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BlockEntry.cs
Sector Info panel now shows how many sidedefs highlighted sector has.
2013-09-09 14:03:02 +00:00
BlockMap.cs
Optimized map geometry merging performance when creating drawn lines.
2016-10-31 18:52:29 +00:00
GroupInfo.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ITaggedMapElement.cs
Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
2016-04-09 23:18:39 +00:00
Linedef.cs
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
2016-11-26 00:02:56 +00:00
MapElement.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
MapElementCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapOptions.cs
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
2016-11-24 11:55:11 +00:00
MapSet.cs
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
2016-12-16 21:23:37 +00:00
MergeGeometryMode.cs
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
2016-06-02 09:55:01 +00:00
Sector.cs
Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo.
2016-09-18 23:46:24 +00:00
SectorBuilder.cs
Changed: "Selection Options" window is now resized automatically.
2016-06-20 13:36:10 +00:00
SelectableElement.cs
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
2015-09-16 12:10:43 +00:00
SelectionType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Sidedef.cs
Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
2016-09-02 19:18:37 +00:00
SidedefPart.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SplitLineBehavior.cs
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
Thing.cs
Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
2016-10-04 21:02:43 +00:00
UniFields.cs
Changed: "Selection Options" window is now resized automatically.
2016-06-20 13:36:10 +00:00
UniValue.cs
Added: angle selector button used in arguments custom fields controls now shows angle value.
2016-05-16 13:04:31 +00:00
Vertex.cs
Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
2016-06-02 09:55:01 +00:00