mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
13c3155db5
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
159 lines
3.4 KiB
C#
159 lines
3.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public enum MapElementType
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{
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UNKNOWN,
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VERTEX,
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SIDEDEF,
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LINEDEF,
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SECTOR,
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THING
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}
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public abstract class MapElement : IDisposable
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// List index
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protected int listindex;
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// Univeral fields
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private UniFields fields;
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// Marking
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protected bool marked;
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// Disposing
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protected bool isdisposed;
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// Error Ignoring (mxd)
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private List<Type> ignorederrorchecks;
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//mxd. Hashing
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private static int hashcounter;
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private readonly int hashcode;
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//mxd. Element type
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protected MapElementType elementtype;
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#endregion
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#region ================== Properties
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public int Index { get { return listindex; } internal set { listindex = value; } }
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public UniFields Fields { get { return fields; } }
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public bool Marked { get { return marked; } set { marked = value; } }
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public bool IsDisposed { get { return isdisposed; } }
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public List<Type> IgnoredErrorChecks { get { return ignorederrorchecks; } } //mxd
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public MapElementType ElementType { get { return elementtype; } } //mxd
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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protected MapElement()
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{
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// Initialize
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fields = new UniFields(this);
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ignorederrorchecks = new List<Type>(); //mxd
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hashcode = hashcounter++; //mxd
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}
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// Disposer
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public virtual void Dispose()
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{
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if(!isdisposed)
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{
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// Clean up
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fields.Owner = null;
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fields = null;
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// Serialize / deserialize
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internal void ReadWrite(IReadWriteStream s)
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{
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int c = fields.Count;
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s.rwInt(ref c);
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if(s.IsWriting)
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{
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foreach(KeyValuePair<string, UniValue> f in fields)
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{
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s.wString(f.Key);
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f.Value.ReadWrite(s);
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}
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}
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else
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{
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fields = new UniFields(this, c);
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for(int i = 0; i < c; i++)
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{
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string t; s.rString(out t);
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UniValue v = new UniValue(); v.ReadWrite(s);
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fields.Add(t, v);
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}
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}
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}
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// This copies properties to any other element
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public void CopyPropertiesTo(MapElement element)
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{
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//element.fields = new UniFields(this, this.fields);
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element.fields = new UniFields(element, this.fields); //mxd
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}
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// This must implement the call to the undo system to record the change of properties
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protected abstract void BeforePropsChange();
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// This is called before the custom fields change
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internal void BeforeFieldsChange()
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{
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BeforePropsChange();
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}
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//mxd. This greatly speeds up Dictionary lookups
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public override int GetHashCode()
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{
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return hashcode;
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}
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#endregion
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}
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}
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