UltimateZoneBuilder/Source/Core
MaxED b39dcdcb9a Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings.
Sector/Linedef edit form: float values were incorrectly formatted in some cases.
2013-07-31 13:57:02 +00:00
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Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Controls Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings. 2013-07-31 13:57:02 +00:00
Data Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
Editing Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
General Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Geometry Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
GZBuilder Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources. 2013-07-30 09:25:27 +00:00
IO Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Map Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Rendering Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources. 2013-07-30 09:25:27 +00:00
Resources Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector. 2013-07-29 12:01:06 +00:00
Windows Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings. 2013-07-31 13:57:02 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Err... Forgot to add this 2013-07-29 09:01:02 +00:00
Builder.sln Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00