UltimateZoneBuilder/Source/Core/Rendering/Texture.cs
volte 7fbd07e586
New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00

112 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public enum TextureFormat : int
{
Rgba8,
Bgra8,
Rg16f,
Rgba16f,
R32f,
Rg32f,
Rgb32f,
Rgba32f,
D32f_S8,
D24_S8
}
public class BaseTexture : IDisposable
{
public BaseTexture()
{
Handle = Texture_New();
if (Handle == IntPtr.Zero)
throw new Exception("Texture_New failed");
}
~BaseTexture()
{
Dispose();
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
Texture_Delete(Handle);
Handle = IntPtr.Zero;
}
}
internal IntPtr Handle;
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
protected static extern IntPtr Texture_New();
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
protected static extern void Texture_Delete(IntPtr handle);
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
protected static extern void Texture_Set2DImage(IntPtr handle, int width, int height, TextureFormat format);
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
protected static extern void Texture_SetCubeImage(IntPtr handle, int size, TextureFormat format);
}
public class Texture : BaseTexture
{
public Texture(int width, int height, TextureFormat format)
{
Width = width;
Height = height;
Format = format;
Texture_Set2DImage(Handle, Width, Height, Format);
}
public Texture(RenderDevice device, System.Drawing.Bitmap bitmap)
{
Width = bitmap.Width;
Height = bitmap.Height;
Format = TextureFormat.Bgra8;
Texture_Set2DImage(Handle, Width, Height, Format);
device.SetPixels(this, bitmap);
}
public Texture(RenderDevice device, System.Drawing.Image image)
{
using (var bitmap = new System.Drawing.Bitmap(image))
{
Width = bitmap.Width;
Height = bitmap.Height;
Format = TextureFormat.Bgra8;
Texture_Set2DImage(Handle, Width, Height, Format);
device.SetPixels(this, bitmap);
}
}
public int Width { get; private set; }
public int Height { get; private set; }
public TextureFormat Format { get; private set; }
public object Tag { get; set; }
public int UserData { get; set; }
}
public class CubeTexture : BaseTexture
{
public CubeTexture(RenderDevice device, int size)
{
Texture_SetCubeImage(Handle, size, TextureFormat.Bgra8);
}
}
public enum CubeMapFace : int { PositiveX, PositiveY, PositiveZ, NegativeX, NegativeY, NegativeZ }
}