UltimateZoneBuilder/Source/Data/SpriteImage.cs
2007-10-08 14:29:31 +00:00

71 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace CodeImp.DoomBuilder.Data
{
internal sealed class SpriteImage : ImageData
{
#region ================== Constants
#endregion
#region ================== Variables
private DataReader source;
private string lumpname;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public SpriteImage(string name, DataReader source, string lumpname)
{
// Initialize
this.source = source;
this.lumpname = lumpname;
SetName(name);
// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This loads the image
public override void LoadImage()
{
// Leave when already loaded
if(this.IsLoaded) return;
// Pass on to base
base.LoadImage();
}
#endregion
}
}