UltimateZoneBuilder/Source/BuilderModes/VisualModes
2009-02-27 19:02:21 +00:00
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BaseVisualGeometrySector.cs More status/action messages shown in the status bar while editing. 2009-02-27 19:02:21 +00:00
BaseVisualGeometrySidedef.cs More status/action messages shown in the status bar while editing. 2009-02-27 19:02:21 +00:00
BaseVisualMode.cs @ added some display information for actions 2009-02-27 15:38:13 +00:00
BaseVisualSector.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
BaseVisualThing.cs More status/action messages shown in the status bar while editing. 2009-02-27 19:02:21 +00:00
IVisualEventReceiver.cs - Pressing Insert on a wall in Visual Mode now creates a middle texture 2009-02-23 22:22:28 +00:00
VisualCeiling.cs More status/action messages shown in the status bar while editing. 2009-02-27 19:02:21 +00:00
VisualFloor.cs More status/action messages shown in the status bar while editing. 2009-02-27 19:02:21 +00:00
VisualLower.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00
VisualMiddleDouble.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00
VisualMiddleSingle.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
VisualSidedefParts.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
VisualUpper.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00