mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8277d7b63c
fixed: Texture Select: visible items were not clipped correctly; fixed: 128x128 texture previews were too large for small window size in Texture Set editor
237 lines
6 KiB
C#
Executable file
237 lines
6 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class TextureSetForm : DelayedForm
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{
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// Variables
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private DefinedTextureSet textureset;
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// Constructor
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public TextureSetForm()
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{
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InitializeComponent();
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// [ZZ] change default texture size
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matcheslist.ImageSize = 64;
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//
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matcheslist.ApplySettings();
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// Show/hide components
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matchesbutton.Visible = (General.Map != null);
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nomatchesbutton.Visible = (General.Map != null);
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matcheslist.Visible = (General.Map != null);
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noresultlabel.Visible = (General.Map == null);
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}
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// This initializes the set
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public void Setup(DefinedTextureSet set)
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{
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// Keep reference
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textureset = set;
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// Set name
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name.Text = set.Name;
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// Fill filters list
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foreach(string s in set.Filters)
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filters.Items.Add(s);
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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// Apply name
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textureset.Name = name.Text;
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// Apply filters
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textureset.Filters.Clear();
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foreach(ListViewItem i in filters.Items) textureset.Filters.Add(i.Text);
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// Done
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matcheslist.CleanUp();
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Be gone.
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matcheslist.CleanUp();
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Add texture
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private void addfilter_Click(object sender, EventArgs e)
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{
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ListViewItem i = new ListViewItem("");
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filters.Items.Add(i);
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i.BeginEdit();
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}
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// Remove selected items
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private void removefilter_Click(object sender, EventArgs e)
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{
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int index = filters.SelectedIndices[0]; //mxd
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foreach(ListViewItem i in filters.SelectedItems) i.Remove();
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//mxd
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if(filters.Items.Count > 0)
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{
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if(index >= filters.Items.Count) index = filters.Items.Count - 1;
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filters.Items[index].Selected = true;
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}
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filters.Focus(); //mxd
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// Run the timer
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filterstimer.Start();
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}
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// Items selected/deselected
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private void filters_SelectedIndexChanged(object sender, EventArgs e)
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{
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removefilter.Enabled = (filters.SelectedItems.Count > 0);
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}
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// Double clicking an item
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private void filters_DoubleClick(object sender, EventArgs e)
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{
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// Edit item
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if(filters.SelectedItems.Count == 1)
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filters.SelectedItems[0].BeginEdit();
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}
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// This removes empty items and makes others uppercase
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private void filterstimer_Tick(object sender, EventArgs e)
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{
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// Stop timer
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filterstimer.Stop();
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// Update labels
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for(int i = filters.Items.Count - 1; i >= 0; i--)
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{
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// Empty label?
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if((filters.Items[i].Text == null) ||
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(filters.Items[i].Text.Trim().Length == 0))
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{
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// Remove it
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filters.Items.RemoveAt(i);
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}
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else
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{
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// Make uppercase
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filters.Items[i].Text = filters.Items[i].Text.ToUpperInvariant();
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}
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}
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// Show example results if when we can
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if(General.Map != null)
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{
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Cursor.Current = Cursors.AppStarting;
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// Make a set for comparing
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List<string> filterslist = new List<string>(filters.Items.Count);
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foreach(ListViewItem i in filters.Items) filterslist.Add(i.Text);
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MatchingTextureSet set = new MatchingTextureSet(filterslist);
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// Determine tooltip text
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string tooltiptext = null;
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if(nomatchesbutton.Checked) tooltiptext = "Double-click to include this texture";
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// Start adding
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matcheslist.PreventSelection = matchesbutton.Checked;
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matcheslist.BeginAdding(true);
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// Go for all textures
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foreach(ImageData img in General.Map.Data.Textures)
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{
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bool ismatch = set.IsMatch(img);
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if((ismatch && matchesbutton.Checked) || (!ismatch && nomatchesbutton.Checked))
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matcheslist.AddItem(img, tooltiptext);
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}
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// If not already mixed, add flats as well
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if(!General.Map.Config.MixTexturesFlats)
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{
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// Go for all flats
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foreach(ImageData img in General.Map.Data.Flats)
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{
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bool ismatch = set.IsMatch(img);
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if((ismatch && matchesbutton.Checked) || (!ismatch && nomatchesbutton.Checked))
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matcheslist.AddItem(img, tooltiptext);
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}
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}
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// Done adding
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matcheslist.EndAdding();
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Cursor.Current = Cursors.Default;
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}
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}
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// Done editing a filter
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private void filters_AfterLabelEdit(object sender, LabelEditEventArgs e)
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{
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// Run the timer
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filterstimer.Start();
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}
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// When first shown
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private void TextureSetForm_Shown(object sender, EventArgs e)
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{
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// Run the timer
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filterstimer.Start();
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}
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// Show (not) matches clicked
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private void matchesbutton_Click(object sender, EventArgs e)
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{
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// Run the timer
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filterstimer.Start();
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}
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// Texture doubleclicked
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private void matcheslist_SelectedItemDoubleClicked(ImageBrowserItem item)
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{
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// Add texture name to the list
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if(item != null) filters.Items.Add(item.TextureName);
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// Run the timer
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filterstimer.Start();
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}
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// Help
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private void TextureSetForm_HelpRequested(object sender, HelpEventArgs hlpevent)
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{
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General.ShowHelp("w_textureset.html");
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hlpevent.Handled = true;
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}
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}
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}
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