return null; }
|
|
internal virtual bool FileExists(string filename) { return false; }
|
|
|
|
#endregion
|
|
}
|
|
}
|