UltimateZoneBuilder/Source/Data/WADReader.cs
2007-10-08 14:29:31 +00:00

267 lines
6.4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class WADReader : DataReader
{
#region ================== Constants
#endregion
#region ================== Variables
// Source
private WAD file;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public WADReader(DataLocation dl) : base(dl)
{
// Initialize
file = new WAD(location.location, true);
General.WriteLogLine("Opening WAD resource '" + location.location + "'");
// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing WAD resource '" + location.location + "'");
// Clean up
file.Dispose();
// Done
base.Dispose();
}
}
#endregion
#region ================== Management
// This suspends use of this resource
public override void Suspend()
{
file.Dispose();
base.Suspend();
}
// This resumes use of this resource
public override void Resume()
{
file = new WAD(location.location, true);
base.Resume();
}
#endregion
#region ================== Palette
// This loads the PLAYPAL palette
public override Playpal LoadPalette()
{
Lump lump;
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Look for a lump named PLAYPAL
lump = file.FindLump("PLAYPAL");
if(lump != null)
{
// Read the PLAYPAL from stream
return new Playpal(lump.Stream);
}
else
{
// No palette
return null;
}
}
#endregion
#region ================== Textures
// This loads the textures
public override ICollection<ImageData> LoadTextures(PatchNames pnames)
{
List<ImageData> images = new List<ImageData>();
Lump lump;
// Load two sets of textures, if available
lump = file.FindLump("TEXTURE1");
if(lump != null) LoadTextureSet(lump.Stream, ref images, pnames);
lump = file.FindLump("TEXTURE2");
if(lump != null) LoadTextureSet(lump.Stream, ref images, pnames);
// Return result
return images;
}
// This loads a set of textures
private void LoadTextureSet(Stream texturedata, ref List<ImageData> images, PatchNames pnames)
{
BinaryReader reader = new BinaryReader(texturedata);
int flags, width, height, patches, px, py, pi;
uint numtextures;
byte scalebytex, scalebytey;
float scalex, scaley, defaultscale;
byte[] namebytes;
TextureImage image;
bool strifedata;
// Determine default scale
defaultscale = General.Map.Configuration.ReadSetting("defaulttexturescale", 1.0f);
// Get number of textures
texturedata.Seek(0, SeekOrigin.Begin);
numtextures = reader.ReadUInt32();
// Skip offset bytes (we will read all textures sequentially)
texturedata.Seek(4 * numtextures, SeekOrigin.Current);
// Go for all textures defined in this lump
for(uint i = 0; i < numtextures; i++)
{
// Read texture properties
namebytes = reader.ReadBytes(8);
flags = reader.ReadUInt16();
scalebytex = reader.ReadByte();
scalebytey = reader.ReadByte();
width = reader.ReadInt16();
height = reader.ReadInt16();
patches = reader.ReadInt16();
// Check for doom or strife data format
if(patches == 0)
{
// Ignore 2 bytes and then read number of patches
texturedata.Seek(2, SeekOrigin.Current);
patches = reader.ReadInt16();
strifedata = false;
}
else
{
// Texture data is in strife format
strifedata = true;
}
// Determine actual scales
if(scalebytex == 0) scalex = defaultscale; else scalex = 1f / ((float)scalebytex / 8f);
if(scalebytey == 0) scaley = defaultscale; else scaley = 1f / ((float)scalebytey / 8f);
// Validate data
if((width > 0) && (height > 0) && (patches > 0) &&
(scalex != 0) || (scaley != 0))
{
// Make the image object
image = new TextureImage(Lump.MakeNormalName(namebytes, WAD.ENCODING),
width, height, scalex, scaley);
// Go for all patches in texture
for(int p = 0; p < patches; p++)
{
// Read patch properties
px = reader.ReadInt16();
py = reader.ReadInt16();
pi = reader.ReadUInt16();
if(!strifedata) texturedata.Seek(4, SeekOrigin.Current);
// Validate data
if((pi >= 0) && (pi < pnames.Length) && (pnames[pi].Length > 0))
{
// Create patch on image
image.AddPatch(new TexturePatch(pnames[pi], px, py));
}
}
// Add image to collection
images.Add(image);
}
else
{
// Skip patches data
texturedata.Seek(6 * patches, SeekOrigin.Current);
if(!strifedata) texturedata.Seek(4 * patches, SeekOrigin.Current);
}
}
}
// This returns the patch names from the PNAMES lump
public override PatchNames LoadPatchNames()
{
Lump lump;
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Look for a lump named PNAMES
lump = file.FindLump("PNAMES");
if(lump != null)
{
// Read the PNAMES from stream
return new PatchNames(lump.Stream);
}
else
{
// No palette
return null;
}
}
// This finds and returns a patch stream
public override Stream GetPatchData(string pname)
{
Lump lump;
// Find the lump
lump = file.FindLump(pname);
if(lump != null) return lump.Stream; else return null;
}
#endregion
}
}