mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
deb43343bb
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions. Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases. Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset. Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls. Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations. Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. Nodebuilders: GL nodes were not properly handled by the editor. Main Window: the window is now moved into the view when stored position is ouside of screen bounds. Classic and Visual modes: changing thing pitch was ignored in some cases. Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing. Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing. Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic. Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way. Configurations: fixed an infinite loop crash when a file was trying to include() itself. UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these). ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog. ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog. Updated ZDoom ACC. Updated documentation.
97 lines
2.3 KiB
C#
97 lines
2.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public struct DataLocation : IComparable<DataLocation>, IComparable, IEquatable<DataLocation>
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{
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// Constants
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public const int RESOURCE_WAD = 0;
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public const int RESOURCE_DIRECTORY = 1;
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public const int RESOURCE_PK3 = 2;
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// Members
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public int type;
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public string location;
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public bool option1;
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public bool option2;
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public bool notfortesting;
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// Constructor
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public DataLocation(int type, string location, bool option1, bool option2, bool notfortesting)
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{
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// Initialize
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this.type = type;
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this.location = location;
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this.option1 = option1;
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this.option2 = option2;
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this.notfortesting = notfortesting;
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}
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// This displays the struct as string
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public override string ToString()
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{
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// Simply show location
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return location;
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}
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// This compares two locations
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public int CompareTo(DataLocation other)
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{
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return string.Compare(this.location, other.location, true);
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}
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// This compares two locations
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public int CompareTo(object obj)
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{
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return string.Compare(this.location, ((DataLocation)obj).location, true);
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}
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// This compares two locations
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public bool Equals(DataLocation other)
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{
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return (this.CompareTo(other) == 0);
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}
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//mxd
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public bool IsValid()
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{
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switch(type)
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{
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case RESOURCE_DIRECTORY:
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if(!Directory.Exists(location)) return false;
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break;
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case RESOURCE_WAD:
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case RESOURCE_PK3:
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if(!File.Exists(location)) return false;
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break;
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default:
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throw new NotImplementedException("ResourceListEditor.FixedResourceLocationList: got unknown location type: " + type);
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}
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return true;
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}
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}
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}
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