UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/SectorDrawingOptionsPanel.cs

596 lines
21 KiB
C#
Executable file

#region ================== Namespaces
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.Interface
{
public partial class SectorDrawingOptionsPanel : UserControl
{
#region ================== Constructor / Setup
public SectorDrawingOptionsPanel()
{
InitializeComponent();
}
public void Setup()
{
ceilHeight.Text = General.Map.Options.CustomCeilingHeight.ToString();
floorHeight.Text = General.Map.Options.CustomFloorHeight.ToString();
brightness.StepValues = General.Map.Config.BrightnessLevels;
brightness.Text = General.Map.Options.CustomBrightness.ToString();
ceiling.TextureName = General.Map.Options.DefaultCeilingTexture;
floor.TextureName = General.Map.Options.DefaultFloorTexture;
top.TextureName = General.Map.Options.DefaultTopTexture;
middle.TextureName = General.Map.Options.DefaultWallTexture;
bottom.TextureName = General.Map.Options.DefaultBottomTexture;
cbOverrideCeilingTexture.Checked = General.Map.Options.OverrideCeilingTexture;
cbOverrideFloorTexture.Checked = General.Map.Options.OverrideFloorTexture;
cbOverrideTopTexture.Checked = General.Map.Options.OverrideTopTexture;
cbOverrideMiddleTexture.Checked = General.Map.Options.OverrideMiddleTexture;
cbOverrideBottomTexture.Checked = General.Map.Options.OverrideBottomTexture;
cbCeilHeight.Checked = General.Map.Options.OverrideCeilingHeight;
cbFloorHeight.Checked = General.Map.Options.OverrideFloorHeight;
cbBrightness.Checked = General.Map.Options.OverrideBrightness;
getsectortexturesfromselection.Enabled = (cbOverrideCeilingTexture.Checked || cbOverrideFloorTexture.Checked);
getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
ceiling.Enabled = cbOverrideCeilingTexture.Checked;
floor.Enabled = cbOverrideFloorTexture.Checked;
top.Enabled = cbOverrideTopTexture.Checked;
middle.Enabled = cbOverrideMiddleTexture.Checked;
bottom.Enabled = cbOverrideBottomTexture.Checked;
ceilHeight.Enabled = cbCeilHeight.Checked;
floorHeight.Enabled = cbFloorHeight.Checked;
brightness.Enabled = cbBrightness.Checked;
}
internal void Terminate()
{
ceiling.StopUpdate();
floor.StopUpdate();
top.StopUpdate();
middle.StopUpdate();
bottom.StopUpdate();
}
#endregion
#region ================== Checkbox Events
private void cbOverrideCeilingTexture_CheckedChanged(object sender, EventArgs e)
{
ceiling.Enabled = cbOverrideCeilingTexture.Checked;
General.Map.Options.OverrideCeilingTexture = cbOverrideCeilingTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (ceiling.Enabled)
General.Map.Options.DefaultCeilingTexture = ceiling.TextureName;
getsectortexturesfromselection.Enabled = (cbOverrideCeilingTexture.Checked || cbOverrideFloorTexture.Checked);
}
private void cbOverrideFloorTexture_CheckedChanged(object sender, EventArgs e)
{
floor.Enabled = cbOverrideFloorTexture.Checked;
General.Map.Options.OverrideFloorTexture = cbOverrideFloorTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (floor.Enabled)
General.Map.Options.DefaultFloorTexture = floor.TextureName;
getsectortexturesfromselection.Enabled = (cbOverrideCeilingTexture.Checked || cbOverrideFloorTexture.Checked);
}
private void cbOverrideTopTexture_CheckedChanged(object sender, EventArgs e)
{
top.Enabled = cbOverrideTopTexture.Checked;
General.Map.Options.OverrideTopTexture = cbOverrideTopTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (top.Enabled)
General.Map.Options.DefaultTopTexture = top.TextureName;
getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
}
private void cbOverrideMiddleTexture_CheckedChanged(object sender, EventArgs e)
{
middle.Enabled = cbOverrideMiddleTexture.Checked;
General.Map.Options.OverrideMiddleTexture = cbOverrideMiddleTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (middle.Enabled)
General.Map.Options.DefaultWallTexture = middle.TextureName;
getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
}
private void cbOverrideBottomTexture_CheckedChanged(object sender, EventArgs e)
{
bottom.Enabled = cbOverrideBottomTexture.Checked;
General.Map.Options.OverrideBottomTexture = cbOverrideBottomTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (bottom.Enabled)
General.Map.Options.DefaultBottomTexture = bottom.TextureName;
getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
}
private void cbCeilHeight_CheckedChanged(object sender, EventArgs e)
{
ceilHeight.Enabled = cbCeilHeight.Checked;
General.Map.Options.OverrideCeilingHeight = cbCeilHeight.Checked;
getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
}
private void cbFloorHeight_CheckedChanged(object sender, EventArgs e)
{
floorHeight.Enabled = cbFloorHeight.Checked;
General.Map.Options.OverrideFloorHeight = cbFloorHeight.Checked;
getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
