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BaseVisualGeometrySector.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BaseVisualGeometrySidedef.cs
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Fixed: glow should apply before Doom64 coloring
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2017-02-01 09:57:00 +02:00 |
BaseVisualMode.cs
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Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
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2017-01-26 15:33:07 +02:00 |
BaseVisualSector.cs
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2017-01-15 00:35:40 +02:00 |
BaseVisualThing.cs
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Added: rendering of Doom64 lighting
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2017-02-01 09:48:13 +02:00 |
BaseVisualVertex.cs
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2017-01-15 00:35:40 +02:00 |
Effect3DFloor.cs
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
EffectBrightnessLevel.cs
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2017-01-15 00:35:40 +02:00 |
EffectCopySlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectGlowingFlat.cs
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2017-01-15 00:35:40 +02:00 |
EffectLineSlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectPlaneCopySlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectThingLineSlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectThingSlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectThingVertexSlope.cs
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2017-01-15 00:35:40 +02:00 |
EffectTransferCeilingBrightness.cs
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2017-01-15 00:35:40 +02:00 |
EffectTransferFloorBrightness.cs
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2017-01-15 00:35:40 +02:00 |
EffectUDMFVertexOffset.cs
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2017-01-15 00:35:40 +02:00 |
IVisualEventReceiver.cs
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2017-01-15 00:35:40 +02:00 |
NullVisualEventReceiver.cs
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2017-01-15 00:35:40 +02:00 |
SectorData.cs
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
SectorEffect.cs
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2017-01-15 00:35:40 +02:00 |
SectorLevel.cs
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2017-01-15 00:35:40 +02:00 |
SectorLevelComparer.cs
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2017-01-15 00:35:40 +02:00 |
SectorLevelType.cs
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2017-01-15 00:35:40 +02:00 |
TexturePlane.cs
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2017-01-15 00:35:40 +02:00 |
ThingData.cs
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2017-01-15 00:35:40 +02:00 |
VertexData.cs
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2017-01-15 00:35:40 +02:00 |
VisualActionResult.cs
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2017-01-15 00:35:40 +02:00 |
VisualCeiling.cs
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
VisualFloor.cs
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
VisualFogBoundary.cs
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2017-01-15 00:35:40 +02:00 |
VisualLower.cs
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2017-01-15 00:35:40 +02:00 |
VisualMiddle3D.cs
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2017-01-15 00:35:40 +02:00 |
VisualMiddleBack.cs
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2017-01-15 00:35:40 +02:00 |
VisualMiddleDouble.cs
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2017-01-15 00:35:40 +02:00 |
VisualMiddleSingle.cs
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2017-01-15 00:35:40 +02:00 |
VisualSidedefParts.cs
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2017-01-15 00:35:40 +02:00 |
VisualUpper.cs
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2017-01-15 00:35:40 +02:00 |
WallPolygon.cs
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2017-01-15 00:35:40 +02:00 |