UltimateZoneBuilder/Source/Core/IO/DoomPictureReader.cs

268 lines
6.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using System.Drawing;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing.Imaging;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal unsafe class DoomPictureReader : IImageReader
{
#region ================== Variables
// Palette to use
private readonly Playpal palette;
#endregion
#region ================== Constructor / Disposer
// Constructor
public DoomPictureReader(Playpal palette)
{
// Initialize
this.palette = palette;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This validates the data as doom picture
public bool Validate(Stream stream)
{
BinaryReader reader = new BinaryReader(stream);
// Initialize
int datalength = (int)stream.Length - (int)stream.Position;
// Need at least 4 bytes
if(datalength < 4) return false;
// Read size and offset
int width = reader.ReadInt16();
int height = reader.ReadInt16();
reader.ReadInt16();
reader.ReadInt16();
// Valid width and height?
if(width < 1 || height < 1) return false;
// Go for all columns
for(int x = 0; x < width; x++)
{
// Get column address
int columnaddr = reader.ReadInt32();
// Check if address is outside valid range
if((columnaddr < (8 + width * 4)) || (columnaddr >= datalength)) return false;
}
// Return success
return true;
}
// This creates a Bitmap from the given data
// Returns null on failure
public Bitmap ReadAsBitmap(Stream stream)
{
int x, y;
return ReadAsBitmap(stream, out x, out y);
}
// This creates a Bitmap from the given data
// Returns null on failure
public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety)
{
int width, height;
Bitmap bmp;
// Read pixel data
PixelColor[] pixeldata = ReadAsPixelData(stream, out width, out height, out offsetx, out offsety);
if(pixeldata != null)
{
// Create bitmap and lock pixels
try
{
bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
BitmapData bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
PixelColor* targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer();
//mxd. Copy the pixels
int size = pixeldata.Length - 1;
for(PixelColor* cp = targetdata + size; cp >= targetdata; cp--)
*cp = pixeldata[size--];
// Done
bmp.UnlockBits(bitmapdata);
}
catch(Exception e)
{
// Unable to make bitmap
General.ErrorLogger.Add(ErrorType.Error, "Unable to make Doom picture data. " + e.GetType().Name + ": " + e.Message);
return null;
}
}
else
{
// Failed loading picture
bmp = null;
}
// Return result
return bmp;
}
// This draws the picture to the given pixel color data
// Throws exception on failure
public void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y)
{
int width, height, ox, oy;
// Read pixel data
PixelColor[] pixeldata = ReadAsPixelData(stream, out width, out height, out ox, out oy);
if(pixeldata != null)
{
// Go for all source pixels
// We don't care about the original image offset, so reuse ox/oy
for(ox = 0; ox < width; ox++)
{
for(oy = 0; oy < height; oy++)
{
// Copy this pixel?
if(pixeldata[oy * width + ox].a > 0.5f)
{
// Calculate target pixel and copy when within bounds
int tx = x + ox;
int ty = y + oy;
if((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight))
target[ty * targetwidth + tx] = pixeldata[oy * width + ox];
}
}
}
}
else
{
throw new InvalidDataException("Failed to read pixeldata"); //mxd. Let's throw exception on failure
}
}
// This creates pixel color data from the given data
// Returns null on failure
private PixelColor[] ReadAsPixelData(Stream stream, out int width, out int height, out int offsetx, out int offsety)
{
BinaryReader reader = new BinaryReader(stream);
// Initialize
width = 0;
height = 0;
offsetx = 0;
offsety = 0;
int dataoffset = (int)stream.Position;
// Need at least 4 bytes
if((stream.Length - stream.Position) < 4) return null;
#if !DEBUG
try
{
#endif
// Read size and offset
width = reader.ReadInt16();
height = reader.ReadInt16();
offsetx = reader.ReadInt16();
offsety = reader.ReadInt16();
// Valid width and height?
if((width <= 0) || (height <= 0)) return null;
// Read the column addresses
int[] columns = new int[width];
for(int x = 0; x < width; x++) columns[x] = reader.ReadInt32();
// Allocate memory
PixelColor[] pixeldata = new PixelColor[width * height];
// Go for all columns
for(int x = 0; x < width; x++)
{
// Seek to column start
stream.Seek(dataoffset + columns[x], SeekOrigin.Begin);
// Read first post start
int y = reader.ReadByte();
int read_y = y;
// Continue while not end of column reached
while(read_y < 255)
{
// Read number of pixels in post
int count = reader.ReadByte();
// Skip unused pixel
stream.Seek(1, SeekOrigin.Current);
// Draw post
for(int yo = 0; yo < count; yo++)
{
// Read pixel color index
int p = reader.ReadByte();
//mxd. Sanity check required...
int offset = (y + yo) * width + x;
if(offset > pixeldata.Length - 1) return null;
// Draw pixel
pixeldata[offset] = palette[p];
}
// Skip unused pixel
stream.Seek(1, SeekOrigin.Current);
// Read next post start
read_y = reader.ReadByte();
if(read_y < y || (height > 256 && read_y == y)) y += read_y; else y = read_y; //mxd. Fix for tall patches higher than 508 pixels
}
}
// Return pointer
return pixeldata;
#if !DEBUG
}
catch(Exception)
{
// Return nothing
return null;
}
#endif
}
#endregion
}
}