}
private void cbBrightness_CheckedChanged(object sender, EventArgs e)
{
brightness.Enabled = cbBrightness.Checked;
General.Map.Options.OverrideBrightness = cbBrightness.Checked;
getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
}
#endregion
#region ================== Inputs Events
private void ceilHeight_WhenTextChanged(object sender, EventArgs e)
{
General.Map.Options.CustomCeilingHeight = ceilHeight.GetResult(General.Map.Options.CustomCeilingHeight);
}
private void floorHeight_WhenTextChanged(object sender, EventArgs e)
{
General.Map.Options.CustomFloorHeight = floorHeight.GetResult(General.Map.Options.CustomFloorHeight);
}
private void brightness_WhenTextChanged(object sender, EventArgs e)
{
General.Map.Options.CustomBrightness = General.Clamp(brightness.GetResult(General.Map.Options.CustomBrightness), 0, 255);
}
private void ceiling_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultCeilingTexture = ceiling.TextureName;
}
private void floor_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultFloorTexture = floor.TextureName;
}
private void top_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultTopTexture = top.TextureName;
}
private void middle_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultWallTexture = middle.TextureName;
}
private void bottom_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultBottomTexture = bottom.TextureName;
}
#endregion
#region ================== Texture Fill
private void fillceiling_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0) return;
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc);
foreach(Sector s in sectors) s.SetCeilTexture(ceiling.TextureName);
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.CeilingTextures)
General.Interface.RedrawDisplay();
}
private void fillfloor_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0) return;
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc);
foreach(Sector s in sectors) s.SetFloorTexture(floor.TextureName);
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.FloorTextures)
General.Interface.RedrawDisplay();
}
private void fillupper_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Fill upper texture for " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.HighRequired()) l.Front.SetTextureHigh(top.TextureName);
if(l.Back != null && l.Back.HighRequired()) l.Back.SetTextureHigh(top.TextureName);
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void fillmiddle_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Fill middle texture for " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.MiddleRequired()) l.Front.SetTextureMid(middle.TextureName);
if(l.Back != null && l.Back.MiddleRequired()) l.Back.SetTextureMid(middle.TextureName);
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void filllower_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Fill lower texture for " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.LowRequired()) l.Front.SetTextureLow(bottom.TextureName);
if(l.Back != null && l.Back.LowRequired()) l.Back.SetTextureLow(bottom.TextureName);
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void fillall_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
//if we have selected sectors - fill their textures
if(sectors.Count > 0)
{
//make undo
General.Map.UndoRedo.CreateUndo("Fill all textures for " + sectors.Count + (sectors.Count > 1 ? " sectors" : " sector"));
foreach(Sector s in sectors)
{
//fill sidedefs
foreach(Sidedef side in s.Sidedefs)
{
if(top.Enabled && side.HighRequired()) side.SetTextureHigh(top.TextureName);
if(middle.Enabled && side.MiddleRequired()) side.SetTextureMid(middle.TextureName);
if(bottom.Enabled && side.LowRequired()) side.SetTextureLow(bottom.TextureName);
}
//fill flats
if(floor.Enabled) s.SetFloorTexture(floor.TextureName);
if(ceiling.Enabled) s.SetCeilTexture(ceiling.TextureName);
}
}
else //if we don't - fill linedef textures
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
//make undo
General.Map.UndoRedo.CreateUndo("Fill all textures for " + lines.Count + (lines.Count > 1 ? " linedefs" : " linedef"));
//fill textures
foreach(Linedef l in lines)
{
if(top.Enabled)
{
if(l.Front != null && l.Front.HighRequired()) l.Front.SetTextureHigh(top.TextureName);
if(l.Back != null && l.Back.HighRequired()) l.Back.SetTextureHigh(top.TextureName);
}
if(middle.Enabled)
{
if(l.Front != null && l.Front.MiddleRequired()) l.Front.SetTextureMid(middle.TextureName);
if(l.Back != null && l.Back.MiddleRequired()) l.Back.SetTextureMid(middle.TextureName);
}
if(bottom.Enabled)
{
if(l.Front != null && l.Front.LowRequired()) l.Front.SetTextureLow(bottom.TextureName);
if(l.Back != null && l.Back.LowRequired()) l.Back.SetTextureLow(bottom.TextureName);
}
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
