mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
098e9724d9
Fixed, Visual mode: glow effect was not updated when changing sector textures using the "Select Texture" action. Browse Textures/Flats window: when textures list is focused, you can now start typing to change the Filter.
110 lines
3.2 KiB
C#
110 lines
3.2 KiB
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
|
|
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal class SectorLevel
|
|
{
|
|
// Type of level
|
|
public SectorLevelType type;
|
|
|
|
//mxd. Type of extralight
|
|
public LightLevelType lighttype = LightLevelType.UNKNOWN;
|
|
|
|
// Sector where this level originates from
|
|
public Sector sector;
|
|
|
|
// Plane in the sector
|
|
public Plane plane;
|
|
|
|
// Alpha for translucency (255=opaque)
|
|
public int alpha;
|
|
|
|
// Color of the plane (includes brightness)
|
|
// When this is 0, it takes the color from the sector above
|
|
public int color;
|
|
|
|
// Color and brightness below the plane
|
|
// When this is 0, it takes the color from the sector above
|
|
public int brightnessbelow;
|
|
public PixelColor colorbelow;
|
|
public bool disablelighting; //mxd
|
|
public bool restrictlighting; //mxd
|
|
public bool affectedbyglow; //mxd
|
|
public bool extrafloor; //mxd
|
|
public bool splitsides; //mxd
|
|
|
|
// Constructor
|
|
public SectorLevel(Sector s, SectorLevelType type)
|
|
{
|
|
this.type = type;
|
|
this.sector = s;
|
|
this.alpha = 255;
|
|
this.splitsides = true; //mxd
|
|
}
|
|
|
|
// Copy constructor
|
|
public SectorLevel(SectorLevel source)
|
|
{
|
|
source.CopyProperties(this);
|
|
}
|
|
|
|
// Copy properties
|
|
public void CopyProperties(SectorLevel target)
|
|
{
|
|
target.sector = this.sector;
|
|
target.type = this.type;
|
|
target.lighttype = this.lighttype; //mxd
|
|
target.plane = this.plane;
|
|
target.alpha = this.alpha;
|
|
target.color = this.color;
|
|
target.brightnessbelow = this.brightnessbelow;
|
|
target.colorbelow = this.colorbelow;
|
|
target.affectedbyglow = this.affectedbyglow; //mxd
|
|
target.disablelighting = this.disablelighting; //mxd
|
|
target.restrictlighting = this.restrictlighting; //mxd
|
|
target.splitsides = this.splitsides; //mxd
|
|
}
|
|
|
|
//mxd. Compare light properties
|
|
public bool LightPropertiesMatch(SectorLevel other)
|
|
{
|
|
return (this.type == other.type && this.lighttype == other.lighttype && this.alpha == other.alpha && this.splitsides == other.splitsides
|
|
&& this.color == other.color && this.brightnessbelow == other.brightnessbelow && this.colorbelow.ToInt() == other.colorbelow.ToInt()
|
|
&& this.disablelighting == other.disablelighting && this.restrictlighting == other.restrictlighting);
|
|
}
|
|
|
|
#if DEBUG
|
|
//mxd. Handy when debugging
|
|
public override string ToString()
|
|
{
|
|
switch(type)
|
|
{
|
|
case SectorLevelType.Ceiling: return (extrafloor ? "ExtraCeiling" : "Ceiling");
|
|
case SectorLevelType.Floor: return (extrafloor ? "ExtraFloor" : "Floor");
|
|
case SectorLevelType.Glow: return "Glow Level";
|
|
case SectorLevelType.Light: return "Light Level (" + GetLightType() + ")";
|
|
default: return "Unknown Level Type!!!";
|
|
}
|
|
}
|
|
|
|
//mxd. Handy when debugging
|
|
private string GetLightType()
|
|
{
|
|
switch(lighttype)
|
|
{
|
|
case LightLevelType.TYPE0: return "Type 0";
|
|
case LightLevelType.TYPE1: return "Type 1";
|
|
case LightLevelType.TYPE1_BOTTOM: return "Type 1 (bottom)";
|
|
case LightLevelType.TYPE2: return "Type 2";
|
|
default: return "Unknown";
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|