mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5147d0b8f5
Renamed the default program configuration file from "GZBuilder.cfg" to "GZBuilder.default.cfg". Changed the default keys of "Move Thing Left\Right\Forward\Back" actions to arrow keys (was Ctrl + arrow keys). Updated documentation: added "Command Line Parameters" topic.
55 lines
2.8 KiB
HTML
55 lines
2.8 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>About Compiler Configurations</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="command line">
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<param name="keyword" value="arguments">
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</object>
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<div id="gz_title">
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<h1>Command Line Parameters</h1>
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</div>
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<div id="contents">
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<p> All command line parameters are case-insensitive.<br />
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<br />
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<b class="fat">-portable</b> - <span class="red">GZDB only.</span><br />
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The editor will be launched in portable mode. It will use the "GZBuilder.cfg" located in the program directory instead of the one located in the "%LocalAppData%\Doom Builder\GZBuilder.cfg" to load and save program settings. Log and crash report files will be also created in the program directory.<br />
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<br />
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<b class="fat">-nosettings</b><br />
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The editor doesn't load or save program settings.<br />
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<br />
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<b class="fat">-delaywindow</b><br />
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Delays showing of the main window.<br />
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<br />
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<b class="fat">-map "path\to\mapfile.wad"</b><br />
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The editor will automatically load the specified map.<br />
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<h2>The following parameters are used only in conjunction with the "-map" parameter</h2>
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They replicate the settings, which can be set in the <a href="w_openmapoptions.html">Open Map Window</a>.<br />
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<br />
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<b class="fat">-strictpatches</b><br />
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Enables strict patches rules.<br />
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<br />
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<b class="fat">-cfg "path\to\game configuration.cfg"</b><br />
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<b class="fat">-config "path\to\game configuration.cfg"</b><br />
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The editor will use the specified game configuration file when loading the map.<br />
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<br />
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<b class="fat">-resource <resource type> [flags] "path\to\resource"</b><br />
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Adds a map resource.<br />
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<strong>Resource type</strong> (required): "wad", "dir" or "pk3".<br />
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<strong>Flags</strong> (optional):
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<ul>
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<li><strong>ROOTTEXTURES</strong> - load images in the root directory of the resource as textures.</li>
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<li><strong>ROOTFLATS</strong> - load images in the root directory of the resource as flats.</li>
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<li><strong>STRICTPATCHES</strong> - use strict rules for patches.</li>
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<li><strong>NOTEST</strong> - exclude this resource from testing parameters.</li>
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</ul>
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<strong>Examples:</strong>
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<pre>
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-resource pk3 notest "c:\GZDoom\gzdoom.pk3"
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-resource WAD "c:\Doom\DOOM.WAD"</pre>
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</div>
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</body>
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