UltimateZoneBuilder/Help/gc_thingsettings.html
codeimp 8c35fc2693 Exposed GetLumpData and SetLumpData for plugins to read/write map lumps
@ some work on the USDF plugin
@ some game config documentation I still have laying around here
2010-08-23 15:17:58 +00:00

51 lines
1.4 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Game Configuration - Things Settings</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Configurations">
<param name="keyword" value="Game Configurations">
</object>
<div id="title"><h1>Game Configuration - Things Settings</h1></div>
<div id="contents">
<p>
<b class="fat">defaultthingflags</b> (structure)<br />
This defines what the default flags should be first the first new thing when inserted. In map formats that use numeric thing flags, the settings in this structure should be the numeric flags to set. In map formats that use named flags, the settings must be the names of the flags to set. The value of the settings is optional and is ignored by Doom Builder.<br />
<br />
Example for numeric flags:
<pre>
defaultthingflags
{
1;
2;
4;
32;
}
</pre>
<br />
Example for named flags:
<pre>
defaultthingflags
{
skill1;
skill2;
skill3;
single;
coop;
}
</pre>
<br />
</p>
</div>
</body>