UltimateZoneBuilder/Source/Config/ThingTypeInfo.cs
codeimp a9af1929cb - Fixed Thing argument descriptions
- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00

256 lines
7.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class ThingTypeInfo : IComparable<ThingTypeInfo>
{
#region ================== Constants
public const int THING_BLOCKING_NONE = 0;
public const int THING_BLOCKING_FULL = 1;
public const int THING_BLOCKING_HEIGHT = 2;
public const int THING_ERROR_NONE = 0;
public const int THING_ERROR_INSIDE = 1;
public const int THING_ERROR_INSIDE_STUCKED = 2;
#endregion
#region ================== Variables
// Properties
private int index;
private string title;
private string sprite;
private long spritelongname;
private int color;
private bool arrow;
private float radius;
private float height;
private bool hangs;
private int blocking;
private int errorcheck;
private bool fixedsize;
private ThingCategory category;
private ArgumentInfo[] args;
#endregion
#region ================== Properties
public int Index { get { return index; } }
public string Title { get { return title; } }
public string Sprite { get { return sprite; } }
public long SpriteLongName { get { return spritelongname; } }
public int Color { get { return color; } }
public bool Arrow { get { return arrow; } }
public float Radius { get { return radius; } }
public float Height { get { return height; } }
public bool Hangs { get { return hangs; } }
public int Blocking { get { return blocking; } }
public int ErrorCheck { get { return errorcheck; } }
public bool FixedSize { get { return fixedsize; } }
public ThingCategory Category { get { return category; } }
public ArgumentInfo[] Args { get { return args; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal ThingTypeInfo(int index)
{
// Initialize
this.index = index;
this.category = null;
this.title = "<" + index.ToString(CultureInfo.InvariantCulture) + ">";
this.sprite = DataManager.INTERNAL_PREFIX + "unknownthing";
this.color = 0;
this.arrow = true;
this.radius = 10f;
this.height = 20f;
this.hangs = false;
this.blocking = 0;
this.errorcheck = 0;
this.fixedsize = false;
this.spritelongname = long.MaxValue;
this.args = new ArgumentInfo[Linedef.NUM_ARGS];
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor
internal ThingTypeInfo(ThingCategory cat, int index, Configuration cfg, IDictionary<string, EnumList> enums)
{
string key = index.ToString(CultureInfo.InvariantCulture);
// Initialize
this.index = index;
this.category = cat;
this.args = new ArgumentInfo[Linedef.NUM_ARGS];
// Read properties
this.title = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".title", "<" + key + ">");
this.sprite = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".sprite", cat.Sprite);
this.color = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".color", cat.Color);
this.arrow = (cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".arrow", cat.Arrow) != 0);
this.radius = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".width", cat.Radius);
this.height = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".height", cat.Height);
this.hangs = (cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".hangs", cat.Hangs) != 0);
this.blocking = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".blocking", cat.Blocking);
this.errorcheck = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".error", cat.ErrorCheck);
this.fixedsize = cfg.ReadSetting("thingtypes." + cat.Name + "." + key + ".fixedsize", cat.FixedSize);
// Read the args
for(int i = 0; i < Linedef.NUM_ARGS; i++)
this.args[i] = new ArgumentInfo(cfg, "thingtypes." + cat.Name + "." + key, i, enums);
// Safety
if(this.radius < 8f) this.radius = 8f;
// Make long name for sprite lookup
if(this.sprite.Length <= 8)
this.spritelongname = Lump.MakeLongName(this.sprite);
else
this.spritelongname = long.MaxValue;
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor
public ThingTypeInfo(ThingCategory cat, int index, string title)
{
string key = index.ToString(CultureInfo.InvariantCulture);
// Initialize
this.index = index;
this.category = cat;
this.title = title;
this.args = new ArgumentInfo[Linedef.NUM_ARGS];
for(int i = 0; i < Linedef.NUM_ARGS; i++) this.args[i] = new ArgumentInfo(i);
// Read properties
this.sprite = cat.Sprite;
this.color = cat.Color;
this.arrow = (cat.Arrow != 0);
this.radius = cat.Radius;
this.height = cat.Height;
this.hangs = (cat.Hangs != 0);
this.blocking = cat.Blocking;
this.errorcheck = cat.ErrorCheck;
this.fixedsize = cat.FixedSize;
// Make long name for sprite lookup
if(this.sprite.Length <= 8)
this.spritelongname = Lump.MakeLongName(this.sprite);
else
this.spritelongname = long.MaxValue;
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor
internal ThingTypeInfo(ThingCategory cat, ActorStructure actor)
{
// Initialize
this.index = actor.DoomEdNum;
this.category = cat;
this.title = "Unnamed";
this.args = new ArgumentInfo[Linedef.NUM_ARGS];
for(int i = 0; i < Linedef.NUM_ARGS; i++) this.args[i] = new ArgumentInfo(i);
// Read properties
this.sprite = cat.Sprite;
this.color = cat.Color;
this.arrow = (cat.Arrow != 0);
this.radius = cat.Radius;
this.height = cat.Height;
this.hangs = (cat.Hangs != 0);
this.blocking = cat.Blocking;
this.errorcheck = cat.ErrorCheck;
this.fixedsize = cat.FixedSize;
// Apply settings from actor
ModifyByDecorateActor(actor);
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This updates the properties from a decorate actor
internal void ModifyByDecorateActor(ActorStructure actor)
{
// Set the title
if(actor.Tag != null)
title = actor.Tag;
else
title = actor.ClassName;
// Set sprite
string suitablesprite = actor.FindSuitableSprite();
if(!string.IsNullOrEmpty(suitablesprite)) sprite = suitablesprite;
if(this.sprite.Length <= 8)
this.spritelongname = Lump.MakeLongName(this.sprite);
else
this.spritelongname = long.MaxValue;
// Size
if(actor.RadiusFound) radius = actor.Radius;
if(actor.HeightFound) height = actor.Height;
// Safety
if(this.radius < 8f) this.radius = 8f;
// Options
hangs = actor.GetFlagValue("spawnceiling", hangs);
int blockvalue = (blocking > 0) ? blocking : 2;
blocking = actor.GetFlagValue("solid", (blocking != 0)) ? blockvalue : 0;
}
// This is used for sorting
public int CompareTo(ThingTypeInfo other)
{
return string.Compare(this.title, other.title, true);
}
#endregion
}
}