mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-08 08:41:54 +00:00
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script. Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened. Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown. Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines. Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect(). Updated ZDoom_DECORATE.cfg.
1.4 KiB
16x16px
1.4 KiB
16x16px
![](/stjr/UltimateZoneBuilder/raw/commit/b67ecc63cee780d2605548fe0b5bce274a98a652/Source/Core/Resources/ScriptError.png)