mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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13c3155db5
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
32 lines
1.8 KiB
HTML
32 lines
1.8 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>About Compiler Configurations</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="system requirements">
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<param name="keyword" value="prerequisite">
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</object>
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<div id="gz_title">
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<h1>System Requirements</h1>
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</div>
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<div id="contents">
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<p><b class="fat">System requirements:</b>
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<ul>
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<li>2.4 GHz CPU or faster. (Multi-core recommended).</li>
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<li> Windows XP, Vista, 7, 8 or 10.</li>
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<li> Graphics card with Pixel Shader model 2.0 support.</li>
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</ul>
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<b class="fat">Required software:</b>
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<ul>
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<li><a href="http://www.microsoft.com/en-us/download/details.aspx?id=5582">Microsoft Visual C++ 2008 SP1 Redistributable Package (x86)</a> (required only by the Nodes Viewer plugin).</li>
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<li><a href="http://www.microsoft.com/download/en/details.aspx?id=25150">Microsoft .Net Framework 3.5</a>. <strong>Notice:</strong> if you already have .Net Framework 4.0 or later installed, you'll still need to install 3.5 version, because newer versions are not backwards compatible with it!</li>
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<li><a href="http://www.microsoft.com/en-us/download/details.aspx?id=35">DirectX 9.0 Runtime</a>. <strong>Notice:</strong> required even if you have DirectX 11 installed.</li>
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</ul>
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<strong>Notice:</strong> these components are installed automatically when using GZDoom Builder installer.
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</p>
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</div>
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</body>
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