// Update entire display
General.Map.Map.Update();
General.Interface.RedrawDisplay();
}
#endregion
#region ================== Clear Textures
private void clearceiling_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0) return;
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc);
foreach(Sector s in sectors) s.SetCeilTexture("-");
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
// Update entire display
General.Map.Map.Update();
if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.CeilingTextures)
General.Interface.RedrawDisplay();
}
private void clearfloor_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0) return;
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear floor texture from " + undodesc);
foreach(Sector s in sectors) s.SetFloorTexture("-");
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
// Update entire display
General.Map.Map.Update();
if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.FloorTextures)
General.Interface.RedrawDisplay();
}
private void clearupper_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Clear upper texture from " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.HighTexture != "-") l.Front.SetTextureHigh("-");
if(l.Back != null && l.Back.HighTexture != "-") l.Back.SetTextureHigh("-");
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void clearmiddle_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Clear middle texture from " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.MiddleTexture != "-") l.Front.SetTextureMid("-");
if(l.Back != null && l.Back.MiddleTexture != "-") l.Back.SetTextureMid("-");
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void clearlower_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Clear lower texture from " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.LowTexture != "-") l.Front.SetTextureLow("-");
if(l.Back != null && l.Back.LowTexture != "-") l.Back.SetTextureLow("-");
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void clearall_Click(object sender, EventArgs e)
{
//if we have selected sectors - clear their textures
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count > 0)
{
//make undo
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear all texture from " + undodesc);
foreach(Sector s in sectors)
{
//clear side textures
foreach(Sidedef side in s.Sidedefs)
{
if(side.HighTexture != "-") side.SetTextureHigh("-");
if(side.MiddleTexture != "-") side.SetTextureMid("-");
if(side.LowTexture != "-") side.SetTextureLow("-");
}
//clear flats
s.SetCeilTexture("-");
s.SetFloorTexture("-");
}
}
else //if we don't - clear linedef textures
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
//make undo
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Clear all texture from " + undodesc);
//clear textures
foreach(Linedef l in lines)
{
if(l.Front != null)
{
if(l.Front.HighTexture != "-") l.Front.SetTextureHigh("-");
if(l.Front.MiddleTexture != "-") l.Front.SetTextureMid("-");
if(l.Front.LowTexture != "-") l.Front.SetTextureLow("-");
}
if(l.Back != null)
{
if(l.Back.HighTexture != "-") l.Back.SetTextureHigh("-");
if(l.Back.MiddleTexture != "-") l.Back.SetTextureMid("-");
if(l.Back.LowTexture != "-") l.Back.SetTextureLow("-");
}
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
// Update entire display
General.Map.Map.Update();
General.Interface.RedrawDisplay();
}
#endregion
#region ================== Get Properties from Selection Events
private void getsectortexturesfromselection_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selected sector");
return;
}
Sector s = General.GetByIndex(sectors, 0);
if(cbOverrideCeilingTexture.Checked) ceiling.TextureName = s.CeilTexture;
if(cbOverrideFloorTexture.Checked) floor.TextureName = s.FloorTexture;
}
private void getsidetexturesfromselection_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selected linedef");
return;
}
Sidedef s = null;
foreach(Linedef l in lines)
{
s = (l.Front ?? l.Back);
if(s.MiddleTexture != "-" || s.HighTexture != "-" || s.LowTexture != "-") break;
}
if(s == null)
{
General.Interface.DisplayStatus(StatusType.Warning, "Selection doesn't contain suitable sidedefs");
return;
}
if(cbOverrideTopTexture.Checked) top.TextureName = s.HighTexture;
if(cbOverrideMiddleTexture.Checked) middle.TextureName = s.MiddleTexture;
if(cbOverrideBottomTexture.Checked) bottom.TextureName = s.LowTexture;
}
private void getheightandbrightnessfromselection_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selected sector");
return;
}
Sector s = General.GetByIndex(sectors, 0);
if(cbCeilHeight.Checked) ceilHeight.Text = s.CeilHeight.ToString();
if(cbFloorHeight.Checked) floorHeight.Text = s.FloorHeight.ToString();
if(cbBrightness.Checked) brightness.Text = s.Brightness.ToString();
}
#endregion
}
}