UltimateZoneBuilder/Source/Core/Windows/DelayedForm.cs
MaxED 99f3ba2844 Changed long texture names handling. Texture names conversion is no longer required.
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
2014-12-03 09:06:05 +00:00

121 lines
3.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using Action = CodeImp.DoomBuilder.Actions.Action;
#endregion
// This Form is a workaround for the slow drawing of the .NET Forms.
// By showing the Form at 0% Opacity it allows the .NET framework to complete
// drawing the Form first, then we set it to 100% Opacity to actually show it.
// To use this class properly, set the initial Opacity of your Form to 0.
namespace CodeImp.DoomBuilder.Windows
{
public class DelayedForm : Form
{
// Variables
private Timer formshowtimer;
// Constructor
public DelayedForm()
{
this.Opacity = 0; //mxd
//mxd. And now, let's hope this doesn't horribly break anything...
if(!(this is MainForm))
{
this.KeyPreview = true;
this.KeyUp += OnKeyUp;
}
// Create a timer that we need to show the form
formshowtimer = new Timer();
formshowtimer.Interval = 1;
formshowtimer.Tick += formshowtimer_Tick;
}
// When form is shown
protected override void OnShown(EventArgs e)
{
// Let the base class know
base.OnShown(e);
// Start the timer to show the form
formshowtimer.Enabled = true;
// Bind any methods (mxd)
if(!DesignMode) General.Actions.BindMethods(this);
}
// When the form is to be shown
private void formshowtimer_Tick(object sender, EventArgs e)
{
// Get rid of the timer
formshowtimer.Dispose();
formshowtimer = null;
if(!this.IsDisposed)
{
// Make the form visible
this.Opacity = 100;
}
}
//mxd. Special handling to call "save screenshot" actions from any form,
//which inherits form DelayedForm and either doesn't override OnKeyUp, or calls base.OnKeyUp
private void OnKeyUp(object sender, KeyEventArgs e)
{
e.Handled = (Form.ActiveForm == this && ProcessSaveScreenshotAction((int)e.KeyData));
if(e.Handled) e.SuppressKeyPress = true;
}
// mxd. Handle screenshot saving from any form
internal static bool ProcessSaveScreenshotAction(int key)
{
Action[] actions = General.Actions.GetActionsByKey(key);
foreach(Action action in actions)
{
if(action.ShortName == "savescreenshot" || action.ShortName == "saveeditareascreenshot")
{
General.Actions.InvokeAction(action.Name);
return true;
}
}
return false;
}
//mxd
[EndAction("savescreenshot", BaseAction = true)]
internal void SaveScreenshot()
{
if(Form.ActiveForm == this) General.MainWindow.SaveScreenshot(false);
}
//mxd
[EndAction("saveeditareascreenshot", BaseAction = true)]
internal void SaveEditAreaScreenshot()
{
if(Form.ActiveForm == this) General.MainWindow.SaveScreenshot(true);
}
}
}