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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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71 lines
1.2 KiB
C#
71 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class SpriteImage : ImageData
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private DataReader source;
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private string lumpname;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public SpriteImage(string name, DataReader source, string lumpname)
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{
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// Initialize
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this.source = source;
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this.lumpname = lumpname;
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SetName(name);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Diposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This loads the image
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public override void LoadImage()
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{
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// Leave when already loaded
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if(this.IsLoaded) return;
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// Pass on to base
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base.LoadImage();
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}
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#endregion
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}
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}
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